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Forums > C64 Composing > who is the most shit hot sound fx man currently available?
2011-02-13 14:15
STE'86

Registered: Jul 2009
Posts: 274
who is the most shit hot sound fx man currently available?

questions in the title.

seriously. need to know who is the "top dog" when it come to generating realistic sound effects?

Steve
2011-02-13 14:35
celticdesign

Registered: Oct 2005
Posts: 149
jammer?
2011-02-13 17:59
STE'86

Registered: Jul 2009
Posts: 274
an addendum to the question is required i think.

i meant SID sound. just in case there is any confusion with samples etc.

speak up now! there are plenty of musicians, so are you good at fx too?


cheers

Steve
2011-02-13 21:46
PAL

Registered: Mar 2009
Posts: 292
Maybe Geir Tjelta would be a good place to start? I think he can produce whatever one ask for if he wants to do it... he is a master of tightness and know about every thing one can do to create a soundeffect after all his experiences as game sound man and composer on sid and off the sid...
2011-02-13 22:06
Street Tuff

Registered: Feb 2002
Posts: 88
i'd go for richard bayliss or fredrick!
2011-02-13 22:21
STE'86

Registered: Jul 2009
Posts: 274
richard has done the music.

but he doesnt fancy the sound fx.
we are after half a dozen very specific ones u see for one project.
and another set for something else that really do need to be "arcade perfect" ow it just won't be right.

Steve
2011-02-13 22:31
Jammer

Registered: Nov 2002
Posts: 1336
Quote: richard has done the music.

but he doesnt fancy the sound fx.
we are after half a dozen very specific ones u see for one project.
and another set for something else that really do need to be "arcade perfect" ow it just won't be right.

Steve


streetuff wasn't serious i presume ;)
2011-02-14 01:14
STE'86

Registered: Jul 2009
Posts: 274
are you up for this then?
2011-02-14 01:45
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
What kinda player do you expect/demand that these sfx are made in ?

Most editors are not designed to play sfx while a tune is playing.

Im sure i can do sfx, but if you need custom code, then contact Geir Tjelta. It takes him only a night to code an entire new music player :D
2011-02-14 08:31
Oswald

Registered: Apr 2002
Posts: 5094
GRG & Jeff pops to my mind, they are very good at composing / coding / sfx.
2011-02-14 12:38
JCB
Account closed

Registered: Jun 2002
Posts: 241
Doesn't really matter which player, that can be altered to store to RAM instead of SID and then the fx code can copy that to SID and miss whichever channel it wants to steal for sound.

I'd started coding an fx player myself but it's been 10 years since I looked at any SID stuff and when we thought Richard might do the Taipan fx as well as the music I stopped working on it. I suppose I can pick it up again but I'm no sound designer which is the real problem ;) Need someone who can listen to a sound or look at a waveform and say, "yeah, 2 frames of square and one of noise and this adsr.."
2011-02-14 14:36
STE'86

Registered: Jul 2009
Posts: 274
If anyone wants to have a crack at this without sticking their neck out on here, we need for Taipan.

1. Cannon boom
2. incoming shell whistle
3. "scoooooooshhhhhhhhhh" noise for a missed shell hitting the water.
4. boom/bang explosion for a cannon hit
5. "ching" noise like coins

for the fighting effects load beachhead 1 and play that. all the effects we want are in the ship bits of that :)

Steve
2011-02-14 19:30
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
im gonna try, coz it wont hurt, and its fun
2011-02-15 00:03
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
ok, noob question Steve: can i use more than 1 voices for the effects ?

its going in the right direction here, but i can greatly enhance the explosion sound by using 2 voices.
2011-02-15 02:33
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Steve, i pm you a preview of what i made so far.
2011-02-15 10:57
JCB
Account closed

Registered: Jun 2002
Posts: 241
Yeah, try it with 2 voices. It's going to be interrupting the music anyway, may as well let it steal another voice.

Sounding ok so far though :)
2011-02-15 17:16
GT
Account closed

Registered: Sep 2008
Posts: 308
How much $ ? I'm not a prostitute. Or am I ? ;)
2011-02-15 18:04
Kristian

Registered: Apr 2002
Posts: 126
Of course you are!
2011-02-15 18:25
STE'86

Registered: Jul 2009
Posts: 274
about the same as what i was paid for my bit.

oh wait that was nothing... PETE!
2011-02-16 12:14
Perplex

Registered: Feb 2009
Posts: 255
I'm sure some sweet deal involving royalties could be negotiated here? :-)
2011-02-16 16:20
JCB
Account closed

Registered: Jun 2002
Posts: 241
Yeah, as per game industry "rules", everyone gets paid as a bonus when the game is finished.. and anyone having worked in the game industry will know what that means ;)
2011-02-16 16:53
chatGPZ

Registered: Dec 2001
Posts: 11386
indeed, if you agree to that kind of deal, you didnt work in the industry before =)
2011-02-16 18:13
Count Zero

Registered: Jan 2003
Posts: 1933
As if killer realistic sounds would rescue that game from more laughter.
2011-02-16 18:21
STE'86

Registered: Jul 2009
Posts: 274
anytime you want to post a link to one of your own feel free...
2011-02-16 18:25
chatGPZ

Registered: Dec 2001
Posts: 11386
an omelet can by awful even for someone who cant lay an egg at all.
2011-02-16 19:29
JCB
Account closed

Registered: Jun 2002
Posts: 241
And an opinion is only as relevant as the person who gives it ;)
2011-02-17 06:36
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
stop the war, i have made the sfx, where is the close thread button!? :D
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