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6R6
Registered: Feb 2002 Posts: 245 |
SDI 2.0 Beta
Hi.
A working preview here:
http://home.eunet.no/~ggallefo/sdi/
Report your bugs and thoughts here:
GRG |
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... 195 posts hidden. Click here to view all posts.... |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
huh ? actually you need to set filter and bandpass/resonance in the instrument setup to have the 4th channel effect that instrument.
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booker
Registered: Jul 2003 Posts: 334 |
Quote: huh ? actually you need to set filter and bandpass/resonance in the instrument setup to have the 4th channel effect that instrument.
Em, nope. You need FLT program set in instrument though. (perchaps this can be overwritten witch 2x command, haven't checked)
If you use 6x on 4ch channel then the FLT band set in instrument is ignored. Either if it's 00 or otherwise.
If you use 7x then for packed tune it's important to start with command 70 on 4ch channel otherwise it won't work (works in editor though)
@Geir, do you plan to controll resonance with SDI v3 on 4th channel? |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Well, activating just the filter for the instrument might suffice for 4th channel control, i just set both out of habbit. |
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booker
Registered: Jul 2003 Posts: 334 |
Quoting Stainles SteelQuoting Linus
Don't get me wrong, I am not throwing bricks at anybody, but saying it's rock science is just bullshit. The sid *is* simple compared to more sophisticated synths
My friend, from your point of view that may hold true.
But then again, if it's no rocket science - why doesnt everybody's instruments sound as polished as yours or Jeff's f.ex. ?
Painless, I'll tell you how Linus's and Jeff's instruments sound so polished - they're spending a hell knows what deal of time trying to beat the shit out of the SID.
That's the "why?".
BTW. SDI 2b7 bugreport: the WF repeat doesn't work at all. Ie. the example below doesn't play as should:
Quote:WF REPEAT command (FA):
Must be used together with the jump command.
FA XX
XX = 01-7f
Tells the player to repeat
the following FF jump XX times.
When the last FF jump is executed
the player automatically jumps to the line
below the FF command.
Example:
00:FA 08 ;repeat 8 times
01:09 00
02:81 ce
03:41 a7
04:41 a5
05:41 a2
06:FF 01
07:21 00 ;ends here after the repeats.
08:FF 07
The FA command can be used together with all
the other waveform commands.
Regards
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GT Account closed
Registered: Sep 2008 Posts: 308 |
The FA command should be put after 09 00 (the init waveform), then the FF command should be FF 02 in this example.
Regarding your RETURN / SHIFT+RETURN Loop function on subtunes, I don't know. Has always worked for me. |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Quoting BookerPainless, I'll tell you how Linus's and Jeff's instruments sound so polished - they're spending a hell knows what deal of time trying to beat the shit out of the SID.
That's the "why?". So basically what you're saying is, I'm not spending shit on working on my instruments? Hmm. |
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booker
Registered: Jul 2003 Posts: 334 |
Quote: Quoting BookerPainless, I'll tell you how Linus's and Jeff's instruments sound so polished - they're spending a hell knows what deal of time trying to beat the shit out of the SID.
That's the "why?". So basically what you're saying is, I'm not spending shit on working on my instruments? Hmm.
Basically I'm saying, to get the sounds we all have to work on them. There's no other 'secret' ;-)
This wasn't a comment on your instruments/whatsoever :) |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
I dont see what you a whining about Stainless.
Your sounds are quite in the better league. |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
Though i dont totally agree, nevermind my ranting. It's probably just PMS. |
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Jammer
Registered: Nov 2002 Posts: 1336 |
booker >> i wouldn't agree on the time put into instruments ;) i'd rather consider imagination and experience with sound clusters, modulation results and so on ;) |
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