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Forums > C64 Composing > POLLY TRACKER VERSION 1.0
2005-07-17 15:04
Bamu®
Account closed

Registered: May 2005
Posts: 1332
POLLY TRACKER VERSION 1.0

POLLY TRACKER VERSION 1.0 - Sample-based music editor for C-64

- 4 sample channels
- 4-9 kHz sample rate on each channel (C-2 = 8000 Hz)
- 8-bit internal mixing, 4-bit output on stock C-64
- Dynamic mixing based on polling the hardware timers, never skips a sample
- 48K reserved for sample data
- Loads 8-bit unsigned raw samples
- Edit options to adjust sample volume, trim sample end and octave upsample
- 6581/8580 ok, NTSC/PAL compatible and IDE64 friendly
- No SID voices used (except voice 3 output as sequencer sync :)
- Standalone player, module-to-executable and module-to-SID tools included

-------

Whoaaaaaaaaa! absolutely cooool!

What I miss: ;)

Some Soundtracker/Protracker/Fasttracker effects:
Arpeggio
Vibrato
.... and so on...

2005-07-17 23:27
Raf

Registered: Nov 2003
Posts: 343
have in mind that commie is clocked @1MHZ ;-)
2005-07-18 11:49
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmmm, maybe 4 voices are too much ;/
The idea behind POLLY TRACKER VERSION 1.0 is quite good but in this version it's too limited for ME.
2005-07-18 12:28
Steppe

Registered: Jan 2002
Posts: 1510
Well, overcoming the limits was one of the beloved challenges of this computer, right? ;-)
2005-07-18 12:48
Hate Bush

Registered: Jul 2002
Posts: 455
It sounds absolutely fucking marvellous for a construction that wasn't designed to play samples at all. Aleksi, great job!
2005-07-18 13:17
Hein

Registered: Apr 2004
Posts: 933
Allthough he probably never reads these posts, idd, a great tool, heatbeat, dah man.. never imagined 4 channel samples on such high quality would be possible.. I think the Netherworld 3 channel samples was most untill now, and those sounded not that bright.
2005-07-18 14:48
QuasaR

Registered: Dec 2001
Posts: 145
@nata: Maybe you should try Reflex-Tracker (http://inercia.dcc.online.pt/scene.org/parties/2002/northparty7..), it got only 2 voices, but afaik with 8-bit sampling. Shame on me that I didn't had the time to test Pollytracker yet...
2005-07-18 15:33
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Wow. Just wow. Polly Tracker kicks my ass and hands it to me on a plate. This is seriously fucking cool.

i do kinda wish i could use 2 sid channels as well, tho (i understand #3 is used for timing)
2005-07-18 17:33
Steppe

Registered: Jan 2002
Posts: 1510
You mean 2 sid channels on top of the 4 digi channels? What prevents `you from doing it? Does the digi tracker use up the whole rastertime? Or would it cause distortions if you use normal sid voices on top of the digis?
2005-07-18 19:35
Bamu®
Account closed

Registered: May 2005
Posts: 1332
What I meant: 3 voices would be better than 4 for further effects like in Reflex-Tracker...
and what's about looping instruments for strings...? Only solution is to made a long Sample ;(
I think, first tunes will sound really bad (and wasting memory), because effects would save me make & load different articulations of the sounds

It seems that Mod2SID doesn't work ?!?
After open in SIDedit there is just a wired load-range ($3643-3B0F)... or did I understand something wrong? :)

Nevertheless, good Tracker!
2005-07-18 19:47
Scout

Registered: Dec 2002
Posts: 1568
Quote: What I meant: 3 voices would be better than 4 for further effects like in Reflex-Tracker...
and what's about looping instruments for strings...? Only solution is to made a long Sample ;(
I think, first tunes will sound really bad (and wasting memory), because effects would save me make & load different articulations of the sounds

It seems that Mod2SID doesn't work ?!?
After open in SIDedit there is just a wired load-range ($3643-3B0F)... or did I understand something wrong? :)

Nevertheless, good Tracker!


If you want to use soundlooping (for strings) you can do it yourself; find the looppoint in the sample and trigger the sample again and again in the tracker.
A bit spartan, but useable.

Edit:
Hmmm, I guess this tip only works when the looppoint is on an exact count or beat.
Silly me... :-/

R.
---
-= Silicon Ltd. =-
http://www.deco-design.com/scl
 
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