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PAL
Registered: Mar 2009 Posts: 310 |
sure, it is probably wrong thread
... but I was so unfortunate to set mouse to eat all my mouse moves in Vice, so now I can not get it to not eat all mouse moves again and am stouck with a halty vice?!?! How can I set tis to difer as I had as always save config when closing the Vice? Anyone know? I am stuck in wrong settings. |
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Oswald
Registered: Apr 2002 Posts: 5127 |
so far alt+tab (switching to another prog) always gave me back the pointer. |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Sorry to dig up this thread, but i've got the same problem with the new vice 3.3 on linux, build from source. My mouse is "free" as in i can move it around all windows, but it's always invisible when in the area of vice window. The old Alt + M I suggested in this thread did work in the SDL build, but it doesn't work here (btw, I love how you can bind pretty much all actions to any key combo you want!) can't find the mouse grab option anywhere in F12 settings... |
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chatGPZ
Registered: Dec 2001 Posts: 11523 |
ALT+M works the same in SDL and GTK. and yes, the mousepointer is supposed to disappear (after a second or so) when its in the emu window. |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Quote: ALT+M works the same in SDL and GTK. and yes, the mousepointer is supposed to disappear (after a second or so) when its in the emu window.
Hmm, somehow I missed it, probably because the cursor didn't reappear. Is there a way to not hide the cursor ? It's important for me, because I often drag n drop the compiled file into VICE, even every few seconds when you just do some rastercode and put more or less nops, you know how it goes... and I couldn't see a way to load a new prg from terminal without running another instance of vice. For a long time I used the WinVice with wine, cuz the old linux build I tried didn't have drag n drop.. |
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Compyx
Registered: Jan 2005 Posts: 631 |
The mouse pointer only is hidden after the mouse doesn't move for a few seconds, and reappears when you move the mouse, and
dragging a disk image onto VICE doesn't require pixel-perfect accuracy.
As far quick development with VICE: just run the SDL2 version, select autostart/smart, select file to run and press enter (let's call it demo.prg)
Now fix bugs etc, assemble demo.prg. Now comes the trick:
Activate x64sc window, press f12 and ram Enter twice.
That should run the updated demo.prg. For best performance make sure to use 'inject-into-ram'. |
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Oswald
Registered: Apr 2002 Posts: 5127 |
is there a bin version of this magic SDL version ? (or can I do this shit in windows) |
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ChristopherJam
Registered: Aug 2004 Posts: 1424 |
...or just add a "run" target to your Makefile that runs x64sc with the completed binary as both a dependency and the parameter to the run command
run: demo.prg
x64sc $<
(personally I usually have separate 'emu' and 'hw' targets that either run vice or send the result via ethernet/u2+ to the real thing) |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Quote: ...or just add a "run" target to your Makefile that runs x64sc with the completed binary as both a dependency and the parameter to the run command
run: demo.prg
x64sc $<
(personally I usually have separate 'emu' and 'hw' targets that either run vice or send the result via ethernet/u2+ to the real thing)
I don't want to spawn new vice processes.
compyx: in my case the mouse disappears instantly, not after few seconds like you say. I know drag n drop is not pixel perfect buts it's simply annoying. |
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ChristopherJam
Registered: Aug 2004 Posts: 1424 |
Quoting GolaraI don't want to spawn new vice processes.
That's understandable. TBH my actual Makefile uses "open" which just loads it into currently running vice/cocoa instance.
Getting that to work under MacOS with vice/gtk is somewhere on my todo list. |
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Golara Account closed
Registered: Jan 2018 Posts: 212 |
Quote: Quoting GolaraI don't want to spawn new vice processes.
That's understandable. TBH my actual Makefile uses "open" which just loads it into currently running vice/cocoa instance.
Getting that to work under MacOS with vice/gtk is somewhere on my todo list.
c64debugger supports it on the application level, if you just type ./c64debugger my.prg and there's c64eebugger running it will load into that. |
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