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Forums > CSDb Discussions > What is PETSCII - A guide for compo orgas
2024-10-07 19:19
4gentE

Registered: Mar 2021
Posts: 285
What is PETSCII - A guide for compo orgas

Lately, We've seen several cases of releases that don't adhere to PETSCII standard being entered into compos. Examples are: 11th place at Revision 2024 Textmode Graphics compo called "U-MOD3L", 4th place at Deadline 2024 Textmode Graphics compo called "Depth Logo with Obligatory Skull & Blood" and 2nd place at Xenium 2024 ASCII/ANSI/PETSCII compo called "Fantastic 4 Cracking Group logo".

The first mentioned example uses a custom character set instead of standard PETSCII. The second and third mentioned examples use multiple background colors and a custom combination of both "upper" and "lower" PETSCII character sets which is not possible in standard PETSCII.

Several PETSCII editors/paint programs out there allow for this faux/"fantasy" modes by untying the newcomer authors from original hardware restrictions. Some of them churn out C64 executables that utilize either normal character mode but with custom character set defined and written along with the displayer, ECM mode again with custom character set being written in the prg file, or downright hires bitmap mode (which is way out of even most lenient definition of "textmode graphics"). This furtherly confuses both newcomer authors and compo orgas because it leaves them under false impression that the file is compliant with standard PETSCII.

The shortest possible definition of PETSCII would be: if a picture can be recreated by using BASIC to print it on the screen (thx Groepaz) then it's a PETSCII. Or, if you can recreate it with no commands whatsoever (other than 2 POKEs for border/paper colors), by physically using cursor keys and the rest of the C64 keyboard Raquel Meyers style then it's a PETSCII for sure. I know compo orgas can't go writing BASIC programs or playing around with a real C64. Therefore I've attached a precise PETSCII specification at the bottom of this text. The origin of this specification is Shine's PETSCII World Discord server and the author is wbochar (a PETSCII artist and coder/maintainer of Petmate). Now, I'm aware that orgas can't reprint all this text when organizing a compo, but if they read and understand it, I'm sure they can distill the gist of it into something shorter that fits their needs. As long as they themselves are aware of the precise definition. Additionally, if future orgas are not sure about a specific entry, they can always contact Shine's PETSCII World on Discord or X, as the place is inhabited by nice people ready to help.

=======================================================================

Single Frame 'standard' PETSCII in PRG format

1. Uses built in character rom, UPPER or LOWER case (no mixing or flipping between cases).
2. No relocating ROM's, soft/custom roms, or copied ROM's.
3. petscii/data in standard (for that machine) screen and color memory area (if there is a color area)
4. Frame size is the default character editor dimensions for that platform (c64: 40x25 chars)
5. static background and border color (if that machine has that)
6. loops showing the picture (ie "jmp *")
7. No sprites, music, splits. rasterbars or other code manipulating the system. If you have to clarify something else thats legal, then assume No.
8. Auto starts from basic

So basically the PRG (program) on c64 just loads the screen chars and colors, sets the background, border and "pauses/loops" showing the pic.
Most of the time, I mean 99% we are talking about a c64 showing the petscii.
But technically, there are few platforms out there with their own distinct PETSCII/Colors/Frame implementations.
examples:
c64: 40x25 chars, 16 colors, background and border color.
PetX032: 40x25 or 80x25 chars, Mono Color (green/White), black background and no border color. There are multiple Char roms available for various pet versions..
vic20: 22x23 chars, Color is Fluid.., border 8 colors, background can have 16. The char roms are closer to the Pet than the c64
c128, c16... all have different color, screen size and rom differences..
So when you enter a compo or post a 'PETSCII' online.. we are usually talking about c64 40x25 chars.
If the compo has specific rules like "C64 Micro PETSCII 16x16 Mono Color" then override the values in the list above with the compo values.
Which means I can put 16 x 16 anywhere on the 40x25 screen with one color and choose another color for the Background, Border.
Any messing with the underlying char ROM's makes this a highres image that resembles a PETSCII, but is not a PETSCII.
The whole fun of this, is to work within the confines of PETSCII.
It's great to make art however you want to do it.. but if you want to call it a PETSCII image.. then those are the rules/guidelines.
There are many other formats that are PETSCII.. Wide and Long that scroll, animations, gfx demos. They all use the default charset/colors for that platform.
 
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2024-10-09 16:34
4gentE

Registered: Mar 2021
Posts: 285
Excuse me for asking, but what exactly do you want? I see you are pushing back from whatever angle. So first it was “this won’t work for multi-platform, only PETSCII exclusively”. Now it’s “Aha! But what about trying to do it on a TED machine from BASIC”? Please, don’t take offense by my asking you what do you want? I’ll tell you what I want. I want already established standards to be respected in the future too. It seems that big party orgas have trouble understanding PETSCII standards in the light of new tools that allow for impossible pics. If you’re playing devil’s advocate, so that we can come up with a more bullet proof definition I thank you and salute you sir! But if you’re just giving artificial pushback only for pushback sake, please stop. Allow me to apologize once more if I misunderstood something as English is not my native language. Thank you sir.
2024-10-09 16:35
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
Well, here's the PETSCII compo winner from Pågadata 2024, with multi screen smooth scroll and animation: Kojak

They don't seem to have any rules whatsoever too, not sure why you want to mention them in this context.
2024-10-09 16:43
MagerValp

Registered: Dec 2001
Posts: 1078
Quoting 4gentE
Excuse me for asking, but what exactly do you want?

You've opened a discussion thread about compo rules for text mode graphics, so I'm assuming you want feedback on those proposed rules.

I find the proposed rules both limited and rather lacking, and I also think it's okay to run a text mode compo in the wider sense than what you're proposing here.

You don't have to agree with me, and that's fine.
2024-10-09 16:49
Edhellon

Registered: Aug 2003
Posts: 22
Quoting MagerValp
That's an inadequate or at least incomplete definition for the TED machines. The 121 colors are only available by directly poking color ram. Printing or typing only gives you a 16 color subset of the palette.

That is not entirely true, you do have the "COLOR" BASIC command to change your ink color to any of the 121 colors so using all colors purely from BASIC is possible. Of course with fullscreen pictures that might be difficult to use...
2024-10-09 17:18
4gentE

Registered: Mar 2021
Posts: 285
Quote:
You've opened a discussion thread about compo rules for text mode graphics, so I'm assuming you want feedback on those proposed rules.

You’re assuming right! Thank you!
2024-10-09 18:44
MagerValp

Registered: Dec 2001
Posts: 1078
Okay, good that that's settled.

I'm generally in favor of minimalistic rules, e.g. at the Swedish parties where I've been active it's just called the PETSCII compo and everyone (mostly) behaves. Creatively breaking the rules is just good, and if there's ambiguity I've come to appreciate letting the voters decide rather than us organizers.

However if this is about textmode compo rules primarily aimed at organizers that aren't intimately familiar with the C64 platform, simple rules like "what you can print from basic" aren't going to be any help at all.

The problem is that defining a set of strict rules is incredibly hard. Even harder still if you try to define a set of rules for all PETSCII platforms, and not just C64. You've made an attempt above, but I think they're both overly strict and not explicit enough. It's easy to find entries that would be disqualified according to those rules, like those I've pointed out above, and I don't think that's the right way to go.

I'm personally cool with there being a bit of chaos out there, we can sort it out when the entries get added to CSDb and categorize them as hires graphics or whatever. But if you want a set of clear rules that are easy to understand and follow while not stifling creativity you're going to have to iterate a bit more.
2024-10-09 19:16
chatGPZ

Registered: Dec 2001
Posts: 11386
"seq" file would be very simple and easy. all that is needed is a pc based viewer (if that doesn't exist already - probably adding a PETSCII mode to Acid View wouldn't be hard)
2024-10-09 20:32
TheRyk

Registered: Mar 2009
Posts: 2244
Though I know your .SEQ file fetish and also that you're BASICally right, making things more complicated than they are already - unless you code some petcat-based frontend that does the job via mouseclick for competitors or orgas who've got no idea...
2024-10-09 20:47
chatGPZ

Registered: Dec 2001
Posts: 11386
As said, a PC based viewer would be a requirement for this.
2024-10-09 21:23
Krill

Registered: Apr 2002
Posts: 2980
I find Burglar's solution from many posts ago quite elegant and workable already.

That said, (repeating myself) i fully agree with MagerValp that enforcing strict PETSCII or not (however defined) remains at the discretion of the compo organisers, as there are good reasons for and against depending on the type of compo and party.
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