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Forums > CSDb Discussions > Not a C64 Demo, but a 64k demo
2004-07-16 21:19
Punisher

Registered: Apr 2004
Posts: 34
Not a C64 Demo, but a 64k demo

Hi again folks, this isnt a c64 demo, its a PC 64k demo, i downloaded it a few years ago and i decided to load it up again today.... im still amazment at how these guys put together a 64k demo that has an amazing techno style sound track and 3D landscape layouts that play for approx 10 mins and the music doesnt even repeat itself.... They have done a number of demos since this 1, but as this was the first 64k demo i saw by them i thought i would post a link to the download site for all yous to enjoy.... Some of yous may have already seen these demos, but im sure theres alot of sceners that havent.... go now and download it and be amazed.... It win the demo party comp that year... i wonder why :)

http://www.scene.org/file.php?file=/demos/groups/farb-rausch/fr..

Punisher
 
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2004-07-19 01:12
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
I used the Werkkzeug to make something, but I can't figure out how to make the main plan to show parts....
2004-07-19 10:30
Oswald

Registered: Apr 2002
Posts: 5034
how does it fit into 64k ? well it just uses all the dll's directx and windows can offer, the code is mostly just a bunch of dll calls... woohoo...
2004-07-19 10:58
Spinball

Registered: Sep 2002
Posts: 87
i doubt that kb´s(kb) softsynth is just some dll-calls. also chaos´ procedural texture- and objectgenerator is the real tricky part and again no dll will help you here.
2004-07-19 11:00
Graham
Account closed

Registered: Dec 2002
Posts: 990
"just a bunch of dll calls" loool, c'mon directx hardly does much more than drawing polygons. a poly renderer + matrix and vertex operations is only very little code.
2004-07-19 11:02
Graham
Account closed

Registered: Dec 2002
Posts: 990
100% agree with spinball. the softsynth is NOT consisting of dll calls. dlls are called to play soundbuffer, nothing more. same with 3d stuff: texure and geometry generators are NOT some kind of windows stuff. direct3d is called for drawing via hardware, nothing else.
2004-07-19 11:49
JackAsser

Registered: Jun 2002
Posts: 1997
Actually FB's 64kb demos have more content that most >5MB PC demos, and they always look better.

/JackAsser
2004-07-19 14:09
Nightlord
Account closed

Registered: Jan 2003
Posts: 131
i cant believe you guys are discussing 64 K pc demos here. and i cant believe no one else has made a "stop guys this is not a pc forum" type of post up to now.

world is becoming a really weird place
2004-07-19 15:00
CreaMD

Registered: Dec 2001
Posts: 3036
Quote: i cant believe you guys are discussing 64 K pc demos here. and i cant believe no one else has made a "stop guys this is not a pc forum" type of post up to now.

world is becoming a really weird place


I second that.

...few days ago I saw hapilly in love and married dude writing abusive stuff in the oneliner.. that was quite tragicomical indeed. but as I was accused of being hostile towards oldomers I rather shut up and ignore such posters in vain hope that they will disappear anyway..
2004-07-19 17:42
Slator

Registered: Jan 2002
Posts: 273
Quote: how does it fit into 64k ? well it just uses all the dll's directx and windows can offer, the code is mostly just a bunch of dll calls... woohoo...

LOOOOOOOOOL,
seems that you are pretty aware of what you write ;-D

nothing against you but the world if full of ppl that are able to do everything and believe that everything can be done by just some dll calls :-D

you better stick to c64 stuff as you would be very suprised about how different the pc is :-D
2004-07-20 14:27
Oswald

Registered: Apr 2002
Posts: 5034
What I really wanted to point on was, that PC 64k demos cannot be considered to be real 64k in my eyes, as they use code that does not belong to the executabe, and so it is ridiculous to praise them for their size.

I just phrased my sentence harsh, as I felt a bit angry about someone praising pc stuff here.

Yes I know its more than just calling dlls.

Its also funny how graham tells me that Kb's routine is not just dll calls. Have I stated that ?

( in an oldschool way the key thing in my eyes in a demo is the code that does realtime stuff, texture, object, and sound generators doesnt impress me. Tho I have to add, that I like this particular demo, but not for whats behind the screens)

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