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Forums > C64 Composing > SID Factory II
2020-06-05 15:41
JCH

Registered: Aug 2008
Posts: 200
SID Factory II

Laxity and I have decided to go BETA with SID Factory II to let all curious SID composers also have a go at this cross-platform SID editor.

We have a Facebook group that you are welcome to join. There's also a nifty user manual there. If you're not on Facebook, this thread should serve as another place where we can share questions, ideas, music, bugs, new builds, additional files, etc.

Please note that although SID Factory II is quite stable and more than capable of editing SID tunes at this point, it is still missing a few essential things such as e.g. sub tunes. We have a solid ToDo and will post new builds here as they become available.

The first official BETA build: SIDFactoryII_20200604.zip
 
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2020-08-13 22:39
tlr

Registered: Sep 2003
Posts: 1790
Quote: I just tried -Wall .. it's ridiculous.. It tells me when there are redundant characters after a semicolon. Jesus!

Yeah, the signed unsigned ones needs to be fixed!


Here's with -Wno-reorder: sf2-20200718_warnings2.txt

Yeah, it's quite some work to fix stuff if it wasn't enabled all along. I now use "pedantic -Wall -Wextra -Wno-unused-parameter" on several projects (in C). It actually found me some bugs.
2020-08-13 22:55
chatGPZ

Registered: Dec 2001
Posts: 11386
Yeah fixing a project retroactively is a huge PITA (we are doing this with VICE... and it did indeed expose a couple bugs as well, so its not completely pointless).
2020-08-13 23:37
Laxity

Registered: Aug 2005
Posts: 459
Ok. I have some work to do there. How utterly boring. :)
2020-08-14 13:41
chatGPZ

Registered: Dec 2001
Posts: 11386
BTW, i have no clue at all on how to build a .deb - so if anyone wants to do that now, go ahead :)
2020-08-14 14:08
Stone

Registered: Oct 2006
Posts: 172
I have started using cmake for all my multi platform hobby projects. It saves me from all the hassle of maintaining multiple build systems. Even selecting clang as the compiler for Visual Studio is dead easy. I highly recommend clang btw, it produces very sensible warnings and does a better job of optimizing than the Microsoft compiler. Resid-fp without floating point optimizations is extremely heavy on the CPU...
2020-08-14 14:18
chatGPZ

Registered: Dec 2001
Posts: 11386
cmake for something like this is super overkill. the makefile contains like 1 command :) but i should indeed have not explicitly used g++ in it. oh well. does it matter really?
2020-08-14 14:29
Stone

Registered: Oct 2006
Posts: 172
To each their own, but when I'm compiling for Windows, Linux and MacOS I don't think it's overkill at all, not even for the smallest of projects.
2020-08-14 14:36
Compyx

Registered: Jan 2005
Posts: 631
It does, use $(CXX) so the user's default compiler can be used (and changed on the commandline).

And, as tlr mentioned it needs more -W*.
2020-08-14 15:44
chatGPZ

Registered: Dec 2001
Posts: 11386
yeah will do that kind of detail fixes once the other stuff is merged.

that said, i still recommend a public repo... it would be a lot less tedious to provide this kind of stuff :)
2020-08-14 16:12
Compyx

Registered: Jan 2005
Posts: 631
Yeah, a public source repo would help a lot.
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