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wreg Account closed
Registered: Mar 2004 Posts: 679 |
Release id #53365 : Gauntlet [german]
SIDs used in this release :
Gauntlet (/MUSICIANS/D/Daglish_Ben/Gauntlet.sid - c64.org)
im not quite sure, but doesnt this more sound like 'axel f.' ?? :-) |
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... 13 posts hidden. Click here to view all posts.... |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
for the same reason that we don't want to mix up crack credits with game credits.
how much sense would it make to add credits for the triad intro to every triad release? none. moreover, regarding the crack its irrelevant who coded the crack intro, just like its irrelevant who made the music in the actual game. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
A possible solution to prevent this would ofcourse be making it impossible to even set certain types of credits for certain types of releases.
It shouldn't be possible to add the 'crack' credits when dealing with demos, it shouldn't be possible to add 'music' or 'code' when dealing with cracks. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
tdj: thats an excellent idea actually, i'll forward that to perff |
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bugjam
Registered: Apr 2003 Posts: 2589 |
Quote: for the same reason that we don't want to mix up crack credits with game credits.
how much sense would it make to add credits for the triad intro to every triad release? none. moreover, regarding the crack its irrelevant who coded the crack intro, just like its irrelevant who made the music in the actual game.
My opinion: the intro is integral part of a crack, isn´t it? And the smallest part of crack intros were released as stand-alone releases, isn´t it? So either we lose the information on the intros, which I think we agree on are absolutely essential for C64 scene history, or we artificially produce new releases which actually never were released as stand-alone productions (not to talk about the work someone has to do to rip all the intros).
And the TRIAD intro is of course the most extreme example, as they always used the same intro; for other groups that´s very different. And if e.g. a music is recycled in another production, does this make sense? I mean, it was not made for that specific production either, and we don´t argue about that. And I think it IS interesting to see how often a certain scener is credited for a crack intro, even it is reused - it still means it was reused because of its quality.
But, as I seem to be the only one of that opinion, I wouldn´t mind if there could be another solution found, like linking cracks to specific intros, which would have to be ripped and added here; of course a lot of them could be transferred fully from intros.c64.org, but then again someone has to do the work. I still find my solution the only simple and practicable one, but if someone wants to find another one, go ahead. But please, don´t let this information be lost for the database! |
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Rough Account closed
Registered: Feb 2002 Posts: 1829 |
Why ripping intros from C64 cracks anyhow?? In 2007 nooone gives a fuck if the file is 20kb or 180kb? And don't tell me someone's gonna transfer all the ripped intros to his floppy disks.... |
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bugjam
Registered: Apr 2003 Posts: 2589 |
Sure, you could one complete crack, but only credit the intro. But the again, that´s not very elegant. ;-) |
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Rough Account closed
Registered: Feb 2002 Posts: 1829 |
What kind of standards are that? The coolness of an intro fulfills with the entire so to say. And ripping intros of releases (which they werent intended to) that's what I call NOT ELEGANT.
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bugjam
Registered: Apr 2003 Posts: 2589 |
OK, so let´s wrap it up: we don´t want to seperate intros from cracks. We don´t want special "intro credit" categories. And we don´t want to give "normal" credits for the intro of a crack. Result: we have no information on the intro work AT ALL. Cool. Great. Fine. Saves a lot of work for sure. :-/ |
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Rough Account closed
Registered: Feb 2002 Posts: 1829 |
thinks are hopefully in progress by the side-coordinators to find a ELEGANT solution |
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bugjam
Registered: Apr 2003 Posts: 2589 |
I am very curious. I think we already excluded all the half-way simple solutions, but let´s see. |
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