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goto80
Registered: Jan 2002 Posts: 138 |
timeline of SID achievements
I'm looking for a timeline of SID achievements. Does this exist? A list of important software (trackers and non-trackers, midi-sequencers and midi-slaves, sample-players and "drum machines", generatives, remix-tools, etc) and SID-tricks (playing digi-stuff, multispeed, hardrestart, etc). Who, where, when, how, why. I think a timeline over these things would be important to put together, if it doesn't already exist.
(I work on a timeline of chip music in general here: chipflip.wordpress.com/timeline. It is far from finished, of course. Suggestions are very welcome)
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Steppe
Registered: Jan 2002 Posts: 1510 |
Yeah, it all boils down to "Hubbard is god, he created the sound and code. On the 7th day he rested and saw that it was good". |
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GT Account closed
Registered: Sep 2008 Posts: 308 |
Quote: Yeah, it all boils down to "Hubbard is god, he created the sound and code. On the 7th day he rested and saw that it was good".
And Paul Norman's Forbidden Forest music had Hard Restart before Rob Hubbard... and that's 1983 ! ;) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
please, all, go back and read my limited timeline post earlier, and fill in some more years or detail with other info, if you have any. (im collecting an article) |
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Frantic
Registered: Mar 2003 Posts: 1648 |
Geir: hmm.. what subtune of forbidden forrest has hardrestart? By looking at the output in sidplay on mac it seemed like gate was even on all the time? Perhaps I missed something here... |
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GT Account closed
Registered: Sep 2008 Posts: 308 |
Quote: Geir: hmm.. what subtune of forbidden forrest has hardrestart? By looking at the output in sidplay on mac it seemed like gate was even on all the time? Perhaps I missed something here...
In parts of all the tunes. He uses zero in release on instruments, and clears gate to make a harder attack in parts of the tunes. That's just the same as a coded hard attack routine. Check subtune 4 and 7 especially. |
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goto80
Registered: Jan 2002 Posts: 138 |
For those interested, I just started a wiki on 'soundchip hacking' here: http://8bitcollective.com/wiki/index.php/Soundchip_Hacking
Feel free to add, edit, link, blink, donk, beep!
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pvcf
Registered: Feb 2005 Posts: 18 |
@jan harries
Quote:First demo to detect 6581/8580 was 2nd Reality C64 version
no, the frist was in mathematica 1995
(Mathematica)
KB/Tom/Rfx have found out in summer95 that a register looses his data faster. i meeted this time quiss in munich, and KB came over with this "bug". later, zorc and I've diskussed that, tested it at a bunch of different sid chips (only one time on felidaes c128 the routine was wrong, at 9 of 10 chips he got correct results) and decided to be the first group who uses this and i have made two versions of the first song.
(together with the first floppydisc side detection :) )
regarding to our experience with the failed c128 sid detection (it was a old sid chip) we setted the possibility to ovveride our automatic detection in the beginning of the trackmo.
@groepaz
Quote:i am pretty sure there existed documentation in some form long before 1996, atleast basic stuff like the new mixed waveforms and different filter characteristics, i remember reading about it in some mags etc.
the problem is not that we not all knowed the differences, the problem was, how to find it out technically, not trough listen and hearing what you got out ;)
i seriously thought about sampling the 31' waveforms to find out if it is a new or old sid.
the task for finding the model was born by my heavily used filter and waveforms which are not known by the old sid, so we searched for an solution.
thats why we came up with the idea to make a sid detection.
Quote:Could add first 2 channel sid samples with variable play speed, either Netherworld by YIP or some MON tune perhaps?
this was definitivly invented by ReflexTracker
Reflex-Tracker V1.1
the first song (made by me in assembler...) was the digi endpart of cafe odd in 1993
Café Odd
the tracker was build one year later, because i needed some time to design the interface and zorc programmed that tool nicely :)
i know that because i have had have a very harsh disussion with syndrom/tia in spring93 about digis and the possibility to set volumes for samples. he claimed it would be absolute impossible.
later i meet ZORC/RFX and we discussed that problem and zorc programmed a digi-playroutine which was able to set volumes for samples (oh, and have a second channel, hehe).
btw, it was NOT the first 2 channel digiroutine, and it was NOT the first digi-volume routine.
it was the first which could all things together:
-2 channels
-4 volumes
-different AND variable play speeds of both channels each
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Turbo Outrun has digi volume, or so it sounds.. (tom toms in the beginning, and in some breaks)
About who invented arpeggio, Martin Galway told me he is sure he was the one, namely with Kong Strikes Back.
It's also the first i remember.. |
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McMeatLoaf
Registered: Jan 2005 Posts: 108 |
Quote: Turbo Outrun has digi volume, or so it sounds.. (tom toms in the beginning, and in some breaks)
About who invented arpeggio, Martin Galway told me he is sure he was the one, namely with Kong Strikes Back.
It's also the first i remember..
Some tunes by Bob Landwehr (the P.A.S.S. demos) use arpeggios, and they're also from around 1984.
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Yeah, so when we format this thread into an article for VN mag (which i was asked to do), we have to mention both Landwehr and Galway. Kong Strikes Back is made in 1984 but the game is released in 1985.. |
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