Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Harvey ! (Registered 2024-11-25) You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Defending the 6502 arch honour
2017-04-18 06:23
oziphantom

Registered: Oct 2014
Posts: 490
Defending the 6502 arch honour

So at Revision, a gauntlet was thrown down from Team Mega Drive to Team ( if there actually was one ) SNES. The Mega Drive being a 68K so the Amigians patron console, while the SNES is 65816 representing the 6502.
The demo can be seen here https://www.youtube.com/watch?v=OeGdJk5zb6c

Given the SNES has 3.5Mhz 65816, 128K and a very nice PPU, lots of ROM space, hardware multiplier/divider + DMA channels and very accurate emulators ( a problem the MD people suffer ) It should be possible to melt the MD ;)
Sadly the SNES devs are not up to the task, anybody from the C64 demo teams willing to step up and plug the gap?
Being able to split the Data and Program banks should allow data to be packed more tightly and then you can move the DP(ZP) and where you want should push Speed code into Hyper code.

The never used Interlace Mode + HDMA should be good for some NUFLI type shenanigans.
2017-04-18 13:17
chatGPZ

Registered: Dec 2001
Posts: 11357
whats stopping you?
2017-04-18 20:51
Count Zero

Registered: Jan 2003
Posts: 1926
Given your list of basics - really - go for it!

Cant wait to see another Mode7 attempt :)
2017-04-19 05:41
oziphantom

Registered: Oct 2014
Posts: 490
To make a good demo, you need talented artists, talented musicians and the ability to bend fancy coding tricks into something entertaining, and to come up with something to make a cohesive whole, with a theme or a story. The larger scope a SNES affords you, makes it even more so on the SNES.
2017-04-19 08:25
Britelite

Registered: Dec 2001
Posts: 51
So, all the more reason for you to start working on your skills right away, instead of waiting for someone else to do the work for you.
2017-04-19 13:56
chatGPZ

Registered: Dec 2001
Posts: 11357
indeed - complaining why noone codes $demo is going to work about just as great as complaining about why noone codes $c128stuff and $scputhings.
2017-04-20 06:06
Frantic

Registered: Mar 2003
Posts: 1646
Well, I don't see anyone *complaining* but you, dear Groepaz. :)
2017-04-20 14:07
chatGPZ

Registered: Dec 2001
Posts: 11357
if that qualifies as a complaint for you, your life must suck :)
2017-04-20 14:38
iAN CooG

Registered: May 2002
Posts: 3187
Fuck SNES, who cares!11
2017-04-20 16:18
jailbird

Registered: Dec 2001
Posts: 1578
^ this
2017-04-21 03:06
White Flame

Registered: Sep 2002
Posts: 136
The 65816 can match or beat a 68000 at the same clock speed, depending on workload. However, Nintendo were cheap & idiotic by clocking it at basically 1.79MHz, instead of something like 10MHz. (There were 3 speeds, and especially the early systems ran at the slowest to match the slower ROMs. 3.58MHz is often only achieved when you're solely working with scratchpad memory.)

So there's really no defending the SNES CPU performance, regardless of its 65xx-ness, because Nintendo gimped it.
2017-04-21 07:01
ptoing

Registered: Sep 2005
Posts: 271
The SNES is a fine console with many great games, but yeah, there are things, like those 3D parts in Overdrive 2, that wont happen without something like an SFX chip, because of what White Flame stated above.

That said, lol @ "honour" of a processor.
2017-04-21 07:57
oziphantom

Registered: Oct 2014
Posts: 490
also MD has one of the Z80 things in it! SNES has SPC-700 which is basically a 6502 as well.

Sure but you don't make a LOROM when making a demo, you go HIROM and get 3.5Mhz all the way. Also 128K is the Work-RAM not really a Scratch Pad ;) I mean its double what we have..

Go SA-1 then and have a 10Mhz 65816? but that wouldn't really be fair to the MD XD
2017-04-21 08:53
Axis/Oxyron
Account closed

Registered: Apr 2007
Posts: 91
If you want to beat Overdrive 2 with a SNES demo, you should cheat using a module with Super FX chip. ;o)
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
E$G/HF ⭐ 7
www.gb64.com
RS-232
Bieno/Commodore Plus
Nordischsound/Hokuto..
iAN CooG/HVSC
zscs
hedning/G★P
Guests online: 108
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Wonderland XIV  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Triad  (9.2)
Top Webmasters
1 Slaygon  (9.6)
2 Perff  (9.6)
3 Morpheus  (9.5)
4 Sabbi  (9.5)
5 CreaMD  (9.1)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.143 sec.