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David Whittaker
2014-03-07
15:23
Fredrik
Registered: Apr 2009
Posts: 204
David Whittaker
he did really good music
He used much of the original sid drums and had much experimental sounds in his tunes.
Even if he made many short "loops" he did them intresstning and with much fantasy
He was a very GREAT composer.
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2014-03-08
13:35
Rough
Account closed
Registered: Feb 2002
Posts: 1829
Quote:
Too bad many tunes were written in a rush. But Panther is totally awesome! :)
I strongly disagree!
All these tracks are really good to top notch: Amaurote, Armageddon Man, Ball Crazy, Beyond the Ice Palace, BMX Simulator, Captain Fizz, Cheap Skate, Cosmonut, Dark Castle, Defcom, Elektra Glide, Elevator Action, Enduro Racer (ROCKS!), Feud, Glider Rider, Grand Prix Simulator, Hocus Focus, Hyper Bowl, IO, Iron Horse, Jail Break, Knight Games, Knight Tyme, Lazer-Force, Leviathan, Loopz, Max Headroom, Menace, Milk Race, Panther, Poltergeist, Quartet, Red Max (MARVELLOUS!), Rygar, Slaine, Solomon's Key, Split Personalities, Storm, Stormbringer, Street Surfer, Super Robin Hood, Terra Cognita, Trantor, The Tube, Vampire (LOVELY!), The Willow Pattern, Zub (pretty unknown, but check it out, it's INSANE!)
Only in his later time when he focused on the 16 bits a quality loss of his C64 tracks is obvious and probably due to rushed work (e.g. Bevery Hills Cop, Gazza 2, Wrath of the Demon)
2014-03-09
02:16
STE'86
Registered: Jul 2009
Posts: 274
as one of the very few musicians able to provide a service across pretty much all platforms, It is to be expected that David would very much have the "keep it simple" approach to creating tunes.
afterall it wouldnt be a viable business plan to write and incredibly SID reliant tune then have to spend the same time again desperately trying to convert it to another 3-4 formats.
from all that I have read by him however, I would say he definitely was in it for the money not the "art". I can't blame him for that at all. I remember He did the music for an ST/amiga game I worked on and he charged about £1000 for the 2 versions plus sound effects. So during the late 80s and early 90's he would have been on a "damned good screw" to use the english vernacular :)
2014-03-09
04:56
Stainless Steel
Registered: Mar 2003
Posts: 966
What Steve said. And Xenon 2 Megablast AND Speedball AND Shadow of the Beast AND Obliterator AND Menace on the Amiga!! AND a SHIT TON of others.
No shame in doing it for the moneyz.The man is a fucking genius! :D
2014-03-09
07:05
Oswald
Registered: Apr 2002
Posts: 5017
indeed, no shame in doing it for the money only, but when you can make it out by just listening to the hordes of lazy and uninspired shitty tunes, it will not paint the picture of a great composer. without eunthasiasm, there's no greatness.
2014-03-09
10:36
CreaMD
Registered: Dec 2001
Posts: 3034
I love his stuff and can't remember any shitty stuff that I heard from him, please give some examples. ... and I think money desn't kill kreativity and enthusiasm. Self-satisfaction does.
2014-03-09
13:19
STE'86
Registered: Jul 2009
Posts: 274
seriously, who would give a fck about being a "great composer" when you were making £500-£1000 a week in 1989?
the music industry in that era wouldn't take you seriously as a composer working on computer games anyway.
so being "great" to a bunch of nerdy computer geeks wouldn't be high on my agenda either :D
2014-03-09
13:52
chatGPZ
Registered: Dec 2001
Posts: 11090
i dont see whats so bad about it either. most people i have met "in the industry" are in it for the money really :)
2014-03-09
16:14
algorithm
Registered: May 2002
Posts: 702
As a composer, he did some nice tunes. However his SID driver was not really that advanced.
2014-03-09
18:28
STE'86
Registered: Jul 2009
Posts: 274
granted, personally I am not a fan of Whittaker's stuff, it far too much "3 chords and repeat" for my taste. I think he was vastly overpaid for what he did that I know of specifically.
Never the less he was really the only musician at the time that could provide multi platform music and he milked it. Fair play, I would have in his shoes.
The reason he could do this was that his player never pushed the SID, and was realistically a SID version of the same Pokey and AY/yamaha player he used for other platforms. I think to not realise this is to miss the reason why he was so successful in the '88-early 90s period where most others were "better" with much more complex drivers were far less successful.
2014-03-09
18:32
chatGPZ
Registered: Dec 2001
Posts: 11090
its basically the same thing with chris hülsbecks "musix" system (which has players for various consoles/handhelds) :)
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