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Forums > C64 Coding > Right-most sideborder sprite bug
2006-09-06 17:38
JackAsser

Registered: Jun 2002
Posts: 1990
Right-most sideborder sprite bug

If you remove the sideborder and place any sprite at the very right most place in the border you will see about 8 pixels wide garbage on the line before the actual sprite (all 21 sprite lines are accounted for below this point). This is also some kind of sprite data and share the colors from the sprite that is about to be shown. VICE emulates it somewhat correct. This means that the sprite is actually 22 lines high?!

How and why does this occur and from where are the pixels fetched when the bug is outputed (or is it a bus-lock of some kind)?
 
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2006-09-07 15:12
Graham
Account closed

Registered: Dec 2002
Posts: 990
You can also use X-position, or just move the sprite 1 pixel up... Or cover the bug with another sprite... or... or... or...
2006-09-07 19:23
Danzig

Registered: Jun 2002
Posts: 430
or pronounce a BUG as a FEATURE like some silly east-european visual-basic-coder did...
2006-09-07 19:58
MRT
Account closed

Registered: Sep 2005
Posts: 149
You mean, like opening up the borders? ;-)
2006-09-07 20:02
Danzig

Registered: Jun 2002
Posts: 430
no, i mean like creating recordset1, open NONE-EXISTING recordset2 and looping over recordset3... NOT WORKING :) ... and as i removed >>On Error Resume Next<< all these ERROR-Messages appeard and he claimed: its all FEATURES in the program.... but yeah, i ment bugs like opening the borders ;)
2006-09-07 20:13
Krill

Registered: Apr 2002
Posts: 2854
Graham: true. I should do some nifty sideborder code again, seems too much chunkyness and drive shit have paid their toll on me. :D
2006-09-08 01:17
Style

Registered: Jun 2004
Posts: 498
graham: moving the sprite 1 pixel up just moves the corrupt gfx 1 pixel up :D

2006-09-08 06:30
JackAsser

Registered: Jun 2002
Posts: 1990
@style: but usually the side border is closed there... that's probably what Graham referred too... Personally I used the change-color-fix in one part, and move-in-x in another part. Both equally effective to squach that bug to oblivion.
2006-09-08 10:29
Oswald

Registered: Apr 2002
Posts: 5027
could we have a screenshot of the bug ?
2006-09-08 10:43
Krill

Registered: Apr 2002
Posts: 2854
Oswald: Check 1 Year Totally Stoned by Booze Design, the greetings part (BD.4*), the bug also occurs when using VICE.

I think nobody mentioned it before, but not only is there garbage one line before the sprite is displayed, but also that very sprite is prematurely cut off in its last line at the x-position where that bug occurs.
2006-09-08 10:56
Style

Registered: Jun 2004
Posts: 498
yes, thats true also.

For my sideborder DYSP I cheated and ignored that fact :D
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