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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Need beta testers
Hi, soon I'll start the closed beta phase of my MDG Mod-Converter. I'm looking for talented musicians who are familiar creating music for the C64 (Goattracker prefered) and also know how to make sampled music with a Protracker compatbile editor like Open ModPlugtracker. Just pm me and we'll check details later.
Greetings THCM |
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LOGAN Account closed
Registered: Aug 2003 Posts: 71 |
If the bad reactions were only about using Amiga tunes then they went totally past the technical side of things. But I can understand that -A BIT. Nonetheless it was a breakthrough. You don't hear those complaints when a DVD is re-released on BlueRay, or watch an old movie on HD :)
About the expanded functions (REU, C128, irqloading) I understand, was just dreaming of even greater things I guess. (Although irqloading means more samples.)
So then theres probably no crunched/decrunching of samples then :) |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
In my opinion it makes no sense to support some rare configurations of hardware. If you like listening to Amiga Protracker modules use an Amiga or a good player on a PC. I know that I can achieve a higher sample rate on a C128 and having more space is always good, but then it's no competition anymore.
IRQ-Loading with the actual player makes no sense, because it would be too slow. With about 5-15 rasterlines left, it would take ages to load. With only one or two digi voices it could work a lot better and perhaps I'll implement adpcm (de)compression for at least one voice, but I don't know if there's enough raster time left to decompress one voice on the fly, but it would give us a 1:2 compression. |
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PopMilo
Registered: Mar 2004 Posts: 146 |
Is there a txt version of the article from Vandalism News ?
Or do I have to retype it ? :)
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
Quote:In short form: Join the beta team and create something original for the community.
i remember it more like: unless you release it, it doesn't exist :)
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Quote: Quote:In short form: Join the beta team and create something original for the community.
i remember it more like: unless you release it, it doesn't exist :)
In fact it does exist! Go on and disassemble it and make something out of it on your own. |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
i have disassembled the basic routine to play a sample with that method long ago, and i have no further interest in it really (i am not a musician afterall). |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Yep, me too. I'm also no musician and everything started only to show Aleksi Eeben that it's indeed possible to play a 4 channel digi music with screen enabled using the nmi and having some action going on. |
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enigma
Registered: Feb 2002 Posts: 15 |
Is there any news regarding the C128 version of the player?
Due to 2 MHz, MMU ZP movement and more memory I heard there might be also other features as variable volume per channel possible?
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
Quote: Is there any news regarding the C128 version of the player?
Due to 2 MHz, MMU ZP movement and more memory I heard there might be also other features as variable volume per channel possible?
In theory with 2 MHz a full flavoured protracker module replay routine with 7800hz should be no problem, but I don't think I'll ever release a special version for the bigger memory of the C128 or add special features which aren't possible on a stock C64. Perhaps I'll add an option to use the 2 MHz for better mixing routines or a higher mixing rate. The main goal is to get the most out of a stock C64 and that means sid voices and high quality samples at the same time. |
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The Human Code Machine
Registered: Sep 2005 Posts: 112 |
The new beta is out and all members of the closed beta team got a mail with the download link. If your mail adress has changed or you didn't receive a mail in the mean time, leave me a PM. |
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