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Showing topic 1176 to 1200 of 1546.

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TopicStarterRepliesViewsLast Post
Why does this work and not that?Trash711692008-06-26 16:15 / Trash
Masking char row for vertical scrollPartz911682008-06-25 22:01 / Cruzer
Random number generationWanderer2159852008-06-23 19:35 / Monte Carlos
how to analyze this playfield...tasche38702008-06-20 08:40 / Radiant
trying to rip my old logo from introDr.j1323482008-06-19 21:47 / SECRET MAN
Games created with Action Replay monitor omega120219323462008-06-11 16:12 / chatGPZ
Relaunch64Trooper615032008-06-10 14:12 / Conjuror
where to find the routines?turtle711162008-06-08 22:05 / omega120
omega120 gamesomega120132185142008-06-07 13:16 / T.M.R
Best Use of ColorbarsCodey2654502008-06-06 14:26 / Mace
How to split the screen horizontally ?turtle4074202008-06-05 10:49 / Cybernator
who wants to make vectors?Testa410402008-06-04 12:08 / TPM
Coding for beginnersDarkus132230632008-06-03 22:16 / T.M.R
Can't get stable IRQ after DreamloadShadow924012008-05-03 02:57 / Oswald
Commad-line util to create D64?Shadow1535542008-04-30 13:13 / Ninja
Unused power of c64 configMr.Ice2338572008-04-28 15:40 / Mace
Your favorite 3d tricksdoynax31101702008-04-24 18:46 / doynax
Safe zeropage addressesShadow2438622008-04-22 17:23 / Frantic
Some sort of multithreading.gregg221293012008-04-18 21:52 / Martin Piper
sprites in bank 1 over graphics in bank 2Testa515492008-04-16 16:04 / Martin Piper
Generating dither-charset for 8x8-effectsShadow1341842008-04-12 09:16 / Steppe
Extended super multi?LHS59282008-04-05 07:56 / LHS
read $dc0dTesta1733522008-04-03 13:34 / HCL
Drive coding: safe maximum time between $1c01 reads?tlr725492008-04-02 18:27 / tlr
badlines without graphics ..Testa411032008-03-31 18:47 / Ninja

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