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Forums > C64 Productions > David Whittaker
2014-03-07 15:23
Fredrik

Registered: Apr 2009
Posts: 204
David Whittaker

he did really good music
He used much of the original sid drums and had much experimental sounds in his tunes.
Even if he made many short "loops" he did them intresstning and with much fantasy
He was a very GREAT composer.
2014-03-07 15:53
Soren

Registered: Dec 2001
Posts: 547
Aha!
2014-03-07 18:39
jailbird

Registered: Dec 2001
Posts: 1576
On a scale of 1 to potato, how high you are right now, Fredrik? :)
2014-03-07 19:38
Oswald

Registered: Apr 2002
Posts: 5017
he did some memorable pieces, but browsing his dir it feels like he did it all for the money, the moar the better.
2014-03-07 21:30
Zyron

Registered: Jan 2002
Posts: 2381
Armageddon Man!
2014-03-08 02:00
Yogibear

Registered: Aug 2003
Posts: 208
Too bad many tunes were written in a rush. But Panther is totally awesome! :)
2014-03-08 10:17
Scout

Registered: Dec 2002
Posts: 1568
Kernkraft 400!!!

Oh... wait... :-/
2014-03-08 13:35
Rough
Account closed

Registered: Feb 2002
Posts: 1829
Quote: Too bad many tunes were written in a rush. But Panther is totally awesome! :)

I strongly disagree!

All these tracks are really good to top notch: Amaurote, Armageddon Man, Ball Crazy, Beyond the Ice Palace, BMX Simulator, Captain Fizz, Cheap Skate, Cosmonut, Dark Castle, Defcom, Elektra Glide, Elevator Action, Enduro Racer (ROCKS!), Feud, Glider Rider, Grand Prix Simulator, Hocus Focus, Hyper Bowl, IO, Iron Horse, Jail Break, Knight Games, Knight Tyme, Lazer-Force, Leviathan, Loopz, Max Headroom, Menace, Milk Race, Panther, Poltergeist, Quartet, Red Max (MARVELLOUS!), Rygar, Slaine, Solomon's Key, Split Personalities, Storm, Stormbringer, Street Surfer, Super Robin Hood, Terra Cognita, Trantor, The Tube, Vampire (LOVELY!), The Willow Pattern, Zub (pretty unknown, but check it out, it's INSANE!)

Only in his later time when he focused on the 16 bits a quality loss of his C64 tracks is obvious and probably due to rushed work (e.g. Bevery Hills Cop, Gazza 2, Wrath of the Demon)
2014-03-09 02:16
STE'86

Registered: Jul 2009
Posts: 274
as one of the very few musicians able to provide a service across pretty much all platforms, It is to be expected that David would very much have the "keep it simple" approach to creating tunes.

afterall it wouldnt be a viable business plan to write and incredibly SID reliant tune then have to spend the same time again desperately trying to convert it to another 3-4 formats.

from all that I have read by him however, I would say he definitely was in it for the money not the "art". I can't blame him for that at all. I remember He did the music for an ST/amiga game I worked on and he charged about £1000 for the 2 versions plus sound effects. So during the late 80s and early 90's he would have been on a "damned good screw" to use the english vernacular :)
2014-03-09 04:56
Stainless Steel

Registered: Mar 2003
Posts: 966
What Steve said. And Xenon 2 Megablast AND Speedball AND Shadow of the Beast AND Obliterator AND Menace on the Amiga!! AND a SHIT TON of others.

No shame in doing it for the moneyz.The man is a fucking genius! :D
2014-03-09 07:05
Oswald

Registered: Apr 2002
Posts: 5017
indeed, no shame in doing it for the money only, but when you can make it out by just listening to the hordes of lazy and uninspired shitty tunes, it will not paint the picture of a great composer. without eunthasiasm, there's no greatness.
 
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