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Hein
Registered: Apr 2004 Posts: 954 |
Release id #12046 : BMP2SpriteConverter
How can I get a proper .prg to be loaded in this tool?
Does this tool need DrazPaint format? |
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Hein
Registered: Apr 2004 Posts: 954 |
Quote: Depends...
I guess you noticed that there are 2 different packages to download; 1 with and 1 without the vb dlls'
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-= Silicon Ltd. =-
http://forum.siliconlimited.com
both packages don't work.. I think the mailman has folded them before dropping them in my mailbox. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
the hungarian heigh-ho converter (native c64 tool) is wonderful for this job, only one failure: you cant put the sprites off the screen and copy bitmap to them that way.
The english in it is horrible, but its the best logo/sprite converter on c64 IMHO.
Unfortunately I dont find this tool on csdb. |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Hi Hein,
just curious..
Does this mean you are interested in pixelling again?
Would be great!! 8) |
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Hein
Registered: Apr 2004 Posts: 954 |
I havent stopped pixeling actually. I only use bigger brushes these days. Sometimes I do finishing touch with 1x1 pixel brush even, esp. for c64 pictures. Scanning a sketch or converting Photoshop stuff most often results in messy edges and so.
Have you tried using big brush? (For instance in Photoshop, or with real paint or so)
It is very comfy to make rough composition and can result in accidental suprises. |
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Hein
Registered: Apr 2004 Posts: 954 |
Quote: the hungarian heigh-ho converter (native c64 tool) is wonderful for this job, only one failure: you cant put the sprites off the screen and copy bitmap to them that way.
The english in it is horrible, but its the best logo/sprite converter on c64 IMHO.
Unfortunately I dont find this tool on csdb.
Cool. I've been searching for such a tool in the past. I couldnt find one at all. So I wrote my own little basic program to convert a bitmap charset to sprites. It was a bit buggy, but in Warp Mode it worked ok. (I made a calculation error in it, 64 bytes instead of 63 bytes)
For a skilled programmer it cant be too complicated to write a tool that converts 3 colour bitmap gfx to sprites on the fly. (Converting a big lumb of bitmap, that is, because sprite after sprite is a bit time consuming)
I guess many of those tools are created, for instance, many HZ demos have that Bob Stevenson Tutanch Amon picture in sprites, but they have never been released I guess. |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Quote: I havent stopped pixeling actually. I only use bigger brushes these days. Sometimes I do finishing touch with 1x1 pixel brush even, esp. for c64 pictures. Scanning a sketch or converting Photoshop stuff most often results in messy edges and so.
Have you tried using big brush? (For instance in Photoshop, or with real paint or so)
It is very comfy to make rough composition and can result in accidental suprises.
Oh,I didn´t know,sorry.
I only use Photoshop when creating a new background for my PC.
All my C64 painting is done using a proggy in the emulator.
The PC is quite an unknown territory for me.
I like to simply hit 0 and add a pixel.
Converting would probably save me a lot of time and perhaps might even improve the dimensions,but I am a happy pixeler as is.
Besides,I am single..
I better keep myself occupied. 8P |
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Oswald
Registered: Apr 2002 Posts: 5094 |
hein: in heigh ho you can set the amount of step in X and Y for the sprites (so 24 in X in this example and 21 for y), then you hit crsr left/down, and your sprite is exactly one sprite to the left/down, etc. then you hit return, bitmap gets copied into sprite, and spr pointer increased by 1. that way you can convert large areas in a minute. |
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Oswald
Registered: Apr 2002 Posts: 5094 |
I've uploaded Heigh-Ho convertert, find it here:
Heigh-Ho Converter V1.0 |
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Hein
Registered: Apr 2004 Posts: 954 |
Quote: I've uploaded Heigh-Ho convertert, find it here:
Heigh-Ho Converter V1.0
Thanks. Will check it out. |
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Nemezis Account closed
Registered: Jan 2002 Posts: 22 |
Converter in IMOS was released as a Preview, I am creating next version now. Please mail me if You have any suggestions.
In next version it will for example support converting up tp 256 sprites from bitmap at once.
Greets,
Nemezis/Impact
nes[at]c64.org
IMOS download: http://apt.tyszkiewicz.edu.pl/~nes/ |
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