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Forums > C64 Composing > midi 2 sid
2006-11-30 15:00
stunt
Account closed

Registered: Jul 2006
Posts: 48
midi 2 sid

If i have a 3 voice midi file, is there a tool to convert this to some sort of prg that i can load in a c64 tracker? What would be the most efficient way to achieve this kind of result?

And if there is, is there also a way to do it with 4 track midi (1 track for samples) and import that in a 4track sid+digi tracker?

Thx

stunt
 
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2006-12-01 07:07
Hein

Registered: Apr 2004
Posts: 954
I think it's advisable to compare the 2 methods: convert with mid2mod and mod2sng, and convert manually. I doubt the tools will be more efficient than manual labour. (Personally I find working from scratch far more efficient than improving on a rather badly converted (because of limited possibilities of the tools) song)
2006-12-01 07:29
null
Account closed

Registered: Jun 2006
Posts: 645
Quote: I am actually working on something that's semi-described in this thread..

The process I'm working on takes midi files and breaks it down a bit... the second part takes these broken down text files and puts them into a small music player routine I made.. it's very very simple but is getting better. Having some trouble with the quantize function but it's improving.

Try these out if you're interested... They were the first few songs I used as samples, before starting to work on the quantize part. The newer stuff is tucked away safely :)

http://academic.algonquincollege.com/students/cham0149/retro64/..
http://academic.algonquincollege.com/students/cham0149/retro64/..
http://academic.algonquincollege.com/students/cham0149/retro64/..

And here is one of the original midi's before the conversion...

http://academic.algonquincollege.com/students/cham0149/retro64/..


hey, sounds like a gread project... few things though...

In the SMB track, the notes sound a bit...false...
and in the LoZ and Tetris track, the bassline is out of sync with the melody... or maybe my coffee isn't working yet =D
2006-12-01 17:19
Fuzz

Registered: Nov 2004
Posts: 19
Yeah that's actually what I'm working on right now, sorting out that stuff that gets out of sync! (the quantizing stuff mentioned above).

The thing I'm currently trying to write goes through all the sound data that has been generated, figures out where the beats are and tries to adjust the timing of the song to prevent it from going out of sync.

If a song consists of 8th, 16th, 1/4 notes, etc, my process is very accurate. Once a triplet gets introduced, things start getting out of sync, as you can hear in the songs above.
2006-12-04 22:39
edwardar
Account closed

Registered: Jul 2005
Posts: 2
Just wanted to say that that's some great work on midi to sid conversion Fuzz!

I make a lot of music through MIDI, but I also love my SID, so your tool sounds great to me.

Keep it up, looking forward to a release!

Ed
2006-12-17 14:21
Fuzz

Registered: Nov 2004
Posts: 19
Thanks for the kind words :)
2011-03-24 23:13
The Shadow

Registered: Oct 2007
Posts: 304
How has the creation of this technology progressed?
2011-03-25 18:52
Moloch

Registered: Jan 2002
Posts: 2928
Fuzz killed his project two years ago.
2011-03-25 18:55
Fuzz

Registered: Nov 2004
Posts: 19
I think I still have some examples kicking around but unfortunately I lost all the source code in a hard drive crash :( Stupid me had no backup at the time.
2011-03-25 23:54
The Shadow

Registered: Oct 2007
Posts: 304
If you can put the pieces back together, this would be one great conversion system :)
2011-03-26 01:01
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
modplugtracker loads midi, then save as mod, then load into goattracker, then make the sounds. done.
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