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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
The C64 is offcially more alive than the Amiga
Seriously. I was looking at a certain well-known cross-platform scene website and Of the "big three" demo platforms, C64 is second in terms of number of productions to the PC. Amiga is a distant third. 8 bits forever!
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please have pity on the n00bish emu kiddie responsible for the post above. |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
thats not news really, amiga is kinda dead =) |
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ready.
Registered: Feb 2003 Posts: 441 |
well, I don't know about Amiga, but considering also other c64 uses, rather than scene, the c64 is quite alive. Consider all the Prophet and now Messiah stuff. That involves a lot also C64 modding. |
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linde
Registered: Jul 2006 Posts: 47 |
Amiga is also quite alive if you consider uses outside the demoscene ... for better or for worse! Some very nice scene activity by Up Rough and IRIS, though. |
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null Account closed
Registered: Jun 2006 Posts: 645 |
Amiga scene dead? I dunno... that doesn't explain the amount of Amiga demos/64ks/4ks comming out at breakpoint :_)
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yago
Registered: May 2002 Posts: 333 |
And dont forget all the geos users on c64!!!111einseins |
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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
Quote: And dont forget all the geos users on c64!!!111einseins
Meh. I wanted to use GEOS to create a paper/PDF mag with a retro theme once. Either VICE's "raw" userport printer emulation is crapped up or the PostScript that GEOS's PostScript driver creates is so nonstandard that Ghostscript can't read it. Either way, my GEOS experiments are done for now, though I would like to create a paper/PDF mag on the C64 itself at some point still, though.
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please have pity on the n00bish emu kiddie responsible for the post above. |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Another sign of C64 superiority was that production of Amiga 500 stopped before C64.
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null Account closed
Registered: Jun 2006 Posts: 645 |
Quote: Meh. I wanted to use GEOS to create a paper/PDF mag with a retro theme once. Either VICE's "raw" userport printer emulation is crapped up or the PostScript that GEOS's PostScript driver creates is so nonstandard that Ghostscript can't read it. Either way, my GEOS experiments are done for now, though I would like to create a paper/PDF mag on the C64 itself at some point still, though.
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please have pity on the n00bish emu kiddie responsible for the post above.
then actually do it on a real c64, with a dot-matrix printer or something. it'll be harder, but hey, if you want to go oldschool, do it all the way ;_)
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Zyron
Registered: Jan 2002 Posts: 2381 |
No surprise, really. :) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
i guess it's no reason to wank :P |
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FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
i think c64 scene is deifferent in lots of ways as c64 only had a few minor changes, amiga had a500, a500+, a600, a1200, a1000, a 2000.......
but no-one carried on the a500 scene the same way the c64 scene was carried on, which made me a little sad as the a500 scene was rockin and the hardware was good enough to make amazing productions, look at what is possible on standard c64 hardware!! my feeling is that amiga music was pretty boring and if it had the sid type of synth inside the a500 it would have been a great scene today, when my friend came round one day he was amazed at how funky and catchy the sid tunes were, he even admitted his amiga was gathering dust because it bored him... there's only so many copper bars you can watch....
bah! i' drunk typing agian..... better sneak off efore any sceners read this.... lol |
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Quoting Fatfrostamiga had a500, a500+, a600, a1200, a1000, a 2000.......
A500, A500+, A600, A1000, A2000 are basically the same computer in a different case. On Amiga I only see two major platforms:
OCS (A500 etc)
AGA with accelerator (A1200/A4000 + 68030/68060 + lots of RAM)
On OCS accelerators were pretty rare and never really supported by OCS demos or games. With the standard setup (A500 + 512k extra RAM) you could run 99.9% of the OCS software.
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FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
yes but what i meant was that the amiga scene moved away from the stock hardware, whereas the c64 scene stayed and flourished.
unlike the c128 scene which er.... has like 3 or 4 demos made by er... you and crossbow. ;)
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madcrow Account closed
Registered: Oct 2003 Posts: 39 |
Part of the reason that happened, though, was that there was actual worthwhile add-on hardware in large quantities for Amiga, while that only mass-produced add-on for C64s were REUs, which were really not designed in such a way as to even be useful for AV stuff like games or demos...
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please have pity on the n00bish emu kiddie responsible for the post above. |
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FATFrost Account closed
Registered: Sep 2003 Posts: 211 |
ha. |
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T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
There was a game released on the Amiga recently, for some reason it's a version of Robbo but needs AGA... that's a tad weird.
And i'd disagree that REUs can't be used for demos or games, there's a lot of fun to be had trying to scroll the screen from an REU. =-) |
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foody Account closed
Registered: Aug 2005 Posts: 15 |
What is with this anti-Amiga thing? Amiga is SPECTACULAR computer/console, it kicks C64 on the butt many ways. It have superior graphics, AWESOME games, great music, easy programming abilities, more advanced than any computers in it's time, have build in OS, plug and play and now we can use it to watch movies, browse the net and chat. I don't see any reason why you all guys are putting down Amiga in name of loving your C64. Don't get me wrong, I love my C64 a lot and I come to the scene here and all C64 but I would never put down Amiga in name of loving C64. |
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Majikeyric
Registered: Sep 2002 Posts: 83 |
@foody: I agree with you concerning the fabulous machine the amiga is (my A500+ didn't work anymore then I purchased in december two Minimigs (great device!) ). But just admit that the C64 scene is more active than the Amiga one. I realized that when I looked for some cross-plateform development tools, There are nearly none available for Amiga, there are dozens for C64. |
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null Account closed
Registered: Jun 2006 Posts: 645 |
Quote: @foody: I agree with you concerning the fabulous machine the amiga is (my A500+ didn't work anymore then I purchased in december two Minimigs (great device!) ). But just admit that the C64 scene is more active than the Amiga one. I realized that when I looked for some cross-plateform development tools, There are nearly none available for Amiga, there are dozens for C64.
that's because (or so I've heard), most amiga coders use UAE anyway...
yes, apparently they code directly on emu, rather on the real thing... which seems a bit odd to me... so I might be wrong.
also, what else would you need except for a texteditor, C(++) skills and a C(++) compiler for 68k?
(well, unless you want to pixel or compose...)
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foody Account closed
Registered: Aug 2005 Posts: 15 |
Quote: @foody: I agree with you concerning the fabulous machine the amiga is (my A500+ didn't work anymore then I purchased in december two Minimigs (great device!) ). But just admit that the C64 scene is more active than the Amiga one. I realized that when I looked for some cross-plateform development tools, There are nearly none available for Amiga, there are dozens for C64.
I do admit that and I am happy that you agree that Amiga is a fabulous machine as well. Personally I love the C64 because it is SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOO
relaxing as a computer. After I use modern machine with modern graphics, loud headache musics, in-game speech, Shrek like in-video games and so on, I take a break from all these flashes, musics and sound to relax my brain by turning Commodore 64 and playing no-music, soft-gentle-sound, with relaxing retro 8-bit graphics game and hearing the 1571 disk drive motor working with the nice needle touching the disk causing this awesome satisfactory sound...AAAAAAAAAAAHHH!!!!
NOTHING CAN BEAT that awesome feeling.
@Knoeki
See Knoeki that is exactly what I mean by saying Amiga is a computer THAT IS EASY to program. It is no different than developing on x86 computer using Visual Studio for example, I will not be surprised that you can make your own Visual Studio and develop using VB.NET, C#.NET, Amiga is such a simple hardware to develop you can easily do that. With C64 you need assembly to do anything serious. |
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Britelite
Registered: Dec 2001 Posts: 51 |
Quote: that's because (or so I've heard), most amiga coders use UAE anyway...
yes, apparently they code directly on emu, rather on the real thing... which seems a bit odd to me... so I might be wrong.
also, what else would you need except for a texteditor, C(++) skills and a C(++) compiler for 68k?
(well, unless you want to pixel or compose...)
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Ahem, so you're saying that no-one uses Vice or crosscompilers when coding c64-stuff? :)
Some good asm-skills are also very useful when coding demos for the Amiga, pure C just doesn't cut it. But yes, a text-editor and a compiler is pretty much all you need to code for the amiga, just like for the C64...
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foody Account closed
Registered: Aug 2005 Posts: 15 |
Now I have always fantasized for a console like Commodore 64? Couldn't we make what C65 was not possible, possible now? I mean can't we make a new Commodore, say call it Commodore 64II or Commodore 64+ or something, it will be a brand new sexy Commodore case with the same key set for Commodore 64. It will be 100% backward compatible for C64 without the need of typing "GO64" or such it simply loads C64 like say PS 2 does when it plays PS 1 games. This new Commodore will have cartridge slots for cartridge games like N64 games, also serial port for the good old Commodore disk drive for those C64 games. It will have internal DVD player the OS will be AmigaOS 4.x but the OS will be modified to allow you to play C64 games easily in the AmigaDOS shell command.
It will be a brand new console with abilities to make games like modern console...ahh yeah. |
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Majikeyric
Registered: Sep 2002 Posts: 83 |
Quote: that's because (or so I've heard), most amiga coders use UAE anyway...
yes, apparently they code directly on emu, rather on the real thing... which seems a bit odd to me... so I might be wrong.
also, what else would you need except for a texteditor, C(++) skills and a C(++) compiler for 68k?
(well, unless you want to pixel or compose...)
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http://zomgwtfbbq.info
Even finding a simple cross-assembler producing amiga exe file is not as simple as that. |