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Forums > CSDb Discussions > Emu-Fuxx0r
2002-04-14 00:35
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Emu-Fuxx0r

Hello, CSDb denizens-

I would like to bring up this subject, in a constructive fashion, however!

I recently found out that certain demo authors and groups are now using Krill's code to disable their demo offerings under c64 or 128 emulators.

I find this practive to be very shortsighted and in fact, I would vote very negatively on such behavior in CSDb or on any related votesheet.

Why go to all of this trouble in emulator detection and disabling technology. IMHO, the time *wasted* on such efforts are far better spent on NTSC fixing it so that we North American sceners can view your demo releases. (And on the real machines, I might add!) Or just add a NTSC-fixer to your demo crews and share full source code for a proper NTSC fix.

As of now, I am unable, still, to view certain demos due to no NTSC-fix and an emulator is out of the question as they are emufuxx0red! Talk about severely limiting your audience.

An c64 emulator is a brilliant piece of software engineering. The original c64 was truly inspired piece of software/hardware engineering. Are they not equal in deserving consideration and respect? The c64 audience uses both kinds, the emulation and the real thing and all of them share the common c64 computing experience.

Also, emulators are perfect for one thing; they can easily take screenshots of demo screens, even if there's interlacing effects and sprites multiplexed all over. I plan on writing newsletter articles covering the demo scene and try to bring more awareness to the North American scene regarding fine demo offerings and screenshots are invaluable.

I know that demo coders, graphicians, musicians, etc. all work together in creating inspired art on our Commodore 64's. Let's not restrict the audience any necessarily further by implementing emulator detection and shutdown. Allow any Commdore (real or emulated) user worldwide to share in the demo experience in 2002 and onwards. :)

Enjoy.
-Todd Elliott
 
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2002-05-21 11:44
raven
Account closed

Registered: Jan 2002
Posts: 137
Hey :)

This has been really interesting reading!

But there are some points that are worth
mentioning here.

I'm finalizing my demo for release atm.
I thought alot about it & decided to include a emu-detection
routine in the demo.
Not for preventing, but alerting the user, and here's why:

Both me & Vip watched the demo on the CCS, and didnt like what we saw one bit.
C64 Graphics looks crap on emus, and no PAL filter can never change that.

The SID emulation is also far from perfect, not even close.

Also, some 'bugs' are apparent in certain fx (perfect on real 64/128) and music sync is not always 100%.

I want my demo watched in its full potential & ability, and emus do exactly the opposite!
If it means ppl without a real 64/128 wont be able to watch the demo, so be it!

It'd be better than ppl watching the demo on an emu, thinking its buggy or that the music sux.

I wont bother blocking it bcoz its useless, but i will give a BIG warning if an EMU is detected.


If i'm not mistaken, even Krill's +H2K demo crashes on the CCS in more than one place...
thats not a way to watch a demo.


Just my two cents.


Raven


PS: Krill, i'd like those detection routines please, to save me some work :)
2002-05-21 12:01
CreaMD

Registered: Dec 2001
Posts: 3048
Raven, I'm really happy to hear that the demo is on the good way.
2002-05-21 12:36
raven
Account closed

Registered: Jan 2002
Posts: 137
Quote: Raven, I'm really happy to hear that the demo is on the good way.

Well, finally had the time to fix all the bugs, especially that nasty border one :)

Working on the endpart now, then its out.

Raven
2002-05-21 13:47
CreaMD

Registered: Dec 2001
Posts: 3048
That's Fantastic!!!
2002-05-21 13:55
Commander
Account closed

Registered: Jan 2002
Posts: 106
Quote: Well, finally had the time to fix all the bugs, especially that nasty border one :)

Working on the endpart now, then its out.

Raven


Raven,

Going to release it on a party ...? Maybe on the Role Party (August 2002) in Belgium (Vip can try to be present there to get a prize if the demo wins something)? Maybe you can be present at this party... Good luck with finishing it!
2002-05-21 15:05
raven
Account closed

Registered: Jan 2002
Posts: 137
@Commander:

The demo already competed at X2001 :)
2002-05-21 15:40
Commander
Account closed

Registered: Jan 2002
Posts: 106
Quote: @Commander:

The demo already competed at X2001 :)


To Raven,

Yep, but was it 100% finished...? It looks like you are still finishing the demo...maybe I understood some things wrong...
2002-05-22 12:01
raven
Account closed

Registered: Jan 2002
Posts: 137
@Commander:

You didnt get it wrong, the demo was unfinished & buggy, but it still competed.

As far as i know, a demo can only compete once :)

Am i wrong?...


Raven/64Ever
2002-05-22 12:35
CreaMD

Registered: Dec 2001
Posts: 3048
Yup. It wouldn't be good to compete again, but you could make it an exclusive party release somwehere shown on big-screen. I was dreaming about showing this demo at Forever3 but it didn't happen, we havet to wait for Forever4 ;-)
2002-05-22 13:04
raven
Account closed

Registered: Jan 2002
Posts: 137
hehe..

How about a c64.sk exclusive release? ;)
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