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Forums > C64 Composing > Best one or two channel tunes
2009-08-05 08:02
Radiant

Registered: Sep 2004
Posts: 640
Best one or two channel tunes

Which are your favourite tunes that don't use all of the channels?

I'm sure everyone is familiar with subtunes 4 and 5 of RoboCop 3 by Jeroen Tel, which both are one channel tunes. Also, 4-Mat has done some really nice work on Warpzone, subtunes 2, 3, 5 and 7.

As for two channel tunes, I find zabutom's Robot Sharks from Hell excellent.

Any more?

Edit: Wrong subtune numbers for Robocop 3, fixed it.
 
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2009-08-05 08:34
NecroPolo

Registered: Jun 2009
Posts: 232
R-Type ingame, Ramiro Vaca / Chris Hülsbeck / IREM
2009-08-05 12:52
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
The bonus run tune from Wizball (tune 5 in the SID file) and the "stand idle" tune from Microprose Soccer (tune 6 in the "outdoor" SID fle, tune 9 in the "indoor" but they're not identical sound-wise) are single channel tunes by Galway that i've always liked.

And i have to mention the music in Turbocharge by... well, Cosine really, under the Sonix Systems label - the in-game tunes (tunes 2 to 6 in the SID file) are all two channel jobs. =-)
2009-08-05 13:06
iAN CooG

Registered: May 2002
Posts: 3238
Robocop_3.sid has been fixed, *now* has all the 1-channel subtunes (4 to 7) + 1 2ch subtune ;)
2009-08-05 14:43
Linus

Registered: Jun 2004
Posts: 640
Fortress of Narzod :)
2009-08-05 15:40
Radiant

Registered: Sep 2004
Posts: 640
Linus: You win. ;-) Very nice tunes!

Thanks for all the replies. Any more?
2009-08-05 23:28
1BM

Registered: Nov 2002
Posts: 49
one channel music by aleksi eeben. btw, what i've realized with everything one channel: you can crank the volume up very high, as the frequencies on the speaker diaphragm do not interfer as they would with multichannel tunes / normal music = the speaker has more time/space to vibrate. if you crank it full up it will distort, but still sound more like an effect to it than destroying the music. (very useful for high volume one channel ringtones ;)
2009-08-05 23:48
Tim

Registered: Mar 2002
Posts: 469
excellent thread to follow, hope you guys come up with more.

I'm wondering though.. is there a way to tell (other then by ear) how many channels are playing in sidplay for instance?
2009-08-06 06:24
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
Nope, but 1992 SIDPLAY 1 had D4xx display to see the SID working :)
2009-08-06 08:57
Merman

Registered: Dec 2002
Posts: 140
Several of the tunes in Mayhem in Monsterland are one channel only...
2009-08-06 09:29
Mr. SID

Registered: Jan 2003
Posts: 425
Quote: Nope, but 1992 SIDPLAY 1 had D4xx display to see the SID working :)

Some versions of SIDPLAY still have that... :)
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