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Forums > CSDb Discussions > idea for a new c64 game :)
2006-09-02 13:03
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
idea for a new c64 game :)

..has anyone checked out the game Armadillo Run for the PC. IT is quite good and a snip at £10. A demo of the game can be played here: http://www.armadillorun.com/

After playing Armadillo Run it got me thinking. Using tiles (2x2 character squares) i'm sure a similar game could be made for the c64 :)

The basic idea of the game is to get an Armadillo (ball) from point'a' to point 'b' with the aid of various shapes and objects.

/wec
 
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2006-09-02 20:43
TDJ

Registered: Dec 2001
Posts: 1879
I vaguely remember playing a similair game many many years ago. Don't remember the name but chances are I sucked at it.

1 will give you 5 that, if this game ever gets done on c64, a cover of 'Way To Amarillo' will be the tune in it :Z
2006-09-02 21:51
WVL

Registered: Mar 2002
Posts: 896
<3 The incredible machine <3
2006-09-03 16:13
Ben
Account closed

Registered: Feb 2003
Posts: 163
What Werner said..
2006-09-03 16:37
JackAsser

Registered: Jun 2002
Posts: 2014
http://www.youtube.com/watch?v=JD8P4fE8Yn0&search=Rube%20Goldbe..
2006-09-03 17:09
WVL

Registered: Mar 2002
Posts: 896
Quote: http://www.youtube.com/watch?v=JD8P4fE8Yn0&search=Rube%20Goldbe..

Some people (especially Japanese ;) seem to have too much free time :D
2006-09-03 20:15
Oswald

Registered: Apr 2002
Posts: 5086
japanese are just fucking sick.
2006-09-04 04:34
chatGPZ

Registered: Dec 2001
Posts: 11351
better fucking sick than not fucking at all i say :=P
2006-09-04 05:05
Fungus

Registered: Sep 2002
Posts: 680
If you want to do a game like this, why don't you do Zuma Deluxe or Bejeweled Deluxe type game...

2006-09-04 11:21
PopMilo

Registered: Mar 2004
Posts: 146
Armadillo Run is kinda complicated...

Bejeweled clone has been done.

Zuma is still an interesting idea.
2006-09-04 13:11
Jetboy

Registered: Jul 2006
Posts: 289
Actualy i have been thinking about making 2x2 jevel games engine.

That would cointain platform independant game "inteligence", plus platform dependant subroutines for input and display.

That way you could port the game for Atari, Apple, and such only by doing display/input for them. Also different display routines could be done for c64 so you could chose if you want gfx displayed as FLI, Multicolour, Hires, Chars or whatever engine.

I already have programmer for Atari part, and I could do C64 version and main code myself.

There is like 20 games (or more) that could be easily written with that engine.

However the problem is I have to finnaly finish my education - there is final project I should have finished 2 years ago, and i'm just starting now, so C64 wersion will have to wait i suppose.
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