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ptoing
Registered: Sep 2005 Posts: 271 |
Something interesting about Wayne Schmidt pictures
I was having a closer look at the MCOL pics by Wayne Schmidt that are uploaded here. In many of his pictures where black seems to be the bg colour it could also be another something else.
This is pretty interesting and makes me appreciate those pictures even more in a technical way, seeing as they are done in a more limited ruleset than standard C64 MCOL bitmap (pretty much like plus/4 compatibles, and these pictures would work virtually perfect on the plus/4 range)
yellow: Fyrebyrd

light red: Serene

light green: Money

light grey: Choo-Choo / Witch (Phantom of the Opera)


brown: Howdy Doody

In Gray Library it can be light or dark grey, which is not super surprising as it is almost a 4 colour image colour image.
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CreaMD
Registered: Dec 2001 Posts: 3067 |
Yumm |
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Moloch
Registered: Jan 2002 Posts: 2948 |
I'm collecting up a bunch of his images not spread online and during this process found disks filled with work stages from some of his greatest images. Not entirely sure those should be made into entries here (or added to the entries for the finished images?) or should the disks be given to the c64 images website (brainfart, can't remember the name at the moment)? |
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Oswald
Registered: Apr 2002 Posts: 5110 |
"black seems to be the bg colour it could also be another something else"
what ?! |
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Peacemaker
Registered: Sep 2004 Posts: 279 |
Quote: "black seems to be the bg colour it could also be another something else"
what ?!
black is the new black?! |
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Jammer
Registered: Nov 2002 Posts: 1342 |
Quoting Oswaldwhat ?!
If I understood correctly, Wayne didn't use $d021 in his pictures? :D There's another picture keeping 3col without background scheme:
Crazy Ghettoblaster |
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MagerValp
Registered: Dec 2001 Posts: 1081 |
Quote: I'm collecting up a bunch of his images not spread online and during this process found disks filled with work stages from some of his greatest images. Not entirely sure those should be made into entries here (or added to the entries for the finished images?) or should the disks be given to the c64 images website (brainfart, can't remember the name at the moment)?
Adding a workstages.d64 to the relevant entry seems like a good compromise, separate entries would be a bit much. |
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ptoing
Registered: Sep 2005 Posts: 271 |
Oswald: What I meant is that all these above images work with black as $d021 or using the colours I mention with each picture. HE DOES use $d021, there are blocks with 4 colours in all those pictures. But when there are 4 colours both possible bg colours are in the block. It is pretty much like plus/4 MCOL mode. |
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Oswald
Registered: Apr 2002 Posts: 5110 |
ahaa!:) |
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Hein
Registered: Apr 2004 Posts: 958 |
I think D021 allready is a different colour than black in many cases. Colourram (D800) seems black for the whole picture. They could've been drawn with Paint Magic, which doesn't allow for colourram change per char and requires manual colouring of the screencolours per char. So the pictures may have been drawn in 3 colours first, with colours added later with the Paint Magic colouring tool. The bitmap bitpatterns are well ordered, which is different when doing it in Koala. Koala Paint swaps bitpatterns on the fly.
That's how I did my first graphics (in Paint Magic), well suited for conversion to 3 colour char logos for demos, because of the ordered bitpatterns. Gimme them rasters, woop woop.
The whole process is interesting indeed, seeing the result. He sure knew what he was doing and he was doing it with great care. Those anti-alias and pattern techniques are very tight! |
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ptoing
Registered: Sep 2005 Posts: 271 |
Hein: Your theory is quite possible Common D800 would make sense. There are quite a few things one can learn from looking at Wayne Schmidt pictures, mainly in the way he constructed them as well as colour usage, and patterns. His anti-alias is alright but often also ineffective, when he does it, like in the Money picture.
The long diagonals should have "longer" anti-alias, not just a single pixel, which really does nothing in terms of smoothing the line.
The main thing that I have taken from his work personally is to prioritise sharp detail over aa in my more recent pictures (all of which are as of jet unreleased, apart from Them Apples) |
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Hein
Registered: Apr 2004 Posts: 958 |
True, not all AA is optimal, but some is very good for the time (the eyes of Howdy Doody for instance). I remember checking some of ORC's anti-alias techniques for the few pictures he did, which was a very sharp way of anti-aliassing compared to my own stuff. I did anti-alias just out of habit, didn't put much thought in it. He used only dark-gray or dark-blue next to a white or light-gray line. Which I think was his way of taming the blockiness of MC pixels with respect. :) |
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ptoing
Registered: Sep 2005 Posts: 271 |
Yeah, totally. I think that on the C64 it is bad to do habitual AA, in MCOL anyway. You have to see what works well in terms of colours, or as I stated, what is more important in this char, aa or sharp detail which would then not allow for an AA colour, or AA space.
Also, it's been a while since you made some pictures, right?
GOGOGO! :D |
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Zyron
Registered: Jan 2002 Posts: 2381 |
GO! :D |
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Oswald
Registered: Apr 2002 Posts: 5110 |
a strictly 2 color compo would be nice, look at those gravure like pictures from schmidth, anyone ever did anything like that on c64 ? :)
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Radiant
Registered: Sep 2004 Posts: 640 |
Oswald: You mean a Polish hires compo? :-) |
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Oswald
Registered: Apr 2002 Posts: 5110 |
Quote: Oswald: You mean a Polish hires compo? :-)
yep :) |
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Hein
Registered: Apr 2004 Posts: 958 |
Quote: Yeah, totally. I think that on the C64 it is bad to do habitual AA, in MCOL anyway. You have to see what works well in terms of colours, or as I stated, what is more important in this char, aa or sharp detail which would then not allow for an AA colour, or AA space.
Also, it's been a while since you made some pictures, right?
GOGOGO! :D
It's been a while indeed. I did some fonts though, previous Crack Intro Competition. :) |
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ptoing
Registered: Sep 2005 Posts: 271 |
Fonts-shmonts. I'd love to see some MCOL stuff from you :) |