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Forums > CSDb Discussions > worst arcade conversion?
2007-10-10 15:21
chancer

Registered: Apr 2003
Posts: 346
worst arcade conversion?

maybe this topic is a tad lemon-ish.. what was the worst thing ever ported to c64 from arcades?

obviously its easy to mention things which were good, bubble bobble, combat school, hypersports...

but which were really dire..

i remember playing a lot of the the konami ports, that were really bad... jailbreak springs to mind straight away. oh and karnov, and seeing the original r-type, both spectrum ports (thankfully trenz did version 2)

or perhaps maybe you could admit to playing a game that was dire that everyone hated that you actually enjoyed..



2007-10-10 15:47
Oswald

Registered: Apr 2002
Posts: 5086
if you ask me this thread should be moved to lemon straight away ;)
2007-10-10 15:59
Scout

Registered: Dec 2002
Posts: 1570
Quote: if you ask me this thread should be moved to lemon straight away ;)

Indeed! FFS!

PS.
The Afterburner conversion sucks!
2007-10-10 17:33
chancer

Registered: Apr 2003
Posts: 346
i posted it in the sense of technically..

you know piss poor routinues, crap graphics / sound that were poor down to the coder etc, and not the machine capabilities.

but ofcourse no scener ever played a game..hehe thats would be forbidden =)

I only really thought about it due to things with say a game like elektra glide, on the atari 8 bit.. amazing.. on the 64 poor, being one example. I'm sure theres more people out there who had more than 1 8 bit machine also =)
2007-10-10 17:44
chatGPZ

Registered: Dec 2001
Posts: 11351
as someone already mentioned on lemon, the answer is obvious: it is hard drivin' :=)
2007-10-10 17:52
Oswald

Registered: Apr 2002
Posts: 5086
actually technically hard drivin is one of the very few games that manages to display a 3d filled world correctly, also its faster than the freescape games. as a conversion it sucks, but the last thing I'd say about it that its technically piss poor :) the stupid controls could be fixed by a skillful cracker easily, all it needs is auto centering the steering wheel.
2007-10-10 18:23
WVL

Registered: Mar 2002
Posts: 896
My vote goes to

Double Dragon

or

Streetfighter

:)
2007-10-10 18:27
Conrad

Registered: Nov 2006
Posts: 847
(even though ppl are saying this thread is lemon-alike...)

Chase H.Q (c) 1990 Ocean

Wec Le Mans (c) 1988 Imagine (although i strangely played that alot back in my childhood :P)

Hard Drivin'

Stun Runner

....PURE HORRORS of conversions !! the arcade versions were miles better.

Isn't it funny that most of the bad conversions are these racing-alike games ? Probably because the coders were havin' a hard time getting the games to look 3D as in the arcade versions.
2007-10-10 18:45
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
Quite a difficult question to anwser.
Some arcade games just simply couldn't work on a humble C64.

I can think of afew games that should have ported very well to the C64 and did not, all thanks to a poor team:
Nemesis (Imagines's Salamanda was superior)
Jail Break (Konami should have left this for Imagine)

2 games that sould never have worked on a C64 and some how did, include:
Power Drift
Space Harrier

For me, award to worst C64 aracde conversion would have to goto US Gold's Street Fighter II. Dire! the ported graphics were a mess, and the SF-II logo was embarrassing to look at.




2007-10-10 18:53
Scout

Registered: Dec 2002
Posts: 1570
Quote:
2 games that sould never have worked on a C64 and some how did, include:
Power Drift
Space Harrier


Power Drift?
I love the C64 conversion!

I stay with Afterburner as my choice for bad coin-op conversion topper.
Though, Altered Beast comes close too...
2007-10-10 18:55
Sledge

Registered: Sep 2003
Posts: 102
Quote: Quote:
2 games that sould never have worked on a C64 and some how did, include:
Power Drift
Space Harrier


Power Drift?
I love the C64 conversion!

I stay with Afterburner as my choice for bad coin-op conversion topper.
Though, Altered Beast comes close too...


I agree. Power Drift is an amazing arcade conversion, and the playability is great! Smooth graphics too..
2007-10-10 19:45
chancer

Registered: Apr 2003
Posts: 346
WVL,both of them games were tuff to port, supposedly ash & dave did the melbourne house version of double dragon.. but fighting games, coding wise archer maclean would have been an interesting choice to convert them.

I was at a pcw show and Ian & mic were porting soldier of light at that time, I was talking to hake, from god and hake .. and someone else made a comment about no wonder they kept quiet about who coded double dragon, where that's true or not, I can't say 100%.

I do find it funny some people slated space harrier elsewhere, all because the floor didn't have the trailblazer effect on the floor ,no big deal. Speed wise it was fast and well Chris Butler did code Power Drift amongst other things.

I remember Ikari warriors took AGES conversion wise, it was out like 1-2+ years after the adverts ran for it?.In the end John Twiddy (expert cart programmer etc.) did a very good conversion of a tricky game though. I'll never know why that didn't get a sizzler, considering the task of converting it and they didn't like the arcade version,so down rated it.It was faithful to the arcade pretty much.

as for games I shouldn't admit to playing... rygar.

scout try typhoon or the us version of AB =)
2007-10-10 19:48
Mantiz
Account closed

Registered: Apr 2006
Posts: 36
Scramble Spirits was a rather boring conversion which felt very rushed. Road Blasters on the C64 was not the world's best conversion either. Xybots is another sorry example.

2007-10-10 21:02
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
There's even an apology in the docs for the A&D port of Double Dragon...

i'd have to point at Karnov for the worst port though, they didn't even put in the effort of drawing it C64-specific graphics!
2007-10-11 13:25
Honesty

Registered: Jan 2003
Posts: 121
I think in the later times firms don´t want to spend much money in good conversations.
They are to expensive and due to the fact that they got really fast cracked and then spreaded the money to earn with was to less.
2007-10-11 13:46
Mantiz
Account closed

Registered: Apr 2006
Posts: 36
After reading Honesty's comment, I got to think of another conversion that made me really annoyed. I have not played the original on arcade but the C64 version of Skull and Crossbones is utter crap.

Most conversions which are sfx only usually feels boring to me (unless there's no music in the original of course), but this is a great example of an exception to that. According to HVSC the music is not converted from the original though, and the music is actually the only barely acceptable thing with this game.
2007-10-11 17:29
Wile Coyote
Account closed

Registered: Mar 2004
Posts: 646
@TMR

Zzap!64 (or maybe it was CF) ran some images of Karnov showing graphics created exclusively for the C64. By the looks of things, these were never used, and instead the C64 got the same game that appeared on ZX Spectrum. Which was good, for a ZX Spectrum game, and less impressive for a C64.

Iron Horse and Ragar are two games that 'should' have converted well to the C64 and some how were not :(

Along with Space Harrier and Power Drift, Buggy Boy is another good conversion interms of capturing the spirit of the orignal, without necessarily emulating its looks accurately.
2007-10-11 21:46
chancer

Registered: Apr 2003
Posts: 346
I remember playing the arcade version of buggy boy on holiday.. it did look like the amiga.. very massive graphics..

but suprisily i prefered the 64 one.. reminded me a lot of the arcade, but more a hybrid with say pitstop 2 =)

they didn't stay stictly to the arcade, but in ways in that case it was a good thing I think.


2007-10-12 03:44
Fungus

Registered: Sep 2002
Posts: 680
Horrid conversions... there are so many. I have to agree that Street Fighter II is the absolute worst conversion. The USA version of the first one was far superior , although still not very great. At least the graphics were good and you could use SOME of the special moves.

Shadow Warriors is another terrible conversion (I know I cracked, and I played it in the arcade). The c64 version seems half complete, some of the powerups are missing, and you can't even get the sword! It makes the game impossible...

The American version of Bionic Commando is hideous.

Side Arms SHOULD have been done very well on c64, but the conversion (done by Canadians) is just bloody pathetic! That goes for Gunsmoke too...

Games that shouldn't have been doable, but worked well. The Simpsons, Teenage Mutant Ninja Turtles Arcade (or TMHT to you euros). Final Fight from Capcom was pretty impressive.
2007-10-12 16:08
bugjam

Registered: Apr 2003
Posts: 2581
I´m surprised Pit Fighter hasn´t been mentioned yet. Very fast very bad conversion.
2007-10-12 17:20
Merman

Registered: Dec 2002
Posts: 140
Quote: @TMR

Zzap!64 (or maybe it was CF) ran some images of Karnov showing graphics created exclusively for the C64. By the looks of things, these were never used, and instead the C64 got the same game that appeared on ZX Spectrum. Which was good, for a ZX Spectrum game, and less impressive for a C64.

Iron Horse and Ragar are two games that 'should' have converted well to the C64 and some how were not :(

Along with Space Harrier and Power Drift, Buggy Boy is another good conversion interms of capturing the spirit of the orignal, without necessarily emulating its looks accurately.


The Karnov preview screenshot in ZZAP looked a lot better than the eventual released version, which ported graphics over from the Spectrum.

There was also a letter a few months later where someone drew their own graphics for Karnov on the C64...

Mag Max and Galivan from Imagine/Ocean deserve burying in concrete too.
2007-11-02 06:20
Pouso-G
Account closed

Registered: Aug 2005
Posts: 5
As I got the MAME with a full ROM set, I was doing some research lately. Bad things on the C:

After Burner
Golden Axe - Really sucks on the C=
Street Fighter
2007-11-02 07:12
PopMilo

Registered: Mar 2004
Posts: 146
Toki (or Juju in Japan) was simply ugly compared to original.... :(

And that game could been perfectly converted to c64...
2007-11-02 08:26
Deev

Registered: Feb 2002
Posts: 206
These days when you can play everything in Mame, even the 'greats' like Bubble Bobble don't seem that special anymore. I do tend to miss the C64 tunes though; Commando and Bionic Commando wipe the floor with the arcade versions!
2007-11-02 11:36
taper

Registered: Dec 2001
Posts: 119
I seem to disagree with some of you on this topic...

Fungus: You actually liked the c64 conversion of Final Fight? For me, that one is up there alongside Street Fighter 2 battling for worst conversion ever! I stick with the arcade originals of those two any day. Although the SNES port of Final Fight is very good if you're home alone. If you have friends, the lack of 2 player support was dissapointing. :)

There have been many good conversions too, that in some cases are better on the c64 than in the arcades. I actually think Golden Axe on the c64 is more playable than the arcadeversion, despite the lack of 2-players. The controls are better, the music is better and it has a lot of spirit. And mind you, I actually very much like the arcade original aswell.

Another example of this is 1942, the c64 version is better than the arcade to the extent that I was almost dissapointed when revisiting the arcade original after having played the c64 version a lot.

As always with games, taste does differ.. :)
2007-11-02 19:06
Twoflower

Registered: Jan 2002
Posts: 434
G-Loc, Afterburner 2, was really hideous. The two versions of Street Fighter and Street Fighter 2 wasn't exactly brilliant. Yie-Ar Kung-Fu 2 was outright horrible, Chase HQ sucked, Crazy Cars was bad. Hmm, must have forgotten some really horrible bummer. Jailbreak was outrageously bad.
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