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using congo to covert to Mono magic
2009-08-09
16:44
Poeba
Account closed
Registered: Feb 2002
Posts: 42
using congo to covert to Mono magic
hello everybody,...
i'm trying to use congo to covert to Mono Magic ( my fav hires proggie )
but it is nog realy working for me. So i need some help!
i got a B&W picture 320x200
and i modded to congo.ini file ( else it will not save see below )
than i do a batch covert, change the file to .prg and use
DirMaster to put on a disk.
Start Up
Mono Magic
and then the image is bugged...
what am i doing wrong?
[Format10]
Name=Mono Magic
Saveable=1
FileExt=.mon
LoadAdressYes=1
LoadAdress=$2000
FileLengthYes=1
FileLength=8194
Packd=0
PackIf=0
PackByteNum=17
CheckPackByte=0
IfPackByte=1
IfPackOffset=0
PackByte=$ad
PackOffset=
Bitmap1Yes=1
Bitmap2Yes=0
VRam1Yes=0
VRam2Yes=0
BRam1Yes=0
BRam2Yes=0
CRamYes=0
Bitmap1=$0002
Bitmap2=$
VRAm1=$
VRAm2=$
BRAm1=$
BRAm2=$
CRAm=$
OneByte=1
FromLine=
Pixels320=1
Pixels160=0
PixelsVarYes=0
PixelsOffsetYes=0
PixelsX=
PixelsY=200
PixOffsetX=
PixOffsetY=
2009-08-10
02:21
chatGPZ
Registered: Dec 2001
Posts: 11418
if i interpret that config correctly, you have only defined the location of the actual bitmap data, and not the screen (vram) data. probably helps if you look at how other hires formats are defined.
2009-08-10
08:57
Oswald
Registered: Apr 2002
Posts: 5098
mono=2 color = no screen data. I guess.
2009-08-10
10:07
enthusi
Registered: May 2004
Posts: 678
HiRes Paint Programs often only handle mono color. So the whole kb has the same value i.e. $01 for actual black and white.
Now what congo MIGHT do is to mix it up :)
It may change value for set and deleted bits.
I.e. gimp cbm-plugs will use first color in 8x8 square as paint color, second as background.
So instead of $01,$01,... the color space may become $01,$10,$01,...
See what I mean? Some 8x8 areas may be inversed then. So either you save the whole colorram OR write yourself an own convter to inverse some 8x8 areas back :)
Hope that was readable, its earlyhere...
cheers,
enthusi
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