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Fabu Account closed
Registered: Sep 2002 Posts: 5 |
back to the roots
hi ho!
well, after 12 years of "lazyness" (hehe) my first logo...
http://www.struktour.de/referenzen/internet/popelganda/c64.gif
handmade with amica paint on ccs64. what do you think? bit too oldskool, eh?!
cheers,
fabu |
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jailbird
Registered: Dec 2001 Posts: 1578 |
I think it's more than well done, especially considering those 12 years of unactivity.
It brings me back some Oxyron memories. :)
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Sledge
Registered: Sep 2003 Posts: 103 |
Very nice work. It's done the way it should be (multicolor). I'm no big fan of all those flickering stuff with lots of colors. Back to the roots as you say your self! Very nice indeed! |
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H.O Account closed
Registered: Oct 2002 Posts: 70 |
Very nice, and there is no such thing as "too old school" ;)
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Frantic
Registered: Mar 2003 Posts: 1661 |
I'm all with Sledge there. Fuck the flickering! If a picture can't be shown in full framerate something is wrong. ;) |
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V-12
Registered: Nov 2003 Posts: 207 |
nice one but lame that not painted on c64 |
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Deev
Registered: Feb 2002 Posts: 206 |
yes, because to paint something in Amica Paint on the C64, rather than the identical emaulted version on a PC, takes so much more skill!
oh and interlace is great! It doesn't flicker (unless done badly), it 'shimmers'! :) |
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Ninja
Registered: Jan 2002 Posts: 418 |
Murdock: Could you also give arguments for your statement? |
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V-12
Registered: Nov 2003 Posts: 207 |
The drummer doesn't use keyboard to play the drumms, the picture painter doesn't paint on computer but paints real painting (and even sell), but yes PC is for cheating and cheating is really common today. No matter about skills. It's all about cheating. You want? Go ahead I don't care. I do the things right because I have respect for what I'm doing. |
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Oswald
Registered: Apr 2002 Posts: 5127 |
interlace only flickers ugly in emulators, I bet all lace haters use emus =) haha |
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jailbird
Registered: Dec 2001 Posts: 1578 |
"The drummer doesn't use keyboard to play the drumms"
Although drum-machines sound cool :D
IMO, pixelling in emulator is quite like the same as pixelling on the C64. Technique-wise, I don't see any differences.
"interlace only flickers ugly in emulators, I bet all lace haters use emus"
That's what I was thinking the other day. Interlace in emulators is simply horrible. |
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TDJ
Registered: Dec 2001 Posts: 1879 |
Quote: The drummer doesn't use keyboard to play the drumms, the picture painter doesn't paint on computer but paints real painting (and even sell), but yes PC is for cheating and cheating is really common today. No matter about skills. It's all about cheating. You want? Go ahead I don't care. I do the things right because I have respect for what I'm doing.
Since I can't paint to save my life, could somebody please explain how I can cheat by using Amica Paint in an emu? Then I can finally get rid of those nasty graphicians in my group (Hein, Sander, Mirage, Compyx) and do it myself. That would ROCK! |
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Deev
Registered: Feb 2002 Posts: 206 |
TDJ, you obviously didn't try the latest version of Vice, huh? The coders recruited some wise old witch doctor who has managed to extract the souls of many great graphicians and incorporate them into the build. You simply go to the "cheat" menu, select the graphician whose style you most admire, and your scribbles are turned into beautifully pixelled pieces of art before your eyes!
oh, and on a less serious note, I had also wondered how many of these people who compain about flickering in interlaced modes had seen how they looked on an actual c64. I realise some people have, and simply don't like it, but I suspect it's an unfluencing factor to others. |
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Devia
Registered: Oct 2004 Posts: 403 |
Viewing interlaced modes on a real C64 alone won't do the trick. You need to use "old school" CRT monitors. A modern TFT monitor will also kill the effect. Preferably use a CRT with longer than normal "after-glow" like the C= 2080. This will however obscure various fast moving demo-effects though ;-)
I suspect that sync'ing the emu's refresh rate with your gfx card and outputting to a CRT TV might produce the desired effect...
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Devia
Registered: Oct 2004 Posts: 403 |
oh.. and more to the topic, I like the logo.. got some nice details.. just not a big fan of brown ;-)
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Fabu Account closed
Registered: Sep 2002 Posts: 5 |
Quote: nice one but lame that not painted on c64
well, i don't have a c64. but i've used an original competition pro joytick. :-P
on a "real" c64 the result would be the same so i don't think it's lame. converting is lame, yes. |
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Quote: interlace only flickers ugly in emulators, I bet all lace haters use emus =) haha
It is even worse on my old telly. ;)
But I am getting used to it in Vice with Pal-emulation on.
And is it true that there is this "cheat" in the newest Vice?
Must replace my V14 then.. ;P |
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Honesty
Registered: Jan 2003 Posts: 121 |
Hu nice logo indeed...
I think what murdock wants to say is that more and more ppl use other mashines to precalc or render something on other mashine which isnt possible or only with lotsa time on 64.
And when ppl dont have this option to do so the others had an advantage.
So they can cheaT with this features and raise their skills or better blend.
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TDJ
Registered: Dec 2001 Posts: 1879 |
We've had this discussion many many times before, and my stance stays the same: who cares? It's all about the final result, if that's good I don't give a flying fig if the creators used a c64, a pc or starving children in Asia.
But that doesn't come even into play here, as he used the exact same program you would normally use on the c64, but in an emulator instead .. |
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Ninja
Registered: Jan 2002 Posts: 418 |
Murdock: Both, drummer and painter, will use whatever they prefer to do their job. If a painter wants no computers, fine. If a drummer feels like experimenting with electronic devices, fine. If Fabu feels like doing C64-logos again and just has an emulator, fine too (and hooray from me!). You are free to dislike it but with what reason can you define it as "lame"?
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Honesty
Registered: Jan 2003 Posts: 121 |
@tdj:Hm the final result is whaT counts?
Hey when u wanna see only great and styled final effects go to resource mania mashines like pc...
Sure it is equal from where the program comes if it is pc or real 64.
But what is and that is the diffrence:Ppl from 64 try to raise the best out from this little mashine with this low resources mostly without the help of other mashines!
Why not then accept that ppl use converters and scan pictures and repaint em a bit?they also look great and as u said the result counts ,or not?
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Fabu Account closed
Registered: Sep 2002 Posts: 5 |
ok. it's seems most of you like my logo. ;-)
it's a lot of fun to be creative with amica paint again. i'll do more stuff for sure...hehe!
and it's an honor to get handshakes from great artists like jailbird & deev.
later,
fabu |
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iopop
Registered: Dec 2001 Posts: 317 |
Offtopic as always, but does anyone care that many games from the biggest software houses were coded on a pc? Like the stuff from the Rowlands brothers and Last Ninja 3.
http://www.lemon64.com/interviews/steve_rowlands.php
http://www.lemon64.com/interviews/dan_phillips_and_robin_levy.p..
(search for "pds")
its worth to mention, since I never ever heard anyone call them lame... :)
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Honesty
Registered: Jan 2003 Posts: 121 |
... @ Iopop:No one calls ppl lame using ... Or is every coder doing cross development lame aswell?
I don´t thing so.
But there are unfair conditions using another system for rendering or converting.
Nah in end effect the same i wrote in the first post.
;-)
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Sledge
Registered: Sep 2003 Posts: 103 |
Quote: interlace only flickers ugly in emulators, I bet all lace haters use emus =) haha
Nope.. shimmers och flickers.. no matter what, the beauty in 160x200 is everything. If the desire for higher resolution and colours are too high, there are nice platforms like Amiga and PC for that.. :) We have been blessed with a very charming multicolor mode, and I see the beauty in doing stuff real good with what you have initially... :)
IMHO it's alot easier to do a nice pic if you have more colors and square pixels. The challange is to make 4 colors in a 4x8 pixel square look good you know.. ;)
But I do not disrespect those who like other modes aswell, since it's really the "enjoyment" of the picture that counts in the end. Not the painters personal challanges..
And yes.. I think it should be pixeled on the C64 directly if possible. |
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Sledge
Registered: Sep 2003 Posts: 103 |
Quote: Offtopic as always, but does anyone care that many games from the biggest software houses were coded on a pc? Like the stuff from the Rowlands brothers and Last Ninja 3.
http://www.lemon64.com/interviews/steve_rowlands.php
http://www.lemon64.com/interviews/dan_phillips_and_robin_levy.p..
(search for "pds")
its worth to mention, since I never ever heard anyone call them lame... :)
Argh! What are you saying, Iopop? Buhuu... and here we are working like hell on the c64 to get things look cool, when our idols don't seems to care.. :(
No really.. it's no news that big companies used the pc for developement. And the convert-artists have always been here. Some are better than others. Ooh.. games like Street Figther II comes to my mind.. horrible. If you convert I think you can demand good results, otherwise it's no use to convert if it looks like hell..
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Tch Account closed
Registered: Sep 2004 Posts: 512 |
Quote: Nope.. shimmers och flickers.. no matter what, the beauty in 160x200 is everything. If the desire for higher resolution and colours are too high, there are nice platforms like Amiga and PC for that.. :) We have been blessed with a very charming multicolor mode, and I see the beauty in doing stuff real good with what you have initially... :)
IMHO it's alot easier to do a nice pic if you have more colors and square pixels. The challange is to make 4 colors in a 4x8 pixel square look good you know.. ;)
But I do not disrespect those who like other modes aswell, since it's really the "enjoyment" of the picture that counts in the end. Not the painters personal challanges..
And yes.. I think it should be pixeled on the C64 directly if possible.
I truly appreciate your stance on formats! 8)
But I am working on a picture for Primary Star in UFLI and I hope you´ll like my effort in a 288x200 resolution.
It is completely C64,you know. ;) |
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Deev
Registered: Feb 2002 Posts: 206 |
Quote:Nope.. shimmers och flickers.. no matter what, the beauty in 160x200 is everything. If the desire for higher resolution and colours are too high, there are nice platforms like Amiga and PC for that.. :) We have been blessed with a very charming multicolor mode, and I see the beauty in doing stuff real good with what you have initially... :)
IMHO it's alot easier to do a nice pic if you have more colors and square pixels. The challange is to make 4 colors in a 4x8 pixel square look good you know.. ;)
I actually find the opposite :) I've probably done more interlace these past few years than standard multicolour graphics, and whenever I go back to pixelling in multicolour mode, I always find it surprising what I can get away with when I don't have to worry about potential flickering. A lot of those extra colours in IFLI are used JUST on anti-aliasing to keep flicker under control! :) I also find IFLI is much more time-consuming, it may only have twice the pixels, but takes me 10 times the amount of time to create something with!
I totally agree though that it's the picture that really counts. There's some great things done in all modes. The mode is was created in doesn't matter so much, if it works well on the screen. |
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Honesty
Registered: Jan 2003 Posts: 121 |
I mean it isnot bad using cross development.
I mean using a c64 with reu is even not th normal mode. ;)
And to be honest every coder knows that thwe normal memory filled with tas and then with source code gives u less changes to create bigger projects aswell.
So ppl start looking for posibilities to get more free memory to release their dreams in bit.
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