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Forums > CSDb Discussions > C64 Emulator Bugs
2007-06-24 03:16
chatGPZ

Registered: Dec 2001
Posts: 11351
C64 Emulator Bugs

after stumbling about a bunch of VICE bugs myself in the last couple of days i have decided to compile a list with issues current emulators have. the goals for this are

- make people aware that emulators are by far not perfect (yet?)
- make it easier for emulator authors to improve the emulators, by showing problematic programs and possibly provide simple testcases
- allow c64 coders to implement emulator detection if desired

so well, check this: http://hitmen.c02.at/files/docs/c64/c64_emulator_bugs.txt

help welcomed :)
 
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2007-07-24 18:53
assiduous
Account closed

Registered: Jun 2007
Posts: 343
A new entry:

[CCS64] Intoxication Intoxication

A: Fails on the title screen in CCS64. Works on the real C64, in Hoxs64 and VICE.

And some updates to a few:

- [vice] Dylan Dog/X-factor Dylan Dog +3
"This one crash after the intro in Vice, but no in CCS."

A: It crashes on my C64C, just like in Hoxs64 and VICE. This suggests an inaccuracy exists in CCS64 because it SHOULDN'T work.

- [vice] Enforcer+4M-Enigma Enforcer +4
"Found another one that doesnt work. When you press fire at the intro and it loads level 1 then it crash. It doesnt even scan in CCS, but works perfect on the real C64."
loading endsequence works

A: It works on the real thing, in Hoxs64, and contrary to the statement above, CCS64. Crashes on loading the first level in VICE.

- [vice] FlyingSharkPreview+-Ikari&FAC Flying Shark Preview +
"Another one here... When running it in Vice it goes into grey screen and gives cpu jam. If I run it on the real c64 and on ccs it works fine."

A: It crashes on my C64C, just like in Hoxs64 and VICE. This suggests an inaccuracy exists in CCS64 because it SHOULDN'T work.

- [vice] Invest-TRC&Blasters Invest
For the list of bugreports for emulators. Invest works perfect on the real c64 without any problems.

A: Doesn't work on the real thing nor in any emulator. I suspect a disk error, as the drive head rattles before the program exits to BASIC.
2007-07-24 19:38
Mason

Registered: Dec 2001
Posts: 461
Since Im the one who did those bugs:

Invest worked fine on my real C64

Flying Sharks Previw worked fine on my real C64

Dylan Dog works fine my real C64.
2007-07-24 19:49
assiduous
Account closed

Registered: Jun 2007
Posts: 343
Did you test with any cartridge? What kind of C64 was it (C64, C64-II, C64C?) and which Kernal was it equipped with? Any expansions used?

The tests I've performed were carried out on a bare C64C (Kernal rev3) and a 1541-II disk drive. In case of a failure, I've always rechecked the title at least once to ensure that the behaviour doesn't vary.
2007-07-25 04:31
chatGPZ

Registered: Dec 2001
Posts: 11351
noticed another problem, check out Info Everybody. its using a "jam" opcode to halt execution. a real c64 would just freeze and show the screen, vice gives a "cpu jam" message, and does not show the proper screen ever. :(

as for the releases which worked on masons but not on assiduous' real c64.... maybe a 1541 (old) vs 1541-II (new) issue?
2007-07-25 04:58
Oswald

Registered: Apr 2002
Posts: 5086
oh how I hate vice's nagging jam and halt messages, simply leave it alone, and let the user alone. so fuckin restricting when you have no reset option after a halt or jam...
2007-07-25 05:39
chatGPZ

Registered: Dec 2001
Posts: 11351
Quote:
so fuckin restricting when you have no reset option after a halt or jam...


infact that option is right there in the jam message =D
2007-07-25 07:21
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: oh how I hate vice's nagging jam and halt messages, simply leave it alone, and let the user alone. so fuckin restricting when you have no reset option after a halt or jam...

Do you know how often I use that JAM for debugging purposes. When you have some more complex conditional code and want to make sure you've reached a particular point in the code I simply put a .byte 2 there in the code. If it JAMs then I reached that code. I also use it for timing, like after a stable IRQ I put a .byte 2, when VICE JAMs I check at which cycle the VIC is on (right there in the monitor). Since I know at which cycle I wanna stop on I simply apply the appropriate delay, instead of fiddeling with inc$d020/dec$d020 to find the correct cycle...
2007-07-25 07:29
chatGPZ

Registered: Dec 2001
Posts: 11351
using breakpoints would be too easy i guess =D
2007-07-25 07:30
Mason

Registered: Dec 2001
Posts: 461
Quote: Did you test with any cartridge? What kind of C64 was it (C64, C64-II, C64C?) and which Kernal was it equipped with? Any expansions used?

The tests I've performed were carried out on a bare C64C (Kernal rev3) and a 1541-II disk drive. In case of a failure, I've always rechecked the title at least once to ensure that the behaviour doesn't vary.


I got the old UK model. Also got one of the old 1541 drives.

No expansion used
2007-07-25 07:33
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: using breakpoints would be too easy i guess =D

Takes longer time because then I must first enter monitor-mode manually, then add the break point on an address I don't know. Hence, simply adding a .byte 2 and do "make run" is MUCH simpler. ;D

I do use break points of course as well but not for the purposes I wrote in the previous post.
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