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Forums > C64 Composing > Metroid??
2006-10-24 15:44
cbmeeks

Registered: Oct 2005
Posts: 72
Metroid??

I am working on Metroid for the C64 ( http://www.codershangout.com/blogs/metroid ) and would LOVE if someone knows where I might find the music converted to SID. Or, if someone more talented than me (lots) would like to convert it?

The perfect solution would be to try and map the NES original to 2 channels so that I have the 3rd for sfx.

I have the Metroid MIDI's if that would help. I guess worse case I'll have to load the MIDI into some music software and manually try to convert each note with Goattracker or something. I'm not really a music guy. hehehe

Thanks!

cbmeeks


Coders' Hangout
http://www.codershangout.com

METROID
http://www.metroidclassic.com
 
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2006-10-25 11:18
cbmeeks

Registered: Oct 2005
Posts: 72
er...need a bandage? lol


Coders' Hangout
http://www.codershangout.com

METROID
http://www.metroidclassic.com
2006-10-25 12:24
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: *bites his tongue off...*

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net


@scout: HAHAHAHAHA! :D

@cbmeeks: Just do some progress in the game and then I'm sure people will be delighted to make some music for you. Currently as far as I can see you only have a semi complete scroller, which you even claim is a big step in a game like Metroid. May I remind you of collision detection, "physics", sprite multiplexing for multiple enemies etc. etc. etc.

I'm not saying this to disengourage you, I'm just stating what is fact and what most people probably feel. So, get some work done and you'll most probably get some heavy community feedback.

Good luck!
2006-10-25 12:30
cbmeeks

Registered: Oct 2005
Posts: 72
Quote: @scout: HAHAHAHAHA! :D

@cbmeeks: Just do some progress in the game and then I'm sure people will be delighted to make some music for you. Currently as far as I can see you only have a semi complete scroller, which you even claim is a big step in a game like Metroid. May I remind you of collision detection, "physics", sprite multiplexing for multiple enemies etc. etc. etc.

I'm not saying this to disengourage you, I'm just stating what is fact and what most people probably feel. So, get some work done and you'll most probably get some heavy community feedback.

Good luck!


No, I know that. Just didn't see the point in the reply is all. :)

Coders' Hangout
http://www.codershangout.com

METROID
http://www.metroidclassic.com
2006-10-25 13:41
Twoflower

Registered: Jan 2002
Posts: 434
Hmm, wasn't Metroid included in the Nessidplay pack? Some of the tunes in that one actually sounded kind of decent. Not anything you should use in a game, but a pretty nice example of how Nes-tunes actually could sound on the SID,
2006-10-25 13:45
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: Hmm, wasn't Metroid included in the Nessidplay pack? Some of the tunes in that one actually sounded kind of decent. Not anything you should use in a game, but a pretty nice example of how Nes-tunes actually could sound on the SID,

imho it would sound good, if nessidplay supports a 2nd sid.
2006-10-25 13:49
cbmeeks

Registered: Oct 2005
Posts: 72
What is this nessidplay you speak of? :-)

Coders' Hangout
http://www.codershangout.com

METROID
http://www.metroidclassic.com
2006-10-25 14:03
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: What is this nessidplay you speak of? :-)

Coders' Hangout
http://www.codershangout.com

METROID
http://www.metroidclassic.com


Guess, he means this:

http://disgruntleddesigner.com/chrisc/nessidplay.html
2006-10-25 14:28
Twoflower

Registered: Jan 2002
Posts: 434
Yep, exactly, Nessidplay, made by Chris Covell made a few years ago.

While i'm at it - may I heavily encourage you to take a look at Lasse Öörnis tools, examples and solutions since he is using the 4x4 tile format you intend to use, and similar mechanics when it comes to the engine.

I suppose you allready know how all the technical bits work in the original game (level map structure and so on) since you allready made a version on the PC. The Datacrystal WIKI covers short of everything concerning the structure if you'll need some kind of reference -> http://datacrystal.org/wiki/Metroid
2006-10-25 16:36
macx

Registered: Mar 2002
Posts: 250
I _adore_ Metroid on NES.

Make sure to sell some boxed originals when you're done (in the distant future), at least I would want that :-)
2006-10-25 17:21
cbmeeks

Registered: Oct 2005
Posts: 72
@nata: Thanks. I will check that out tonight. Corporate firewall blocks anything NES/game related.

@Twoflower: Oh yeah. Reading EFNY and MW3 source all the time. It's been a long time since I did 6502 coding but I've done a lot of PIC/SX ASM programming so things are starting to come back to me.

@macx: I can't sell anything related to Metroid. Don't want Nintendo after me AGAIN. But, what I will do is change all the graphics and sound when things are done and box/sell that. I want to do a professional cart/manual like the guys at Atariage.

Coders' Hangout
http://www.codershangout.com

METROID
http://www.metroidclassic.com
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