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6R6
Registered: Feb 2002 Posts: 245 |
SDI 2.0 Beta
Hi.
A working preview here:
http://home.eunet.no/~ggallefo/sdi/
Report your bugs and thoughts here:
GRG |
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booker
Registered: Jul 2003 Posts: 334 |
Devia: Cool |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: Stainless, I guess that's the way it always was with SID tunes - you need time and patience and experimentation with the way the editor works to get the sounds you want. Different editors got different ways of getting the things to be done, so... there's not much here to add - load you SDI up and do experiment! It's so fun! :)
For instance I have no idea how to make sounds that could be easily done in DMC (for instance the way PRI was creating pulses for his leads and arps) so it's a whole new area of fun for me to figure out how to do that in SDI.
Moreover, a lot of SID programming goes intuitivelly anyway...somehow :)
You make a longer pulse program:
01: 80 6A 01 42
02: A0 A6 28 43
...
...
...
...
............ 41
4x = jump to line
f.ex, you can go pulse 6-9 in speed 1
then 2-3 in speed 8
then back, hold, or stop
read the manual again marcin, and do some experiments
and remember, filter prg is same way.
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NecroPolo
Registered: Jun 2009 Posts: 231 |
Quote: ..and on a slightly different note, I hacked up a Quick Reference Card for SDI 2.0
Mostly done for personal use, but maybe others will find it useful too. If printed on A5 and laminated, it makes up a nice little quick ref.
PM me if you want the editable MS Word edition.
Really cool!
I wanted to fiddle with that spectacular-sounding stuff one day - this doc will make the workflow pretty smooth ;)
THANX! |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
You learn by doing, remember that.. |
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NecroPolo
Registered: Jun 2009 Posts: 231 |
Quote: You learn by doing, remember that..
+1
My way of real education, for over 20 years :) |
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booker
Registered: Jul 2003 Posts: 334 |
Quote: You make a longer pulse program:
01: 80 6A 01 42
02: A0 A6 28 43
...
...
...
...
............ 41
4x = jump to line
f.ex, you can go pulse 6-9 in speed 1
then 2-3 in speed 8
then back, hold, or stop
read the manual again marcin, and do some experiments
and remember, filter prg is same way.
Thanks Jan.
Yes this is quite what I thought has to be done.
Just had no time to play with it yet! :D
On the other hand I was wondering how much of a use would be to have a programmable table for flt's band/resonance ^^ Perchaps then, at the high speed, some nice FLT switching (probably not too much on 6581 as it tend to 'click' on band swithing) could produce good effects. Who knows :) |
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Linus
Registered: Jun 2004 Posts: 639 |
I know =) It's essential to have imho =) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
Quote: Thanks Jan.
Yes this is quite what I thought has to be done.
Just had no time to play with it yet! :D
On the other hand I was wondering how much of a use would be to have a programmable table for flt's band/resonance ^^ Perchaps then, at the high speed, some nice FLT switching (probably not too much on 6581 as it tend to 'click' on band swithing) could produce good effects. Who knows :)
You can make 2 copies of an instrument, one has lowpass, other has hipass. Then you move filter to top, and make the values fit, then you switch instrument, voila, no click! |
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Soren
Registered: Dec 2001 Posts: 547 |
on 6581, changing filtertypes does click. however, if you use combined filtertypes and only change one of them, you can avoid some of the clicking. As with anything else... experiment with it. ;-) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
In most tunes, you have to hear it 300 times before you notice the clicking.
It seems, Drax completely avoids it, by using simple or neutral filters. ? |
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