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Dano
Registered: Jul 2004 Posts: 231 |
Anyone knows what happened to vice.pokefinder.org?
Seems like there is no new build on http://vice.pokefinder.org/ since the 08.05.2017.
I already mailed them but did not get a reply back.
Anyone knows what's up with the site? I guess it's the only site to get daily builds of the latest WinVice? |
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Count Zero
Registered: Jan 2003 Posts: 1926 |
WineVICE?
Any new "WinVICE" builds will be GTK. |
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oziphantom
Registered: Oct 2014 Posts: 490 |
I know |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
Quote:WineVICE
thats such a brilliant freudian slip, thank you.
the "crashes randomly on other peoples machines" was fixed (hopefully) a couple days ago, iirc. it was a fancy packaging issue with GTK or something like that.
as for 32bit - if you really need that, you might want giving it a try a help fixing it - else probably noone will give a damn, since we are all using 64bit boxes now. i wouldnt even know how to make a (clean) 32bit build here atm :) |
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Raistlin
Registered: Mar 2007 Posts: 659 |
Re: the crashes being fixed... I don’t suppose that would’ve fixed the issue I see when launching Vice on my PC via Remote Desktop on my phone..? I realise it’s an edge case and most people probably wouldn’t do something t so crazy... but....... hardcore :-p |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
haha, i doubt thats related :) |
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Raistlin
Registered: Mar 2007 Posts: 659 |
Ah... well, the Remote Desktop crash pops up an error along the lines of that GL doesn't support non-power-of-2 textures ... I'm not sure why Remote Desktop would cause that problem though...............
(this didn't happen on older pre-Gtk versions, I'm able to run those fine over RD) |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
probably just the GL implementation on that phone sucks =P
i'd try with the sdl2 version, on the phone, natively :) |
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Count Zero
Registered: Jan 2003 Posts: 1926 |
New builds available - whopping 100MB and 45 DLLs ... seems there is room for optimisations. |
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iAN CooG
Registered: May 2002 Posts: 3187 |
222mb for a c64 emulator, you guys must be joking. :D |
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chatGPZ
Registered: Dec 2001 Posts: 11357 |
you can always use the SDL build :) |
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