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Forums > C64 Composing > JCH NewPlayer 21.g4 beta
2005-08-23 16:09
Laxity

Registered: Aug 2005
Posts: 459
JCH NewPlayer 21.g4 beta

I febuary/march I decided to code a player for JCH's editor. Mostly because I was feeling like doing some tunes on the 64 again, after attending the X'2004 event. Basically I was annoyed by the tie-note syncronization problem with 20.g4 and just felt up to coding some 64 stuff again. For the past four, five months Drax has been testing the player, and given me some response as to what features to integrate into it and such. If there's any interest in trying out the player I'd release the present beta version with whatever bugs it suffers from. The player has been written from scratch and has some new features, and is roughly the same speed as the old one... So if people still use the JCH editor and find this interesing, please say so! I'd especially be interested in feedback in regards to bugs discovered and suggestions for features etc.
 
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2006-04-10 20:07
dalezy

Registered: Apr 2002
Posts: 476
i use 3.04 as well .. no idea what i'm doing wrong =)
2006-04-11 06:07
Laxity

Registered: Aug 2005
Posts: 459
Hmm.. Ok.. I still can reproduce!.. What I did, was load a work tune from the np21 disk, insert a couple of rows in the wavetable. As a result all wave table pointers in the instruments were updated properly!.. What wasn't updated properly, were the commands that pointed to a wavetable index. (4x yy - select instrument x using wavetable point yy).. There's no way I can update these pointers, unless I want to hack the editor - and I really don't want to do that!.. Is that the problem you've come across?
2006-04-20 10:27
dalezy

Registered: Apr 2002
Posts: 476
seems like i did a thing i used to do in the older np's actually, filling the last 2 values with the waveform-indexes.

a healthy mix of fanta and rtfm enlighted me on that part now, so all is good. :D
2006-04-20 13:18
Laxity

Registered: Aug 2005
Posts: 459
That explains why ;)
2006-04-20 15:27
Fanta
Account closed

Registered: Jan 2002
Posts: 26
dalezy you are always welcome.

daddy
2006-05-08 19:40
Sidder
Account closed

Registered: Mar 2003
Posts: 56
Laxity,

In 20.G4 there were two ways to finish the tune:

1. FFFF - tune loops from beginning
2. FEFF - tune stops

Does it work correctly in your 21.G4?
2006-05-09 04:05
Laxity

Registered: Aug 2005
Posts: 459
Actually no.. Stop (to my surprise) isn't implemented. If you need it, I'll implemented it now!
2006-05-09 06:04
Laxity

Registered: Aug 2005
Posts: 459
Fixed it.. I've released the player here: JCH NewPlayer 21.g5 .. It's now 21.g5 and includes the stop feature ($feXX). Furthermore I fixed the key on / off bug when previewing sounds ("live play" thing in the JCH editor)..
2006-05-09 08:22
Sidder
Account closed

Registered: Mar 2003
Posts: 56
Thanks! BTW: What will happen if I set SP in other place than beginning? If tune ends on $FFFF - will player start playing tune from SP or from beginning?

(Check Shogoon's zak: http://www.c64.org/HVSC/VARIOUS/S-Z/Shogoon/Altered_States_Tune.. - it's neverending tune, but it isn't repeated from beginnig).
2006-05-16 12:34
Laxity

Registered: Aug 2005
Posts: 459
Hmm.. I think it works as expected. The tune ought to loop from the sp mark position, as this is handled at packing time.
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