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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
idea for a new c64 game :)
..has anyone checked out the game Armadillo Run for the PC. IT is quite good and a snip at £10. A demo of the game can be played here: http://www.armadillorun.com/
After playing Armadillo Run it got me thinking. Using tiles (2x2 character squares) i'm sure a similar game could be made for the c64 :)
The basic idea of the game is to get an Armadillo (ball) from point'a' to point 'b' with the aid of various shapes and objects.
/wec |
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Style
Registered: Jun 2004 Posts: 498 |
errrr, no :) |
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Wile Coyote Account closed
Registered: Mar 2004 Posts: 646 |
Quote: errrr, no :)
oh yeah, and why not? if C64 can do pinball, then i am sure it could handle having various shapes (2x2 characters) moved around the screen to solve the problem of getting a ball from 'a' to 'b' :)
For angles things could be kept simple:
virtical - horizontal and 45 and 22.5 and 77.5 :)
As for different surface types, well they'll simply make the Armadillo (ball) move fast or slower :) |
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Laxity
Registered: Aug 2005 Posts: 459 |
Cool game... VERY happy coding! |
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Jetboy
Registered: Jul 2006 Posts: 289 |
Wile: I have a feeling i have seen at least dozen games on c64 withat that idea - changing 2x2 character squares and moving object from point a to b. Strangely - i cant get any name pop in my head at the moment. At least some were released in Magic Disc afair. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Armadillo Run! THANX FOR THAT GAME! =)
Doing it on a C64 while maintaining the fun and the feeling of it, forget it imo. |
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chatGPZ
Registered: Dec 2001 Posts: 11352 |
didnt look at it, but... is that like "the incredible machine" ? loved that game :) |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
@GP: Yep, same base idea, but in a 21st century edition with much more advanced physics. |
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chatGPZ
Registered: Dec 2001 Posts: 11352 |
jackasser: there has been a new, much more advanced, release of "the incredible machine" about a year ago too :) |
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TDJ
Registered: Dec 2001 Posts: 1879 |
I vaguely remember playing a similair game many many years ago. Don't remember the name but chances are I sucked at it.
1 will give you 5 that, if this game ever gets done on c64, a cover of 'Way To Amarillo' will be the tune in it :Z |
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WVL
Registered: Mar 2002 Posts: 896 |
<3 The incredible machine <3 |
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Ben Account closed
Registered: Feb 2003 Posts: 163 |
What Werner said.. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
http://www.youtube.com/watch?v=JD8P4fE8Yn0&search=Rube%20Goldbe.. |
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WVL
Registered: Mar 2002 Posts: 896 |
Quote: http://www.youtube.com/watch?v=JD8P4fE8Yn0&search=Rube%20Goldbe..
Some people (especially Japanese ;) seem to have too much free time :D |
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Oswald
Registered: Apr 2002 Posts: 5086 |
japanese are just fucking sick. |
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chatGPZ
Registered: Dec 2001 Posts: 11352 |
better fucking sick than not fucking at all i say :=P |
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Fungus
Registered: Sep 2002 Posts: 680 |
If you want to do a game like this, why don't you do Zuma Deluxe or Bejeweled Deluxe type game...
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PopMilo
Registered: Mar 2004 Posts: 146 |
Armadillo Run is kinda complicated...
Bejeweled clone has been done.
Zuma is still an interesting idea.
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Jetboy
Registered: Jul 2006 Posts: 289 |
Actualy i have been thinking about making 2x2 jevel games engine.
That would cointain platform independant game "inteligence", plus platform dependant subroutines for input and display.
That way you could port the game for Atari, Apple, and such only by doing display/input for them. Also different display routines could be done for c64 so you could chose if you want gfx displayed as FLI, Multicolour, Hires, Chars or whatever engine.
I already have programmer for Atari part, and I could do C64 version and main code myself.
There is like 20 games (or more) that could be easily written with that engine.
However the problem is I have to finnaly finish my education - there is final project I should have finished 2 years ago, and i'm just starting now, so C64 wersion will have to wait i suppose. |