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Forums > C64 Composing > timeline of SID achievements
2009-04-08 11:51
goto80

Registered: Jan 2002
Posts: 138
timeline of SID achievements

I'm looking for a timeline of SID achievements. Does this exist? A list of important software (trackers and non-trackers, midi-sequencers and midi-slaves, sample-players and "drum machines", generatives, remix-tools, etc) and SID-tricks (playing digi-stuff, multispeed, hardrestart, etc). Who, where, when, how, why. I think a timeline over these things would be important to put together, if it doesn't already exist.

(I work on a timeline of chip music in general here: chipflip.wordpress.com/timeline. It is far from finished, of course. Suggestions are very welcome)

 
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2010-06-13 13:15
McMeatLoaf

Registered: Jan 2005
Posts: 108
Regarding pulse-width, when were the first tunes made that utilized pulse-width-modulation? The earliest examples that I can find are from 1983 (several).
2010-06-14 12:23
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Mcloaf: dont ask.. investigate! :D
2010-06-14 13:09
Frantic

Registered: Mar 2003
Posts: 1648
@Jan: Yes.. The music routine in Turbo Outrun has two different digi volumes to chose from. Something like full volume and half volume, or so. At least that is how I remember it from when I had a peek into that routine some day quite a while a go. It might have been 100%, 50%, and 25% too. In any case, the volume change was achieved by some simple shifting/division by 2 and so forth. No scaling or more sophisticated sorts. The routine in Outrun Europe was similar, but that came after of course.
2010-06-14 15:37
McMeatLoaf

Registered: Jan 2005
Posts: 108
Quote: Mcloaf: dont ask.. investigate! :D

GAMES/A-F/Artillery_Duel.sid #2
MUSICIANS/G/Gibson_Tony/Jammin.sid
MUSICIANS/W/Whittaker_David/Punchy.sid
2010-06-14 16:57
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Nice mcloaf.

but i dont think we will be able to finish such an article sum it up, for the next VN mag.

at least, i simply have very limited time atm.
i think its a project to do after the X party, and finish before new year eve.

as we go deeper, more and more pop up, so if it should be made properly, it should be done over a longer period.

if you just use this thread as a wall to dump all found info into, thats good - more will pop up before we try to form a usable document from it all.
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