Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > SDI 2.0 Beta
2006-02-21 18:17
6R6

Registered: Feb 2002
Posts: 245
SDI 2.0 Beta

Hi.
A working preview here:
http://home.eunet.no/~ggallefo/sdi/

Report your bugs and thoughts here:

GRG
 
... 195 posts hidden. Click here to view all posts....
 
2009-07-31 13:19
booker

Registered: Jul 2003
Posts: 334
Devia: Cool
2009-07-31 14:30
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: Stainless, I guess that's the way it always was with SID tunes - you need time and patience and experimentation with the way the editor works to get the sounds you want. Different editors got different ways of getting the things to be done, so... there's not much here to add - load you SDI up and do experiment! It's so fun! :)

For instance I have no idea how to make sounds that could be easily done in DMC (for instance the way PRI was creating pulses for his leads and arps) so it's a whole new area of fun for me to figure out how to do that in SDI.

Moreover, a lot of SID programming goes intuitivelly anyway...somehow :)


You make a longer pulse program:

01: 80 6A 01 42
02: A0 A6 28 43
...
...
...
...
............ 41

4x = jump to line

f.ex, you can go pulse 6-9 in speed 1
then 2-3 in speed 8
then back, hold, or stop

read the manual again marcin, and do some experiments
and remember, filter prg is same way.
2009-07-31 14:37
NecroPolo

Registered: Jun 2009
Posts: 231
Quote: ..and on a slightly different note, I hacked up a Quick Reference Card for SDI 2.0

Mostly done for personal use, but maybe others will find it useful too. If printed on A5 and laminated, it makes up a nice little quick ref.

PM me if you want the editable MS Word edition.


Really cool!

I wanted to fiddle with that spectacular-sounding stuff one day - this doc will make the workflow pretty smooth ;)

THANX!
2009-07-31 14:42
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
You learn by doing, remember that..
2009-07-31 14:52
NecroPolo

Registered: Jun 2009
Posts: 231
Quote: You learn by doing, remember that..

+1

My way of real education, for over 20 years :)
2009-07-31 15:29
booker

Registered: Jul 2003
Posts: 334
Quote: You make a longer pulse program:

01: 80 6A 01 42
02: A0 A6 28 43
...
...
...
...
............ 41

4x = jump to line

f.ex, you can go pulse 6-9 in speed 1
then 2-3 in speed 8
then back, hold, or stop

read the manual again marcin, and do some experiments
and remember, filter prg is same way.


Thanks Jan.

Yes this is quite what I thought has to be done.
Just had no time to play with it yet! :D

On the other hand I was wondering how much of a use would be to have a programmable table for flt's band/resonance ^^ Perchaps then, at the high speed, some nice FLT switching (probably not too much on 6581 as it tend to 'click' on band swithing) could produce good effects. Who knows :)
2009-07-31 16:51
Linus

Registered: Jun 2004
Posts: 639
I know =) It's essential to have imho =)
2009-07-31 18:45
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: Thanks Jan.

Yes this is quite what I thought has to be done.
Just had no time to play with it yet! :D

On the other hand I was wondering how much of a use would be to have a programmable table for flt's band/resonance ^^ Perchaps then, at the high speed, some nice FLT switching (probably not too much on 6581 as it tend to 'click' on band swithing) could produce good effects. Who knows :)


You can make 2 copies of an instrument, one has lowpass, other has hipass. Then you move filter to top, and make the values fit, then you switch instrument, voila, no click!
2009-07-31 23:02
Soren

Registered: Dec 2001
Posts: 547
on 6581, changing filtertypes does click. however, if you use combined filtertypes and only change one of them, you can avoid some of the clicking. As with anything else... experiment with it. ;-)
2009-08-01 01:44
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
In most tunes, you have to hear it 300 times before you notice the clicking.

It seems, Drax completely avoids it, by using simple or neutral filters. ?
Previous - 1 | ... | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | ... | 21 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
MWR/Visdom
Twoflower/ΤRIΛD
Codey/Second Dimension
Smasher/F4CG
Magic/Nah-Kolor
katon/Lepsi De
Airwolf/F4CG
Mojzesh/TGR🇬🇧
CA$H/TRiAD
Guests online: 102
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 X-Mas Demo 2024  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Performers  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.7)
4 Acidchild  (9.7)
5 Cash  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.186 sec.