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Showing topic 226 to 250 of 1320.

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TopicStarterRepliesViewsLast Post
sets of add/subRepose5571662017-04-17 02:20 / ChristopherJam
Drive code for IECHostTCE1228912017-04-12 22:11 / TCE
single step debuggerRepose79562017-04-08 14:32 / Isildur
IP65 tftp connection issueswbochar612912017-04-06 21:10 / slack_
More stable raster problemsoziphantom2035952017-04-03 22:21 / Copyfault
Co-Op ProjectsTWW1014022017-04-02 07:06 / wbochar
Loading and Running on Automaticwbochar89712017-03-31 02:04 / wbochar
shortest CIA-stable rasterHermit27151392017-03-23 23:50 / Repose
Lucasfilm's Habitat Restoration - Looking for C64 codersdoctorfargo1332092017-03-20 17:04 / Compyx
Aerial Core, Total and Megapetscii sourcesmankeli27612017-03-16 11:20 / Majikeyric
Improved clock-slidelft2644742017-03-07 06:04 / ChristopherJam
FPP Howto: Scale/size/stretch imageDano412852017-03-01 15:57 / Dano
Spectrometer code from T.P.C.T.S.Trap26632017-02-16 22:06 / Trap
LOAD "BASIC",8?JackAsser1724002017-02-09 22:43 / ZeSmasher
dongle emulation in VICEblacky1026172017-02-06 19:24 / Zer0-X
Super Stable(tm) NMIsoziphantom2049122017-02-04 09:19 / Frantic
D017 stretchTrash2137062017-02-01 11:42 / Compyx
Trying to create an IP65 based ROM, troubles with addressing/memconfigwbochar616642017-01-22 02:14 / TWW
64tass C-like escape sequences (ie '\xff')Compyx47852017-01-16 19:15 / Compyx
Open Border and bitmapoziphantom914662017-01-16 11:27 / Perplex
Issues with Double Buffering $0400+$0c00, $d011, vertical scrollingwbochar514522017-01-15 09:42 / Oswald
Massively Interleaved Sprite Crunchlft1534392016-12-24 10:11 / Martin Piper
26 clocks in a border, anything useful?oziphantom1726182016-12-19 15:09 / ChristopherJam
C64 32 Sprites 8x4 and Gapswbochar2157302016-12-16 06:35 / Oswald
Trim SIDoziphantom48532016-12-13 13:06 / lft

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