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Forums > C64 Composing > Stupid Hardrestart...
2006-07-11 12:55
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Stupid Hardrestart...

A question to all msx-player coders.

Why 99% of all players have a completely worse hardrestart???
I only know a few (not more than 5) which owns a really HARD = good sound-restart.
With every other player it's impossible to create modern/up-to-date instruments.

I think there are some nice editors (with nice interfaces) out there, but the completely outdated hardrestart destroys everything. :(

So, any explanation for this?
 
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2006-07-19 09:25
cadaver

Registered: Feb 2002
Posts: 1160
Possible nonhacking option: maybe create another version of instrument where gateoff starts earlier? (or manually gate from the pattern)

Btw. you can name the player/editor. That way it's more educational for everyone.
2006-07-19 10:49
CreaMD

Registered: Dec 2001
Posts: 3057
Quote: Possible nonhacking option: maybe create another version of instrument where gateoff starts earlier? (or manually gate from the pattern)

Btw. you can name the player/editor. That way it's more educational for everyone.


TFX? ;-)
2006-07-19 12:09
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Digitalizer V3.5
2006-07-19 12:21
cadaver

Registered: Feb 2002
Posts: 1160
Hmm, I saw the player code doing a
lda #$00
sta $d404,x
sta $d405,x
sta $d406,x

This is usually meant to be done only 1 frame before note init, because it cuts out sound completely in addition to hardrestart. The same as in ninjatracker - it won't accomplish a reliable "hifi" HR. Major hacking would be in order.

Btw. there IS the player source as a turboassembler file on the second disk.
2006-07-19 12:31
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Digitalizer V3.5

Haha! Funny to see, how fast the download-counter increases now. :D
2006-07-19 12:36
cadaver

Registered: Feb 2002
Posts: 1160
Actually, I might have been talking out of my ass, that code snippet above doesn't seem to appear in the actual player source code. Though, the source code suggests on a cursory glance that there is no automatic HR at all :)
2006-07-19 12:38
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmm. :-I
2006-07-19 12:43
Bamu®
Account closed

Registered: May 2005
Posts: 1332
I think it's possible to set a "gate" value for each instrument.

Anyway, it's possible to 'hack'??
2006-07-19 12:59
cadaver

Registered: Feb 2002
Posts: 1160
Why not ask GRG?
2006-07-19 13:03
Bamu®
Account closed

Registered: May 2005
Posts: 1332
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