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Forums > CSDb Discussions > Anyone knows what happened to vice.pokefinder.org?
2017-05-23 08:47
Dano

Registered: Jul 2004
Posts: 231
Anyone knows what happened to vice.pokefinder.org?

Seems like there is no new build on http://vice.pokefinder.org/ since the 08.05.2017.

I already mailed them but did not get a reply back.

Anyone knows what's up with the site? I guess it's the only site to get daily builds of the latest WinVice?
 
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2018-09-20 09:53
Count Zero

Registered: Jan 2003
Posts: 1926
WineVICE?

Any new "WinVICE" builds will be GTK.
2018-09-20 12:44
oziphantom

Registered: Oct 2014
Posts: 490
I know
2018-09-20 20:18
chatGPZ

Registered: Dec 2001
Posts: 11357
Quote:
WineVICE

thats such a brilliant freudian slip, thank you.

the "crashes randomly on other peoples machines" was fixed (hopefully) a couple days ago, iirc. it was a fancy packaging issue with GTK or something like that.

as for 32bit - if you really need that, you might want giving it a try a help fixing it - else probably noone will give a damn, since we are all using 64bit boxes now. i wouldnt even know how to make a (clean) 32bit build here atm :)
2018-09-20 22:23
Raistlin

Registered: Mar 2007
Posts: 659
Re: the crashes being fixed... I don’t suppose that would’ve fixed the issue I see when launching Vice on my PC via Remote Desktop on my phone..? I realise it’s an edge case and most people probably wouldn’t do something t so crazy... but....... hardcore :-p
2018-09-21 00:34
chatGPZ

Registered: Dec 2001
Posts: 11357
haha, i doubt thats related :)
2018-09-21 01:08
Raistlin

Registered: Mar 2007
Posts: 659
Ah... well, the Remote Desktop crash pops up an error along the lines of that GL doesn't support non-power-of-2 textures ... I'm not sure why Remote Desktop would cause that problem though...............

(this didn't happen on older pre-Gtk versions, I'm able to run those fine over RD)
2018-09-21 18:28
chatGPZ

Registered: Dec 2001
Posts: 11357
probably just the GL implementation on that phone sucks =P

i'd try with the sdl2 version, on the phone, natively :)
2018-10-05 16:06
Count Zero

Registered: Jan 2003
Posts: 1926
New builds available - whopping 100MB and 45 DLLs ... seems there is room for optimisations.
2018-10-05 16:51
iAN CooG

Registered: May 2002
Posts: 3187
222mb for a c64 emulator, you guys must be joking. :D
2018-10-05 17:02
chatGPZ

Registered: Dec 2001
Posts: 11357
you can always use the SDL build :)
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