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Forums > C64 Pixeling > Graphician for race game wanted
2010-01-14 07:00
LHS

Registered: Dec 2002
Posts: 66
Graphician for race game wanted

Hello, I'm coding a C64 game inpired by HotRod and
I'm seeking for an active graphician with enthusiasm for
cooperation. I have finished more than 80% of the main
code, the game will be free. Basic gfx of the game is
multicolor charset (Studio de Luxe) and sprites. If you
are interested, please send me a mail at lhs(a)centrum.cz
I will send you an actual preview so you can decide.

list of graphics that is needed:

charset blocks for level editor
sprites for cars
level designs with charset blocks
a fullscreen picture for an intro

Thanks.

http://i.imgur.com/Ua4K4l.gif
2010-01-14 20:01
LHS

Registered: Dec 2002
Posts: 66
Here is another screenshot. I must boast about the cars controls C64, it isn't "multiplayer only" :-)

2010-01-14 20:11
chatGPZ

Registered: Dec 2001
Posts: 11148
yay, i hope it supports 4 players ? this kind of game is on my "todo" list for some time :)
2010-01-14 20:39
LHS

Registered: Dec 2002
Posts: 66
Unfortunately not, because the C64 has hopeless speed and memory capacity :-DDD
It was one of thoughts, but for all thoughts I need 2MHz and 128kB ;-)
2010-01-14 21:54
Burglar

Registered: Dec 2004
Posts: 1050
ah, a Slicks +1F clone! hope u can make it as good as that, or even better ;)
2010-01-15 09:20
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Quote: Unfortunately not, because the C64 has hopeless speed and memory capacity :-DDD
It was one of thoughts, but for all thoughts I need 2MHz and 128kB ;-)


4 players dont require extra ram :)
just a bit of code...
how much space does 4 player interface code take ?
~100 hex max ?
(its a wild guess)

You just need to be more serious, and you can do what you want :D
2010-01-15 09:56
LHS

Registered: Dec 2002
Posts: 66
These are two different things.

4player adapter: of course the third car will be controllable via 4player adapter, it takes less than $100 bytes.

4players: there is no rastertime for support of the fourth car and there is a tension about memory for gfx of the cars.
2010-01-15 11:08
The Human Code Machine

Registered: Sep 2005
Posts: 110
@Jan Harries I think it's possible to code this game with 4 players at the same time. The bigger problem is, how do you want to handle, if a slower car get's off the screen due to the scrolling of the track?
2010-01-15 11:12
Merman

Registered: Dec 2002
Posts: 140
Quote: @Jan Harries I think it's possible to code this game with 4 players at the same time. The bigger problem is, how do you want to handle, if a slower car get's off the screen due to the scrolling of the track?

Probably the same way that Slicks/Micro Machines handles it - put them back onscreen with a loss of fuel/points (the "tug of war" scoring system)
2010-01-25 18:40
LHS

Registered: Dec 2002
Posts: 66
This is the last call for all active graphicians (who are undecided yet)! The game needs you! At this time, there is a job for another of you who wants to participate on the C64 new game project.
Please, send your reference to: lhs(a)centrum.cz
2010-01-25 18:51
Frantic

Registered: Mar 2003
Posts: 1630
Ah.. Just got a strong urge to play through Nitro on my Amiga 500. ...and perhaps Super Cars II too while I am at it. :)
 
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