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6R6
Registered: Feb 2002 Posts: 245 |
SDI 2.0 Beta
Hi.
A working preview here:
http://home.eunet.no/~ggallefo/sdi/
Report your bugs and thoughts here:
GRG |
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... 195 posts hidden. Click here to view all posts.... |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Quoting LinusDon't get me wrong, I am not throwing bricks at anybody, but saying it's rock science is just bullshit. The sid *is* simple compared to more sophisticated synths My friend, from your point of view that may hold true.
But then again, if it's no rocket science - why doesnt everybody's instruments sound as polished as yours or Jeff's f.ex. ?
Simply because it's more than just knowing how the pulse and filter works and what wave forms exist.
If you dont have a certain amount of experience on how to combine certain waveforms to make a
decent sounding instrument or how to make a good pulseprogram (and plenty of other things) it remains just theory.
Just as lots of people may be able to drive a car, that still doesnt make them a michael schumacher.
But as i mentioned before, i just may be too thick to understand it.
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booker
Registered: Jul 2003 Posts: 334 |
Stainless, I guess that's the way it always was with SID tunes - you need time and patience and experimentation with the way the editor works to get the sounds you want. Different editors got different ways of getting the things to be done, so... there's not much here to add - load you SDI up and do experiment! It's so fun! :)
For instance I have no idea how to make sounds that could be easily done in DMC (for instance the way PRI was creating pulses for his leads and arps) so it's a whole new area of fun for me to figure out how to do that in SDI.
Moreover, a lot of SID programming goes intuitivelly anyway...somehow :) |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Ofcourse it helps a lot if you know your editor by heart, i agree. |
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Devia
Registered: Oct 2004 Posts: 401 |
..and on a slightly different note, I hacked up a Quick Reference Card for SDI 2.0
Mostly done for personal use, but maybe others will find it useful too. If printed on A5 and laminated, it makes up a nice little quick ref.
PM me if you want the editable MS Word edition. |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Verye nice work Ulf. It's much more accessible than the txt file. |
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booker
Registered: Jul 2003 Posts: 334 |
Devia: Cool |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: Stainless, I guess that's the way it always was with SID tunes - you need time and patience and experimentation with the way the editor works to get the sounds you want. Different editors got different ways of getting the things to be done, so... there's not much here to add - load you SDI up and do experiment! It's so fun! :)
For instance I have no idea how to make sounds that could be easily done in DMC (for instance the way PRI was creating pulses for his leads and arps) so it's a whole new area of fun for me to figure out how to do that in SDI.
Moreover, a lot of SID programming goes intuitivelly anyway...somehow :)
You make a longer pulse program:
01: 80 6A 01 42
02: A0 A6 28 43
...
...
...
...
............ 41
4x = jump to line
f.ex, you can go pulse 6-9 in speed 1
then 2-3 in speed 8
then back, hold, or stop
read the manual again marcin, and do some experiments
and remember, filter prg is same way.
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NecroPolo
Registered: Jun 2009 Posts: 231 |
Quote: ..and on a slightly different note, I hacked up a Quick Reference Card for SDI 2.0
Mostly done for personal use, but maybe others will find it useful too. If printed on A5 and laminated, it makes up a nice little quick ref.
PM me if you want the editable MS Word edition.
Really cool!
I wanted to fiddle with that spectacular-sounding stuff one day - this doc will make the workflow pretty smooth ;)
THANX! |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
You learn by doing, remember that.. |
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NecroPolo
Registered: Jun 2009 Posts: 231 |
Quote: You learn by doing, remember that..
+1
My way of real education, for over 20 years :) |
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