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Forums > C64 Composing > Sid Duzz It
2006-08-08 14:34
Stainless Steel

Registered: Mar 2003
Posts: 966
Sid Duzz It

Hi'yall,

I was wondering who else is using Shape's SDI editor around here. I would like to talk about the editor with other users about their experiences with it and maybe some technical blah blah aswell.

Cheers!
 
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2010-08-01 09:46
tlr

Registered: Sep 2003
Posts: 1814
Quoting Jan Harries

3. z8 and 9 are instruments. if they are dumped and say just 0, then they are somehow linked to something (used), and they have been dumped even when you didnt want to. dont delete them in the source, they are active. and when this has happened, that empty instruments are dumped, you cant get rid of them again, because its a bug. :D

edit your song to have really empty instruments, with no linked data in them, and try to dump the tune again to get rid of the empty z8, z9 etc.

If it helps: z8 and z9 contain instrument parameters detune hi/lo.
2010-08-01 16:17
clonK
Account closed

Registered: Aug 2008
Posts: 65
Quote: Quoting Jan Harries

3. z8 and 9 are instruments. if they are dumped and say just 0, then they are somehow linked to something (used), and they have been dumped even when you didnt want to. dont delete them in the source, they are active. and when this has happened, that empty instruments are dumped, you cant get rid of them again, because its a bug. :D

edit your song to have really empty instruments, with no linked data in them, and try to dump the tune again to get rid of the empty z8, z9 etc.

If it helps: z8 and z9 contain instrument parameters detune hi/lo.


But I've already told you that I have 'really empty instruments with no linked data in them' and there are absolutely no false pointers anywhere.

If z8 z9 contain instrument parameters detune hi/lo then I guess it makes sense they are all zero's because I haven't used detune hi/lo.
2010-08-01 18:16
clonK
Account closed

Registered: Aug 2008
Posts: 65
The tune sounds fine for the first minute, but later on it just sounds like the adsr commands are different to the ones I programmed in the editor and it's not as tight a groove as in the editor. Hard to describe without hearing it.
2010-08-01 18:21
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: The tune sounds fine for the first minute, but later on it just sounds like the adsr commands are different to the ones I programmed in the editor and it's not as tight a groove as in the editor. Hard to describe without hearing it.

its is a bug, because sadly, the outside player isnt the same as the inside.

the only thing you can do is to recode your adsr settings to something it wont fuck up.

this bug is fixed in v3, because there the outside player is 100% identical. (v3 is under development)

i have only 1 time had a problem similar to yours, so you must have used some very unusual adsr settings in combination with something else that requires absolutely flawless timing..
2010-08-01 22:02
Kristian

Registered: Apr 2002
Posts: 126
Had a little incident with SDI here... is it possible to restart it (with a poke or something) after a reset? I don't have any cartridge connected at the moment and it's been ages since I've been doing stuff like this.
2010-08-01 22:07
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: Had a little incident with SDI here... is it possible to restart it (with a poke or something) after a reset? I don't have any cartridge connected at the moment and it's been ages since I've been doing stuff like this.

Hei Kristian. sys 2061 ($080d). ;)
2010-08-01 22:16
clonK
Account closed

Registered: Aug 2008
Posts: 65
Quote: its is a bug, because sadly, the outside player isnt the same as the inside.

the only thing you can do is to recode your adsr settings to something it wont fuck up.

this bug is fixed in v3, because there the outside player is 100% identical. (v3 is under development)

i have only 1 time had a problem similar to yours, so you must have used some very unusual adsr settings in combination with something else that requires absolutely flawless timing..


Well my adsr's play with the lfo's and the sync bit, so yeah it's a bugger to try and get it to sound right in the player.
I spent many hours trying to get FOIST to sound like it did in the editor too.

I guess with more use I'll learn how to adjust for the player quicker.
Roll on V3 :)
2010-08-01 22:18
GT
Account closed

Registered: Sep 2008
Posts: 308
Quote: The tune sounds fine for the first minute, but later on it just sounds like the adsr commands are different to the ones I programmed in the editor and it's not as tight a groove as in the editor. Hard to describe without hearing it.

The dumper checks instruments backwards from $2f till it finds data. So your empty instruments within the data is dumped as well. Maybe we'll rearrange this in the newer. Haven't got to the dumper yet. Your incident sounds a little strange. Could be channel 4 on/off settings. If you don't use channel 4, leave it OFF before you dump your tune. I would have to see how you arrange your tune to answer this more precicely.
2010-08-01 22:18
Kristian

Registered: Apr 2002
Posts: 126
Thanks Geir :)
2010-08-02 02:03
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
yeah, let geir see your worktune, maybe he can give a crucial hint to fix stuff.
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