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Eyeth Account closed
Registered: Apr 2002 Posts: 98 |
Wired Demo?
Hello.
I'm thinking of making a new demo with a 20th Anniversary theme for the Commodore 64. (1982-2002)
I wonder if it's 'taboo' in the C64 demo scene to use wired graphics? (Graphics done on moderm PC platforms and converted to a suitable C64 format.) I really don't have the time to draw graphics by hand and can only cobble up some code to display some graphics, maybe do a special demo effect or two.
Oh, any recommendations for a musician? :)
Thanks,
-Todd Elliott |
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Seven
Registered: Jan 2002 Posts: 202 |
being able to identify a wired graphic is just a matter of time the graphician in question was willing to invest and what conversion process he used...
check the graphics that made 1st, 2nd, 5th and 8th place at The Party 1999, then compare to - for example - the 2nd place from Mekka Symposium 1998, which very obviously was wired aswell.
and just to sum this up, my personal p.o.v. towards wiring:
In a world where stop-motion capturing, 3d scanners and alike are used by professionals, why shouldn't a C64 scener be allowed to use more elaborate tools to create his graphics?
wire as much as you like to make you demo look good (and in this case - even wire Vallejo pics, if you need to), just don't wire someone else's art and compete with it in a graphic competition. |
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chatGPZ
Registered: Dec 2001 Posts: 11360 |
yeah thats the point what all the rambling is about i guess - stealing someone elses art, convert it and claim to be a c64 graphic artist - thats just neither fair nor true nor anything. in turn - if you happen to be a photoshop genious with the ability to create mindblasting pictures there and then _however_ port them over to the c64, so be it... i can say for myself atleast, that without a certain skill for creating graphics even a kickass converter wont help you much - unless you steal the original artwork from someone else. |
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Twoflower
Registered: Jan 2002 Posts: 434 |
Talking wiring, eh?
Well, to tell the truth, i'm 100% positive to wiring. All this bullshit about wired gfx not being "real C-64 gfx" make me sick. I would definitly call most of my pics made during the last years real, and I tell you what - as good as 90% of them are wired or repainted for the C-64.
Want to know why?
Because it's a matter of using todays tools to achieve a better result, that's all! If I paint something in acrylic colors, gouache or ink, scan it and then start pixeling on it on the PC - where I can get a better overview than in ANY C-64 program, it'd be exactly the same thing as if I started painting it on a real C-64. Save for me having an easier time and saving a lot of unnecessary pain.
To claim that tools, other than the ones on the C-64, make the art less real is as silly as to claim that using acrylic colors does make paintings less art than paintings made in oil. Or that Koalapaint pics are more real C-64 pics than IFLI-pics, since you can tweak and alter the colors in the latter om a way which originally was not intended. It's simply a question of evolution. New days, new tools.
I pixel on the PC - in PSP or DP - with Deekays and my own tweaked C-64 palette, more or less rigidly following the restrictions I have on the C-64. Does that make me a bad pixelartist? No. I animate on the Amiga - in DP IV - then convert it and make it fit for the C-64. Does that make me a bad animator? No. I compose my own motives, even if it's inspired by other art, make a sketch on paper and scan it to ease up the work with the outlines. Does that make me a bad artist? No. New days, new tools.
And yes, I prefer 1 good, wired original work instead of 50 of those polish Vallejopics painted 100% from scratch in Gunpaint or whatever.
So wire on, fellows, wire on. To make everything from scratch on the C-64 is a plain waste of time, no care taken for if it's a pleasurable waste or not. Wire on, but use your own art as the motive. You're on the right track, the track where you use technology for the good of art.
/Twoflower |
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iopop
Registered: Dec 2001 Posts: 317 |
Twoflower, you got a good point there. But I think you are an exception. Not everyone has a converter slave that spends +20 hours just to convert the gfx for one demo. Just had to add that. |
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jailbird
Registered: Dec 2001 Posts: 1578 |
And so we reached a point where we don't even need a c64 for creating c64 releases.
Paint in photoshop, code under the emu, compose with goat-tracker and voila.
A shame.
Wire and pixel on pc/amiga as long you don't have a graphician or a proper c64 to work with.
And at least wire in reasonable quality or try to improve them a bit. And don't tag them if they're just plain converted from a jpg, however "hard" was to use those smacky PS filters...
Anyway, wired graphics ARE NOT REAL c-64 graphics.
Want to know why?
Easy, but i'll explain to some of you, seems it's hard to understand:
because they're NOT MADE ON THE C64.
bahh, off. |
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Seven
Registered: Jan 2002 Posts: 202 |
they do display on a C64 though ;)
half of Episode 2 isn't a movie because it was created on computers =) |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
That means that if i were to sit down and draw some graphics in a copy of Paintmagic running on CCS64 *that* wouldn't be a C64 graphic too...?! |
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cadaver
Registered: Feb 2002 Posts: 1160 |
For me:
using real C64 and real C64 tools -> more suffering -> more time taken -> less productivity -> stuff never gets finished
I did it long enough and got nothing done. But each has own preferences... |
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jailbird
Registered: Dec 2001 Posts: 1578 |
TMR, do you have a working c64 by your side? Yes you do. So what's the point of pixelling under an emulator?
I am doing c64 graphics on PC when I am in a bitching hurry to finish something or I don't have a commie around. Sure, if wiring graphics helps you to produce more stuff, do so, convert, but wire it to look good. Yet calling that c64-art is still kinda stupid, 'cause it's PC or Amiga "art" subordinated to c64's graphics-standards and converted to it, whilst you didn't even touched the computer which originally supposed to be the producing "tool" of that so-called "art". For me it is about the principles, as long I am not "scening" for money and the fame. Playing around Photoshop, GFX2 or Brilliance is damn easy. To finish a full-screen c64 picture is a matter of few hours, even original stuff is very easy to do.
Have you ever wondered why the best graphicians never intend(ed) to keep releasing graphics that were pixelled on PC or Amiga, even if the pixelling would be much much easier? |
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CreaMD
Registered: Dec 2001 Posts: 3051 |
For me, wiring is automated software conversion of images which originally weren't made for C64 and didn't use C64 color palette. I consider pics pixelled/drawn using C64 palette (even when they are pixelled using photoshop) a regular C64 pics. Looking at wired pics is almost like listening to CD full of emulated SID music from Sidplay. In both cases someone is making a fool of you... |
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