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Forums > C64 Coding > Assembler preferences.
2016-02-09 06:03
ChristopherJam

Registered: Aug 2004
Posts: 1381
Assembler preferences.

Two questions:
- what's everyone using these days?
- on large productions, do groups tend to enforce a single assembler for the entire project, or is the code base a bit heterogenous?

I'd like to keep this discussion purely focussed on assemblers; please leave code generators, loader toolchains etc for that other thread.


(as for me, I'm still using xa65 for most projects)
 
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2016-05-02 06:05
Slammer

Registered: Feb 2004
Posts: 416
Thanks guys. More questions arises, but I will take it for at testdrive to figure out the details.

Peacemaker: I dont know if you have already seen it, but you can get multiple outputfiles using the -mbfiles switch. It will save one file per memory block using the blocks name as filename.
2016-05-02 07:27
Firehawk

Registered: Aug 2011
Posts: 31
+1 for KickAssembler (KickAssembler, xemacs and gmake), mostly because it was the first one I found when searching for a C64 assembler at my return to C64-coding (around 2010) - but I found that it suits me just fine. Don't use scripting too much, as I found its better to preprocess graphics using C++ instead.

I think this boils down to questions like "what is the best programming language?" - the anwser is not C, C++ or Python etc, but "the one you are best at".

Try claiming that opinions are subjective in this forum :-D.
2016-05-02 07:40
Krill

Registered: Apr 2002
Posts: 2854
Quoting Firehawk
"what is the best programming language?" - the anwser is not C, C++ or Python etc, but "the one you are best at".
To be honest, this is one of the answers i DON'T want to hear in job interviews. :D
2016-05-02 07:50
Firehawk

Registered: Aug 2011
Posts: 31
Krill: Well it's not a question that should be asked in a job interview, or? You should be asking about skills, not opinions.
2016-05-02 08:04
Krill

Registered: Apr 2002
Posts: 2854
My point was that good programmers don't care much about which language to use, they just pick the one best suited for the job. Otherwise hammer/nail again :D
2016-05-02 08:34
Firehawk

Registered: Aug 2011
Posts: 31
In a perfect world, yes. But in real life, you need to pick a language that the rest of the development staff masters (which is usually one or two), and although most of us here can use most programming languages, this is not the case for everyone (in particular in a large coorporation like where I work). Most newly educated programmers these days only knows Java/C#, so getting ADA/C++ skills can be difficult :-)
2016-05-02 10:44
Krill

Registered: Apr 2002
Posts: 2854
Yes, i don't want to hear certain things, and yet i do... :)
2016-05-02 13:14
chatGPZ

Registered: Dec 2001
Posts: 11146
and then a client sends you a an ancient source in fucking cobol.... /o\
2016-05-02 15:30
Pitcher

Registered: Aug 2006
Posts: 61
I don't see any mention of c64prg studio, which is the first thing I found and am playing around with currently.

Should I be looking at something else instead ?, it does what I want it to and dumping any assembled code straight to an emulator for testing is quite handy.
2016-05-02 18:50
Hoogo

Registered: Jun 2002
Posts: 102
Well, I liked the way Cobol defined its memory for variables and structures - at least the parts I can still remember after all the years. Quite close to our assemblers now.
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