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Forums > C64 Pixeling > cross-platform c64 Char Editor
2009-05-13 14:45
Carlos
Account closed

Registered: Mar 2009
Posts: 15
cross-platform c64 Char Editor

Hi,

I'm looking for a cross-platform (Win32) c64 char editor that don't use tiles.

Now, i'm using Char Pad 1.0 but i want to design my charset and then design the char map directly without using tiles (constructing the char map choosing among the 256 chars without tile limitations) because i find very confused to design complex backgrounds with tiles instead of individual chars.

There any program like this?
2009-05-13 14:52
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
Have you thought about making first a complete thing and then use a image to char/screen converter?
2009-05-14 08:54
Twoflower

Registered: Jan 2002
Posts: 435
There should be a great number of tilebased PC editors which you can use for this purpose, most which can export the mapdata in quite versatile ways. Yes, I wrote tilebased - 8X8 pixels can also be defined as a tile. I used to work with GBTD / GBMB (Gameboy Tiledesigner / Mapbuilder) back in the days as it uses 8x8 pixel tiles and have excellent exporting-functions.

1) Simply take the finished charset, show it with your colorsettings of choice in VICE, crop it and save it in f.ex PNG.

2) Load the PNG into your PC-based editor, chose 8x8 pixel tiles and start plotting out the little buggers. Even if the PC-based editor produces map-data which differs from what you desire, coding a converter to rearrange the map is easier than using crappy C-64 tools.

I'll return with some names of the editors later today.
2009-05-14 09:52
Carlos
Account closed

Registered: Mar 2009
Posts: 15
This GBMP (Game Boy Map Builder) seems very close to which i'm looking for but, of course, is GameBoy oriented (don't load raw charset definitions, ...).

I don't understand how the excellent Char Pad don't have a mode without tiles (in some games to design a background, tiles are more a problem than an advantage).

Do you know any other similar program 'more compatible' with c64 charset format?

Thanks,
2009-05-14 10:10
WVL

Registered: Mar 2002
Posts: 906
Maybe the charpad author can help?

I also want a way to drap maps with single chars ;)
2009-05-14 10:13
enthusi

Registered: May 2004
Posts: 678
You will hate me for that but:
GIMP?
Use 8x8 grid and select 8x8 areas and lotsa COPY+PASTE?

Advantage: ANY tile size.
Disadv: sucks big time and you need to write a small code to extract byte-map-data.

I used this method though its a bit of a pain...
2009-05-14 10:16
Oswald

Registered: Apr 2002
Posts: 5098
I have started on a tilebased level editor including char edit. but dont expect anything now. if someone wants the source (visual basic:) can have it. tile and char editor is more or less done. no save routines yet, can somewhat load up a certain turrican level tho :)
2009-05-14 21:57
Twoflower

Registered: Jan 2002
Posts: 435
Tilestudio (tilestudio.sourceforge.net) can do what you want to do.

Do also remember that you don't need to load the data you've made in Char Pad. All you need to do is to 1) load a graphical representation of it (a PNG, f.ex - with the chars in the correct order, ofcourse) into Tilestudio, 2) chose 8x8 pixel tiles, 3) make a map of your chosen size and 4) export it when you're finished.
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