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Forums > CSDb Entries > Event id #3365 : Lovebyte 2024
2023-11-29 00:23
wacek

Registered: Nov 2007
Posts: 518
Event id #3365 : Lovebyte 2024

Lovebyte is coming :)

As the C64 is still underrepresented in this sizecoding-dedicated demoparty (a little less last year with my humble efforts ;) ), please consider joining the competitions with your tiny entries :) It would be so awesome to witness more Commodore entries from seasoned, active coders! Our platform really gives a nice challenge when it comes to those tiny intros ;)
 
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2023-11-29 13:54
ChristopherJam

Registered: Aug 2004
Posts: 1412
I believe we're all responding to
Quote:
Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing?

..but now I'm not sure whether you were talking about the language being the one that competitors code in, or the one that the IDE is coded in.
2023-11-29 16:38
wacek

Registered: Nov 2007
Posts: 518
Yeah Krill, I think your comment is a bit confusing, it seems.
2023-11-29 16:39
wacek

Registered: Nov 2007
Posts: 518
Quoting Krill
As if i haven't proven often enough that, i, personally, don't need more.

So... what was the purpose of your comment? You lost me. For all platforms except fantasy consoles, we are talking about pure binaries...
2023-11-29 16:52
Krill

Registered: Apr 2002
Posts: 3003
Quoting wacek
Quoting Krill
As if i haven't proven often enough that, i, personally, don't need more.

So... what was the purpose of your comment? You lost me. For all platforms except fantasy consoles, we are talking about pure binaries...
Again, nobody ruled out binaries nor plain C-64 as a target.

It's just that Lovebyte, in my mind, is strongly coupled with fantasy consoles and their Byte Battles, which in turn is based on Shader Showdown.

I just thought it would be cool to have such a Byte-Battle-esque thing for C-64, too.

Quoting ChristopherJam
I believe we're all responding to
Quote:
Question, of course, would be about the language. Some kind of souped-up BASIC or more low-level ASM-like thing or in-betweenish Pascal-esque thing?
..but now I'm not sure whether you were talking about the language being the one that competitors code in, or the one that the IDE is coded in.
That was about the former, the language to write the programs in.

Your initial suggestions were a bit confusing because no context was given, and i failed to make the connection because they don't really qualify as proper languages in my book, not for time-constrained live competitions, anyways. =)
2023-11-29 17:20
ChristopherJam

Registered: Aug 2004
Posts: 1412
Ohhh! Ok this is getting more interesting now.

kind of envisaging a thing where you just drop code tiles into a grid now..
2023-11-29 22:15
wacek

Registered: Nov 2007
Posts: 518
Quoting Krill
It's just that Lovebyte, in my mind, is strongly coupled with fantasy consoles and their Byte Battles, which in turn is based on Shader Showdown.

For the oldschool it's not at all. The whole fantasy consoles part is least interesting for me, the intro compos are the soul of the whole thing, including cross-platform rivalry.
2023-11-29 22:41
Krill

Registered: Apr 2002
Posts: 3003
Quoting wacek
Quoting Krill
It's just that Lovebyte, in my mind, is strongly coupled with fantasy consoles and their Byte Battles, which in turn is based on Shader Showdown.

For the oldschool it's not at all. The whole fantasy consoles part is least interesting for me, the intro compos are the soul of the whole thing, including cross-platform rivalry.
We still seem to be talking about different things.
2023-11-29 23:10
wacek

Registered: Nov 2007
Posts: 518
Quoting Krill
We still seem to be talking about different things.

Well yeah, that's because I started a thread with an aim to try to invite people to more participation in the Lovebyte intro compos with more C64 entries.
You replied with something related to a possible C64-based platform for some fast programming, similar to the fantasy consoles. Excuse me if I find it a bit confusing.
2023-11-29 23:24
Krill

Registered: Apr 2002
Posts: 3003
Quoting wacek
You replied with something related to a possible C64-based platform for some fast programming, similar to the fantasy consoles. Excuse me if I find it a bit confusing.
Sorry about that, didn't expect this tangent to go out of hand like that. :)

But regarding the thread's topic...

Quoting wacek
including cross-platform rivalry.
Uh, please elaborate. =)
2023-11-30 00:07
wacek

Registered: Nov 2007
Posts: 518
Quoting Krill
Uh, please elaborate. =)


Well, you can easily spot historically a lot of entries from A8 and ZX, and very little from C64. Both A8 and ZX have some obvious advantages, for example having plot/line routines in ROM to be utilized. In our lovely machine you need to build things from scratch, which is obviously challenging sizewize. But we have an ace up our sleeve which is SID...
One of my motivators is to challenge the domination of A8 in those compos. A lot of entries, but not so many new ideas and a lot of repetition from previous releases. So that's what I mean.
On the other hand, I would like to contribute at least one entry on Z80, since I finally managed to learn the 3rd programming language (and I just need 17 more to be a real programmer, remember ;) ).
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