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jailbird
Registered: Dec 2001 Posts: 1578 |
VICE bug (?) - Screen not refreshing on secondary monitor
I have this issue with the screen not refreshing on the secondary monitor. Is it a known bug? Is there a solution? |
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Jammer
Registered: Nov 2002 Posts: 1335 |
dunno. i've mentioned another display bug in a proper thread. if we quit vice running fullscreen, it starts with white stripe at the top and menus are disabled. |
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Jetboy
Registered: Jul 2006 Posts: 289 |
it was working fine on my setup out of the box on PC last time i tested, but it was some time ago.
Haven't tried dual screens on mac. |
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Frantic
Registered: Mar 2003 Posts: 1646 |
Off topic: Am I allowed to post in this thread if my handle doesn't start on "J"? |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
This is a Windows only issue.
I've been wondering about this too, until i had the chance to run it under linux (ubuntu) and was surprised that vice displays on the secondary monitor there.
On Windows, the screen stays black if i move vice from the primary to the secondary monitor. I wish this would get fixed.
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tlr
Registered: Sep 2003 Posts: 1787 |
Quote: Off topic: Am I allowed to post in this thread if my handle doesn't start on "J"?
Jes. |
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Stainless Steel
Registered: Mar 2003 Posts: 966 |
While we're at it, is there any option to display the borders when in fullscreen mode ?
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jailbird
Registered: Dec 2001 Posts: 1578 |
Quote: While we're at it, is there any option to display the borders when in fullscreen mode ?
Seconded. A real WTF matter o_O |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
i think wether it shows the borders or not in fullscreen mode depends on the resolution that is used for fullscreen |
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Jammer
Registered: Nov 2002 Posts: 1335 |
i use 800x600 and everything is visible :) of course, double size should be enabled. |
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Radiant
Registered: Sep 2004 Posts: 639 |
800x600 + pal emulation is the shit. Almost looks like the real deal, on a CRT monitor. :-) |
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assiduous Account closed
Registered: Jun 2007 Posts: 343 |
wtf is 800x600 required for ? why cant it render a proper screen in a default resolution ? |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
it avoids non even scaling factors, which would create ugly artefacts. |
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null Account closed
Registered: Jun 2006 Posts: 645 |
I think this is more of a windows bug / hardware issue than a vice bug, since I have the same thing with VLC and flash movies in firefox...
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http://zomgwtfbbq.info |
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assiduous Account closed
Registered: Jun 2007 Posts: 343 |
wat
unless you`re tormenting your eyes with a cathode ray tube display,switching to a lower resolution than the native one for your LCD results in ugly artifacts anyway.
and why is free scaling being introduced to WinVice then ? |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Quote: wtf is 800x600 required for ? why cant it render a proper screen in a default resolution ?
wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
Quote:unless you`re tormenting your eyes with a cathode ray tube display,switching to a lower resolution than the native one for your LCD results in ugly artifacts anyway.
and? ofcourse you CAN use the native resolution of your display?
Quote:and why is free scaling being introduced to WinVice then ?
thats just a side effect of hardware accelerated scaling, which allows free scaling without any extra programming (and no cpu overhead). |
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Jammer
Registered: Nov 2002 Posts: 1335 |
800x600, double size, pal, odd lines phase 1.0, odd lines offset 1.5. |
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assiduous Account closed
Registered: Jun 2007 Posts: 343 |
Quote:wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P
no. 800x600 is LESS than i want to use if you didnt get my question.
btw: "800x600 is for more accurate rendering of pal effect"- lol how do they relate ? take a screen shot in the resolution 1024x768,1280x1024 or any other you wish and tell me how it affects the "pal effect".
Quote:and? ofcourse you CAN use the native resolution of your display?
yes ofcourse- with this result. i get about the same effect using the windowed mode and a black wallpaper:) |
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Jammer
Registered: Nov 2002 Posts: 1335 |
Quote: Quote:wtf? :P original resolution with borders is nearly 400x300. 800x600 is for more accurate rendering of pal effect. not to mention that with my new setup i cannot switch to resolution lesser than 640x480. clear? :P
no. 800x600 is LESS than i want to use if you didnt get my question.
btw: "800x600 is for more accurate rendering of pal effect"- lol how do they relate ? take a screen shot in the resolution 1024x768,1280x1024 or any other you wish and tell me how it affects the "pal effect".
Quote:and? ofcourse you CAN use the native resolution of your display?
yes ofcourse- with this result. i get about the same effect using the windowed mode and a black wallpaper:)
maybe i didn't get the whole matter. i assume that if people don't see the border, they use too low resolution or sth o_O btw vice doesn't stretch the render to the whole screen thus i have to use multiplication of 400x300 that is 800x600 to have proper fullscreen view. i have crt display.
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Jetboy
Registered: Jul 2006 Posts: 289 |
Quote: maybe i didn't get the whole matter. i assume that if people don't see the border, they use too low resolution or sth o_O btw vice doesn't stretch the render to the whole screen thus i have to use multiplication of 400x300 that is 800x600 to have proper fullscreen view. i have crt display.
Isn't it obvious?
But i don't feel like explaing for people with that attitude. But wait... half scene has that attitude! So what? Screw them all! |
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algorithm
Registered: May 2002 Posts: 705 |
CRT in comparison to TFT is always the best solution to view full screen as the resolution is not fixed like in a TFT display
You can interpolate and stretch the c64 output on a tft and then apply pal emulation on this modified layer but would look less authentic
Yes. 800x600 seems a good resolution to use on a CRT
If using a TFT display, may as well just display it on a window (besides most laptops have widescreen displays now hence would still get gaps on the edges. |
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algorithm
Registered: May 2002 Posts: 705 |
CRT in comparison to TFT is always the best solution to view full screen as the resolution is not fixed like in a TFT display
You can interpolate and stretch the c64 output on a tft and then apply pal emulation on this modified layer but would look less authentic
Yes. 800x600 seems a good resolution to use on a CRT
If using a TFT display, may as well just display it on a window (besides most laptops have widescreen displays now hence would still get gaps on the edges. |
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Rubi Account closed
Registered: Apr 2002 Posts: 48 |
I have implemented a DirectX9 driver with free window scaling and real fullscreen. And secondary monitor should also work.
If you can compile Win32 binary, you can checkout at sf and have a try (be warned that there are some sound driver issues in the trunk right now that I'm writing this message). |
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Conjuror
Registered: Aug 2004 Posts: 168 |
Any time frame for a release of the driver & secondard monitor fix? I have the same problem with multiple monitors on xp and now windows 7. Also on 7 the screens go blank as vice starts up
Thanks. |