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pgarcia
Registered: Jul 2013 Posts: 10 |
Release id #170889 : Limbo Preview
I added this as a comment, but it should be here instead.
Excellent, it plays so well, but strikes me how did you guys get this. I can't find any announcement from the developer that started it a year ago. Is this really from Søren Trautner Madsen or it is some other parallel development ?
Cheers |
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iAN CooG
Registered: May 2002 Posts: 3212 |
in nomen omen
it's in a limbo |
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St0rmfr0nt
Registered: Aug 2002 Posts: 33 |
We have asked the coder. He replied that there are solidified fronts with the trademark owner of the brand LIMBO. I personally don't understand the hassle, it's just a question about money. So to realize the project on the C64 I'm pretty sure there will be quite a lot users paying for this superb puzzle game. For example it does cost 11,99€ for IOS and Android. But not my fight to solve. Btw, I have LIMBO (yes, bought :) on my iPhone (but got stuck somewhere in a higher level) and love playing it. |
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St0rmfr0nt
Registered: Aug 2002 Posts: 33 |
https://playdead.com/games/limbo/ |
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chatGPZ
Registered: Dec 2001 Posts: 11443 |
I somehow doubt money is the main problem to realize this game on c64 |
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JackAsser
Registered: Jun 2002 Posts: 2036 |
Quote: I somehow doubt money is the main problem to realize this game on c64
Me too, especially on later levels where the whole world rotates etc. |
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Jammer
Registered: Nov 2002 Posts: 1342 |
In the meantime Soren works on amazing version of Super Smash Bros.
https://www.youtube.com/watch?v=eq3Q8iCn3oM
https://www.youtube.com/watch?v=Gn__So0RO5w |
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zzarko
Registered: Feb 2003 Posts: 77 |
AFAIK, he claimed from the beginning that not all levels could be made on C64, so I guess rotating ones are out of the question from the start. |
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Krill
Registered: Apr 2002 Posts: 3003 |
Quoting JackAsserMe too, especially on later levels where the whole world rotates etc. Huh, says the guy who has mastered 2D rotation via char quantisation? =) |
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JackAsser
Registered: Jun 2002 Posts: 2036 |
Quote: Quoting JackAsserMe too, especially on later levels where the whole world rotates etc. Huh, says the guy who has mastered 2D rotation via char quantisation? =)
Haha! Hence I’m qualified to be sceptical! :D But if he said some levels are out of scope, then all is fine. :) |
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WVL
Registered: Mar 2002 Posts: 907 |
hmm.. come on, there'll be no rotating. period. |
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