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Forums > C64 Composing > Win Tracker?
2006-11-03 19:37
Brisco
Account closed

Registered: Nov 2005
Posts: 2
Win Tracker?

Hi there!

I'm lookting for a pc tracker running under windows. Is there any tool like that? Is it worth a try?

Thanx!
 
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2006-11-26 11:55
hollowman

Registered: Dec 2001
Posts: 475
Quote: nata can songs done in renoise be changed to run on the c64?? if so how??

if not, then surely nata has already suggested it to the author
2006-11-26 12:02
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Nah, not really... (because it's already perfect)


2006-11-26 14:30
maestro

Registered: Mar 2004
Posts: 730
like i said before can the tunes created in renoise be converted in any way for the c64??
2006-11-26 15:38
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Brisco didn't specify what exactly he wants.

Brisco wrote:
"I'm lookting for a pc tracker running under windows. Is there any tool like that? Is it worth a try?"

..."pc tracker"...

@maestro

So what? ;-)
2006-11-26 15:39
Linus

Registered: Jun 2004
Posts: 640
yeah sure, no prob. save as .mid, convert the .mid to a .mod, convert the .mod to a goattracker .sng file, programm the instruments, save the .sng file as .sid, convert the .sid to an executable prg, transfer the prg. ahem ...
2006-11-26 15:41
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: yeah sure, no prob. save as .mid, convert the .mid to a .mod, convert the .mod to a goattracker .sng file, programm the instruments, save the .sng file as .sid, convert the .sid to an executable prg, transfer the prg. ahem ...


Aha Linus! Now we know how you compose your tunes. ;)
2006-11-26 18:35
Raf

Registered: Nov 2003
Posts: 343
honestly - composing with GT is pain in assometimes =) , especially considering reSID latency - is it possible to lower it below 100ms?

usually my crap zaks are first prototyped in fruityloops , and then I retype notes by hand. however ... I used method Linus mentioned once or twice.. but i prefer using modplug tracker for importing midis and it allows to import MID as 128row patterned IT , so it's still some work to make 64row mod from it ;-)

er... is it lame by the way? :)


www.vulture.c64.org
2006-11-26 18:51
cadaver

Registered: Feb 2002
Posts: 1163
Yeah the /B switch is surely there just to mislead, it doesn't do anything! :)
2006-11-26 18:59
Raf

Registered: Nov 2003
Posts: 343
Quote: Yeah the /B switch is surely there just to mislead, it doesn't do anything! :)

I tried it - and it didn't go below 100ms

did I do something wrong?

edit:

checked it once again with 2.56 and.. latencyactually get lowered below 100ms ;p

www.vulture.c64.org
2006-11-26 19:53
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: honestly - composing with GT is pain in assometimes =) , especially considering reSID latency - is it possible to lower it below 100ms?

usually my crap zaks are first prototyped in fruityloops , and then I retype notes by hand. however ... I used method Linus mentioned once or twice.. but i prefer using modplug tracker for importing midis and it allows to import MID as 128row patterned IT , so it's still some work to make 64row mod from it ;-)

er... is it lame by the way? :)


www.vulture.c64.org


Well, I know a very comfortable/easy way to import midis in GT. :D
(usually it takes only a few minutes of work)

Anyway, personally I prefer handmade music.

---

@cadaver

... GBA Metal Warrior 4 :-))
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