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Forums > C64 Composing > SDI 2.0 Beta
2006-02-21 18:17
6R6

Registered: Feb 2002
Posts: 245
SDI 2.0 Beta

Hi.
A working preview here:
http://home.eunet.no/~ggallefo/sdi/

Report your bugs and thoughts here:

GRG
 
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2009-07-31 05:11
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
I forgot to mention Soundtracker, 1987, as an example too.
Yes, that ALL mods used the same samples in the first 2 years, can be seen as bad, BUT having the ST-01 to ST-07 disks, enabled a whole generation of mod trackers, to start their careers. Without swapping sample disks, only those few with a synth and a sampler could have made anything.
2009-07-31 05:32
Laxity

Registered: Aug 2005
Posts: 459
Different folks, different strokes..
2009-07-31 06:23
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
I have some old tunes that aren't released, from when i was learning to use SDI in 1998. Some of these tunes have sounds, that I could use in new tunes..

So i write them down on paper, and enter them into the new tune.. :)
2009-07-31 06:34
Linus

Registered: Jun 2004
Posts: 639
What grumpy old Jeff said.
2009-07-31 08:40
Stainless Steel

Registered: Mar 2003
Posts: 966
Ach Linus .. Doesnt GT support Instument Load/Saving btw ?
2009-07-31 09:22
Linus

Registered: Jun 2004
Posts: 639
It does, but I don't use it at all as I really can't see the point. I compare it with the process of mixing. You won't use a bassdrum that occupies the same freq range as the bass, no? It's all about making stuff fit and sit well in the 'mix' - that counts (to a certain degree) for sid music aswell.

Also, I can't see what's so hard about learning how pulse and filter stuff works. Use wikipedia and read it up. After that grab your favourite tracker's doc and see how to apply it to your table, et voila. I think it's solely an attitude problem :) Don't get me wrong, I am not throwing bricks at anybody, but saying it's rock science is just bullshit. The sid *is* simple compared to more sophisticated synths.
2009-07-31 09:30
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Yes yes.. but i think its completely stupid to enter the same 10 bytes a million times, to make the same drum or bass or whatever you want. its better, if you know what you need, that you can load it from a sound library.
2009-07-31 09:47
Linus

Registered: Jun 2004
Posts: 639
Ok, you don't seem to understand what I was trying to say. I am sorry. Anyway, different strokes and all ... :)
2009-07-31 10:06
6R6

Registered: Feb 2002
Posts: 245
Having Saving and Loading instruments in the next SDI version will not be a problem to program. If there's enough memory left we can implement it.

When writing a new song I prefer creating instruments from scratch. I feel that gives me better control on what I am working on. But I can understand the value of having a load/save instrument... so it's in the to do list.

Clearing memory can be done by loading the file named "Empty All".. that will also reset all music data to default settings. And turn all voices off for all subtunes.

2009-07-31 10:16
Conrad

Registered: Nov 2006
Posts: 849
Loading/saving instruments in my eyes are good for ones who are either just learning how to compose, or are too lazy to make their own ... harsh words I guess, but the truth hurts.

There is some limit though... for example, saving instruments that use 2/3 voices to make vocal/ring effects. Unless such editor is that intelligent to save instruments using multiple voices (which none of them don't so far) it would be difficult to keep a back-up of these for every song you compose.
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