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Forums > C64 Pixeling > Last Ninja 4 - Graphician needed
2006-11-12 20:24
Rayne
Account closed

Registered: Jan 2002
Posts: 30
Last Ninja 4 - Graphician needed

Is anyone interested to work on the graphics for last ninja 4?
This game was planned a long time ago by me but still no luck with the gfx because it doesn't belong to my skills. i tried but with no luck ;) If there are any questions about ln4 feel free to ask.
2006-11-12 22:07
Twoflower

Registered: Jan 2002
Posts: 434
As usual with these projects, graphicians would probably like to see some basic engine with memorymap, a detailed document on how you are planning to handle the isometry-clipping, proofs of earlier, big projects you have completed before and perhaps a bit more stuff even before jumping on this boat.

Big achievements have been completed before, but even more have been a waste of good energy.
2006-11-13 08:20
JackAsser

Registered: Jun 2002
Posts: 1995
Agree totally with Twoflower. Just paint some bad and stupid gfx yourself to get the engine working, THEN you ask the gfxisians to shape it up and tell them all the constraints involved (I know they hate those constraints but that's what they're paid for :D)
2006-11-13 08:59
Scout

Registered: Dec 2002
Posts: 1568
What Twoflower & Jackasser said.
Also your scene-CV consists of 3 tune-entries.
I rather hop aboard on such a major project with people who have more experience.

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-11-13 09:25
MRT
Account closed

Registered: Sep 2005
Posts: 149
@scout:

True, but only 3 entrues doesn't say all that much about how good you are. It only says something about how much you've released...

Just wait until Red Brand's next demo is released. It'll wet your panties... ;-) But, if you look at my CV here it seems that I haven't got that much coding experience. Still, I've been coding on the C64 for some years now. Only didn't release that much, because everytime I think something is finished, I think of a better way to do it and recode the whole shit... :-)

Ah well...
Rayne, just show us your work on LN4 so far...
2006-11-13 11:37
stash
Account closed

Registered: Jan 2002
Posts: 343
dont agree with the above.. how much does it pay?? :)
2006-11-13 14:39
PopMilo

Registered: Mar 2004
Posts: 145
Show us anything... give more details...

There is a lots of last ninja fans out there, some of them even know how to draw :)
2006-11-13 18:09
Burglar

Registered: Dec 2004
Posts: 1051
first and foremost the coder has to have proper skills, there is a lot to do when you do a new LN. gfx+music are the least of your concerns right now.

mrt, I dont see why there would be ppl with unreleased good stuff, but havent shown it. Especially if those have to code a full last ninja game. games like that are *hard* to create and very very timeconsuming to build.
2006-11-13 18:37
Stan
Account closed

Registered: Apr 2004
Posts: 187
Ask Hugh Riley.
2006-11-13 19:05
TDJ

Registered: Dec 2001
Posts: 1879
Plus, I'm not even sure you can use the Last Ninja name. There may be a copyright issue ..
2006-11-13 19:20
Scout

Registered: Dec 2002
Posts: 1568
Quote: Plus, I'm not even sure you can use the Last Ninja name. There may be a copyright issue ..

Yeap, System 3 is going to release the LN series to GBA (or was it the DS) so it's still in the hands of S3.
You can always ask S3 tho...

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-11-13 19:43
Frantic

Registered: Mar 2003
Posts: 1633
...and what about those Last Ninja 4 previews that were around something like 1998 or so? Wasn't they actually some kind of... pseudo officially inofficially connected to System 3 in some way, or was it just a fluke?
2006-11-13 20:21
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
They were done by Jon Wells to sell System 3 on the idea, the project was stopped when the latter simply turned around and said "no".
2006-11-14 12:30
Rayne
Account closed

Registered: Jan 2002
Posts: 30
I just came up with the idea to continue the Project (which should be released as a freeware fanproject assumed it will be ever realized) Jon Wells started back in the 90s. I didn't plan to do the whole project by myself, I was just searching for people who are interested to work on a sequel to the ln series, it was even planned to release the game under a different name and the leading character won't be armakuni anymore (but he should appear somewhere in the game). Jon Wells and Paul Hannay agreed that I can use their stuff they have already done for ln4 including the map for the first level.

@Burglar: Maybe the ppl who have no gfx skills won't release their stuff even the code and msx are good 'cause nobody wants to see releases which contain bad and stupid gfx ;)
2006-11-14 13:09
Alias Medron

Registered: Dec 2001
Posts: 39
gimme a preview with blocky gfx.. a kindof working engine and i could support the project gfx wise..

(guess other painters will too but we have to see something first as twoflower said)
2006-11-14 17:30
Rayne
Account closed

Registered: Jan 2002
Posts: 30
The whole thing was cancelled due to the lack of interest by the people who wanted to help work on it (lack of time, lazyness etc.). Now certain people asked if it will be realized. If there's enough substantial interest for this project I will start to do it from scratch.
2006-11-14 18:57
Matt

Registered: Apr 2002
Posts: 597
well I used to be teh ninja fan so I do hope this project will start off eventually!
2006-11-14 19:21
Dane
Account closed

Registered: May 2002
Posts: 421
Who's not a ninja fan? But my Asian theme period is coming to an end!
2006-11-14 19:32
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: Who's not a ninja fan? But my Asian theme period is coming to an end!

Well, I like ninjas, but Last Ninja is not really my game...

...actually, the c64 is not really my favorite gaming platform... I don't realy mind playing with a joystick, but I preffer a joypad, and atleast 2 buttons...

>_>

<_<

*runz*
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