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TopicStarterRepliesViewsLast Post
Kick Assembler Thread 2Slammer5671544992017-08-10 13:25 / TWW
c64unit test framework - alpha versionBago Zonde313032017-08-03 22:58 / Bago Zonde
LF dude to help with project which require rev. eng. of X86 exec.TWW06612017-08-03 13:01 / TWW
Locals in unrolled loops in ACMEChristopherJam27852017-08-01 13:39 / ChristopherJam
Attempt to modify 1541 ROM.Flavioweb914602017-07-31 17:32 / soci
"USBC" opcode?Flavioweb38182017-07-30 18:44 / Flavioweb
How to include files in DASM relatively?Bago Zonde312192017-07-10 17:52 / Bago Zonde
Drive Mechanics - Vice, Micro64, Turbo Chameleonalgorithm26692017-06-27 14:55 / algorithm
Sprite Multiplexingpmprog617532017-06-18 16:57 / pmprog
sprite clipping at the top while using AGSPknue3555942017-06-14 07:44 / ChristopherJam
Preventing flickering = double-buffering?Rudi615132017-06-12 06:45 / Mixer
Left/Right Border switching in middle of rasterlineMonte Carlos5293632017-06-06 20:36 / Rastah Bar
asymmetric 38 column border?Paulko641727652017-06-04 19:32 / Digger
Force a queded IRQoziphantom3141522017-05-29 14:39 / oziphantom
What assember have they used?Fix1120072017-05-19 16:56 / Marvin
C64 cartridge - need REU + NTSC/PALBacchus615122017-05-09 19:30 / Bacchus
Sprite position with open side bordertob1as919132017-05-08 09:13 / JackAsser
Another Random GeneratorxIII1324532017-05-07 21:52 / Rudi
Timing ChallengeTWW2441742017-05-05 18:47 / Kruthers
What do you look for in a music-routine?Karmic3246342017-04-27 11:44 / celticdesign
Working with D2M imagesAmiDog04522017-04-26 08:03 / AmiDog
6572/6573oziphantom611782017-04-24 16:12 / Groepaz
Fast large multipliesRepose87129042017-04-20 13:22 / ChristopherJam
sets of add/subRepose5575532017-04-17 02:20 / ChristopherJam
Drive code for IECHostTCE1229892017-04-12 22:11 / TCE

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