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Forums > C64 Productions > Richard Joseph Tribute Demo
2007-03-22 01:23
JSL

Registered: Aug 2003
Posts: 56
Richard Joseph Tribute Demo

Hello Sceners,


Because of the recent death of the innovative musician Richard Joseph, we have in
mind to code a Tribute music demo for him, Code will do NEO (Roland Hermans), with
music by Yogibear and gfx by me, JSL. If you want to support this demo with texts
about Richard, who knew him, please send them to the following Email adress:


joachim_wijnhoven@hotmail.com
 
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2007-03-22 06:03
CreaMD

Registered: Dec 2001
Posts: 3051
I think having a Richard Joseph tribute cover project (from other plattforms) and then release brand new collection would be also cool. Anyway if anyone needs help with promotion and putting things on "spotlight" just contact me.
2007-03-22 06:25
Oswald

Registered: Apr 2002
Posts: 5086
promotion? roman how about you writing a cover ? :)
2007-03-22 08:01
Conrad

Registered: Nov 2006
Posts: 847
Quote: ok, the best would be a music collection with all of his tunes AND then can you think of making covers.

Unfortunately RJ's original tunes can not be included on the demo. The reason for that is that RJ's original music player was written so bad that they suck toooo much rastertime (the player needs to be JSR'ed quite a few times to get the right speed playing.) Trying to play these with demo effects or IRQs will be impossible. :-(

Again the originals could be on the release disk still i guess.
2007-03-22 16:23
DRAX

Registered: Oct 2004
Posts: 225
This sounds like a really good idea for a tribute demo. RJ was a very original composer ;)
2007-03-22 16:28
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote:
The reason for that is that RJ's original music player was written so bad that they suck toooo much rastertime (the player needs to be JSR'ed quite a few times to get the right speed playing.) Trying to play these with demo effects or IRQs will be impossible. :-(


Have you ever heard about 1:1 covers in other players? ;)

Quote:
Trying to play these with demo effects


I doubt that it is always necessary to play some wired demo effects...
2007-03-22 16:42
Oswald

Registered: Apr 2002
Posts: 5086
personally I prefer to read a good scroller while listening to musics in a collection. The most perfect example for this is "past n present" the collection for metal. A huge interview, and personal opinions about each tune. Respect to the creators.
2007-03-22 17:38
Hein

Registered: Apr 2004
Posts: 946
8 speed music! wohaah! I can't imagine it isn't possible to speed up for instance the Barbarian music inside the player itself. I mean, setting the speed of your music by the number of calls per frame is pretty odd indeed.
2007-05-01 13:01
Conrad

Registered: Nov 2006
Posts: 847
Hey everyone. Just thought I'd update the news of this upcoming production....

The tribute music demo is up to now 60-65% complete. We still need some more text about Richard Joseph from anyone who likes to help and also a few more covers/remixes of his tunes.

BTW, I know it has been a couple months since the tragedy, but I unfortunately had to move apartment during the easter holidays and that stopped me from coding the demo for quite some time. However, as it is almost complete, there's no point in wasting the whole thing.

Anyway, if you'd like to help still, please PM me and let me know.

Cheers!

Owen.


EDIT: Here is a summary of what is currently complete (I won't be giving out credits as that will spoil the release!):

- Main Screen (roughly 80% done)
- Graphics (90% done)

Songs...
- Defender of the Crown (title) remixed
- International 3D Tennis remixed
- Wicked remixed
- Rimrunner remixed
- Robocod (Amiga) remix (unsure completion)
- Sensible Soccer opening tune (90% complete)

and... 1 tribute text!!!! :P

so as you see, we need more text!
2007-05-01 17:41
Richard

Registered: Dec 2001
Posts: 621
Nice :) I look forward to the demo. Richard deserves this kind of respect :)
2007-05-01 18:21
cadaver

Registered: Feb 2002
Posts: 1160
Quote: Unfortunately RJ's original tunes can not be included on the demo. The reason for that is that RJ's original music player was written so bad that they suck toooo much rastertime (the player needs to be JSR'ed quite a few times to get the right speed playing.) Trying to play these with demo effects or IRQs will be impossible. :-(

Again the originals could be on the release disk still i guess.


What would happen if you'd run the music routine in the main program, on the free time you get from IRQ effects?
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