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goto80
Registered: Jan 2002 Posts: 138 |
timeline of SID achievements
I'm looking for a timeline of SID achievements. Does this exist? A list of important software (trackers and non-trackers, midi-sequencers and midi-slaves, sample-players and "drum machines", generatives, remix-tools, etc) and SID-tricks (playing digi-stuff, multispeed, hardrestart, etc). Who, where, when, how, why. I think a timeline over these things would be important to put together, if it doesn't already exist.
(I work on a timeline of chip music in general here: chipflip.wordpress.com/timeline. It is far from finished, of course. Suggestions are very welcome)
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
i am pretty sure there existed documentation in some form long before 1996, atleast basic stuff like the new mixed waveforms and different filter characteristics, i remember reading about it in some mags etc. |
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goto80
Registered: Jan 2002 Posts: 138 |
@jeff: what do you mean with soft restart?
@tlr: oO0! thanks for that Musix81-link, great stuff. got anything more like that? : )
@frantic: yeah, emulation research has lead to increased SID-knowledge, and it's definitely interesting. but has it affected music software? |
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Frantic
Registered: Mar 2003 Posts: 1648 |
@goto: Well, at least I am making use of the just mentioned sid detection in my code. :) ...and I had a look in the c sources of "resid" a number of years ago in order to better understand the ADSR bug (assuming resid is somewhat accurate in its modeling of the sid), which has at least indirectly influenced decisions in coding for me.. Also, I've been using facts read on mr sids old homepage about waveforms and such in some unreleased piece of weird sid-code, and so on... Even though it may sometimes be hard to point to code which is "caused" directly by such research knowledge, it is definitely part of the stock of knowledge in the back of the head of sid coders today, I'd say... |
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Mixer
Registered: Apr 2008 Posts: 453 |
Could add first 2 channel sid samples with variable play speed, either Netherworld by YIP or some MON tune perhaps?
Also Pollytracker by Aleksi Eeben deserves to be mentioned as a true 4 chan tracker in c-64. |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: Could add first 2 channel sid samples with variable play speed, either Netherworld by YIP or some MON tune perhaps?
Also Pollytracker by Aleksi Eeben deserves to be mentioned as a true 4 chan tracker in c-64.
/MUSICIANS/B/Banana/IBM_Music_22.sid
first 2 chn samples, variable speed it sounds like too |
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Soren
Registered: Dec 2001 Posts: 547 |
@Goto80: Well, just like a hard restart gives a hard start of the sound, you can do a soft restart that makes the sound more sloppy from start...
a standard hard restart ADSR value could be FF00
a soft one could be FF06... simply play around with the ADSR of the restart.
:-) |
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Jammer
Registered: Nov 2002 Posts: 1336 |
Quote: @Goto80: Well, just like a hard restart gives a hard start of the sound, you can do a soft restart that makes the sound more sloppy from start...
a standard hard restart ADSR value could be FF00
a soft one could be FF06... simply play around with the ADSR of the restart.
:-)
jeffy, i owe you a little blow! i always used 0ff0. your setting seems to be better ;) and hard/soft hardrestart also works ;) |
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Soren
Registered: Dec 2001 Posts: 547 |
@Jammer: no worries :-) I noticed the soft restart thing in several Charles Deenen tunes, which might be a bit different, but it opened my eyes to the softer restarts atleast.
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JCH
Registered: Aug 2008 Posts: 200 |
Quote: Hard restart: it seems we cannot say with 100% certainty who did it first.. Laxity informed me that JCH got help to do it from him, and that he himself peeked, maybe at Bjerregaards player..
So, who did it, remains a mystery.
I seem to remember JO telling me how hard restart worked, not Laxity. Also seem to remember Laxity telling me back then that he figured it out by peeking in Hubbard's player.
But being so many years later, I might be wrong. =)
One thing I do remember was that Jozz discovered "test-bit noise" on a C64 at my place, but what is hazy is whether it was after listening to another C64 tune that had something similar in it - I think it was, but I'm not sure.
When I made the "Game Over" and "Get Ready" ring modulation speech effect, I had no inspiration from anywhere at all. I was just curious to hear if it could be done. |
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GT Account closed
Registered: Sep 2008 Posts: 308 |
Quote: I seem to remember JO telling me how hard restart worked, not Laxity. Also seem to remember Laxity telling me back then that he figured it out by peeking in Hubbard's player.
But being so many years later, I might be wrong. =)
One thing I do remember was that Jozz discovered "test-bit noise" on a C64 at my place, but what is hazy is whether it was after listening to another C64 tune that had something similar in it - I think it was, but I'm not sure.
When I made the "Game Over" and "Get Ready" ring modulation speech effect, I had no inspiration from anywhere at all. I was just curious to hear if it could be done.
Didn't Maniacs of Noise release tunes with Hard Restart before JCH and Laxity ? I can clearly remember that... But Hubbard released tunes with Hard Restart even before Maniacs Of Noise... So what's the point of this timeline discussion ? |
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