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Forums > C64 Composing > What makes a good SID editor?
2010-09-29 15:47
MC
Account closed

Registered: Jul 2009
Posts: 71
What makes a good SID editor?

So which feature(s) do you think are imporant?
What do you find annoying in an editor?

I'm trying to get an idea of what would make an editor stand out...

Ofcourse I have some ideas of my own but I'd first like to hear from other composers what they like.
 
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2010-10-21 19:02
Grue

Registered: Dec 2001
Posts: 162
Quote: Quoting Geirrrr
I'm hopelessly hitting the wrong keys on a PC keyboard
Funny, the same happens to me when i use SDI on a real C64 :-D


Why dont you get yourself keyrah?

http://www.vesalia.de/e_keyrah.htm
2010-10-21 19:08
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: Why dont you get yourself keyrah?

http://www.vesalia.de/e_keyrah.htm


Interesting. Then you get the feel of the real thing. :)
2010-10-21 19:12
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: Geir: updating player code, in the case of filter as it's separate from everything else, is straightforward. However to support 11-bit filter fully there should be 11 bits wide data field for at least "set cutoff", possibly also for "modulation step", and then we start dealing with conversion of old songs, toggleable 8-bit mode for those who still want the old behaviour etc.

For that reason 11-bit filter for GT2 would be better off implemented as a thirdparty hack, that simply wouldn't have to care :)


Don't think of supporting old songs. Let the people adjust the tables themselves for the new settings. Otherwise you just get a headache. This is not gonna give us tits'n'chicks, or free beer on the table anyway. ;)

GT3 and SDI3. Why not?
2010-10-21 20:39
Conrad

Registered: Nov 2006
Posts: 849
Quote:
For that reason 11-bit filter for GT2 would be better off implemented as a thirdparty hack, that simply wouldn't have to care :)

Well, speaking of hacking... it would be beneficial if you could provide a little guide on the library requirements and setups in order to recompile GT. Me being a C programmer as well, even I'm finding it hard to set up in order to do some hacking for my own benefit. :)
2010-10-21 20:48
cadaver

Registered: Feb 2002
Posts: 1160
There are recompiling instructions in GT2's readme, which tell the fairly basic requirements (MinGW compiler + SDL development libraries)

I know it's not a step-by-step tutorial on setting up or using them, which I understand can be slightly painful, but I don't think that's my job :)
2010-10-22 09:39
Stainless Steel

Registered: Mar 2003
Posts: 966
Quoting Grue
Why dont you get yourself keyrah?
Im fully content with the pc keyboard and its layout under vice :-D

I'd probably need a pc keyboard hookup for the c64 :-D
2010-10-22 12:29
Soren

Registered: Dec 2001
Posts: 547
A good editor is also an assembler with a decent music routine. ;-)
2010-10-22 12:46
Mace

Registered: May 2002
Posts: 1799
I'd like to see an editor that lets me whistle a melody in the microphone of my Datel 8-bit sampler and turns it into a compo winning tune.
2010-10-22 12:50
Soren

Registered: Dec 2001
Posts: 547
Mace: Will you need an autotuner for that? :-)
2010-10-22 13:46
Mace

Registered: May 2002
Posts: 1799
No, I can do that remarkably well in tune, although I gotta practice the arpeggios.
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