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JackAsser
Registered: Jun 2002 Posts: 2014 |
Eye of the Beholder
Resumed. Easy Flash.
https://youtu.be/dvWrimZUk40 |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Awesome speedrun and playthrough. Cool to see some new bugs having been found :)
He's awesome. I've dissected that code for so many years but he still have it in his bones. That feedback is priceless. Just minor bugs to be fixed, but stil I would NEVER found them by myself. I don't know the game by heart as he does. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: @C=128 speedrun:
quote from chat: "died in less than 10 minutes"
\o/
~8:30 on 2nd attempt! |
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TheRyk
Registered: Mar 2009 Posts: 2219 |
Yeah, great show, he seems to know all them dungeons by heart.
And what Count sez. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: Yeah, great show, he seems to know all them dungeons by heart.
And what Count sez.
Yeah, he’s the world record holder on speed runs on DOS so we thought it would be a good idea to have him QA. |
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Krill
Registered: Apr 2002 Posts: 2969 |
I like how you Do It Right (TM). :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Minor bugs found during QA. Half fixed. We aim to have a free digital download on CSDb in mid October. KickStarter for a physical release we hope to start October 1st that'll run for a month. I just tested the new hardware design for the cart and it ACTUALLY worked on first attempt despite my quite bad soldering skills. At least I got the hardware design right. :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
And yes, the source will be Open Source mid October for any one to implement EotB II (U need to design a 2 MB EasyFlash cart though, but that's quite trivial ;) ) |
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doctorfargo
Registered: Aug 2011 Posts: 20 |
Amazing that this game has gotten ported to the C64! |
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oziphantom
Registered: Oct 2014 Posts: 490 |
Quote: And yes, the source will be Open Source mid October for any one to implement EotB II (U need to design a 2 MB EasyFlash cart though, but that's quite trivial ;) )
or make it multi cart with saving the party to disk, like a PS1 Multi Disk RPG. |
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Mr. SID
Registered: Jan 2003 Posts: 424 |
Quote: or make it multi cart with saving the party to disk, like a PS1 Multi Disk RPG.
Bonus points for making it hot-swappable... :) |
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